Help interpreting this Woohooer script error!

🔥🔥🔥👅👅👅👀👀👀‼‼ Enough said.
Post Reply
skc_sims
Reactions:
Posts: 13
Joined: May 2nd, 2021, 7:50 am

Help interpreting this Woohooer script error!

Post by skc_sims » May 2nd, 2021, 8:00 am

Got a notif in game yesterday that said there was a script error with this mod! My game worked fine for the rest of the session but obviously now, I want to be sure if my game is okay before I log on today. This is my first script error, so I have no idea what any of this means! Thank you all in advance :) Hopefully this format comes out right, just dropped the whole error into here haha!



Code: Select all

-- Script Errors --

No Proxy
Counter: 1
Sim-Time: Fri. at 10:02 AM
Start-Time: 05/01/2021 11:36:23
PreLoadup-Time: 05/01/2021 11:38:20
Loadup-Time: 05/01/2021 11:41:17
Log-Time: 05/01/2021 13:13:54

System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x00021 callvirt in Sims3.Gameplay.Socializing.Sims3.Gameplay.Socializing.AttractionNPCBehaviorController:SetDateAlarm () ()
#1: 0x00025 call in Sims3.Gameplay.Socializing.Sims3.Gameplay.Socializing.AttractionNPCBehaviorController:.ctor (Sims3.Gameplay.Socializing.Relationship) (288AFC30 [289AA840] )
#2: 0x000dc newobj in NRaas.WoohooerSpace.Helpers.NRaas.WoohooerSpace.Helpers.AttractionHelper:UpdateAttractionControllers (Sims3.Gameplay.CAS.Household,Sims3.Gameplay.CAS.Household) ([28437E00] [28437E00] )
#3: 0x00012 call in NRaas.WoohooerSpace.Helpers.NRaas.WoohooerSpace.Helpers.AttractionHelper:OnHouseSelected (Sims3.Gameplay.EventSystem.Event) ([3BCD79C0] )
#4: 0x00000 in NRaas.Common+EventListenerTask+Func:Invoke (Sims3.Gameplay.EventSystem.Event) (2991B8E8 [3BCD79C0] )
#5: 0x00006 callvirt in NRaas.Common+DelayedEventListener+DelayTask:OnPerform () ()
#6: 0x00000 in Sims3.Gameplay.Sims3.Gameplay.Function:Invoke () ()
#7: 0x00003 callvirt in NRaas.Common+FunctionTask:Simulate () ()



Loaded Assemblies:
NRaasCupcake: Version 6
NRaasMasterController: Version 134
NRaasMasterControllerCheats: Version 134
NRaasOverwatch: Version 122
NRaasStoryProgression: Version 267
NRaasWoohooer: Version 129
ScriptCore
SimIFace
Sims3GameplayObjects
Sims3GameplaySystems
Sims3Metadata
Sims3StoreObjects
StoreObjectsBakersStation
StoreObjectsCraftersConsignment
System
System.Xml
UI
mscorlib

User avatar
igazor
Organizer
Reactions:
Posts: 17149
Joined: April 8th, 2013, 6:00 pm
Answers: 206
Location: Everyone should strive to find their inner platypus.

Help interpreting this Woohooer script error!

Post by igazor » May 2nd, 2021, 8:04 am

Hi, and thanks for bringing the script log over here. You posted it correctly.

I do vaguely recognize that error and I don't think it's serious if it only happens once as was reported, but we need our developer to confirm that or explain further when he catches up with this thread. To provide us with more info, are there any Tuning Mods in play from sources other than NRaas? Tuning Mods don't get listed within the script logs like Script/Core Mods do.

skc_sims
Reactions:
Posts: 13
Joined: May 2nd, 2021, 7:50 am

Help interpreting this Woohooer script error!

Post by skc_sims » May 2nd, 2021, 8:33 am

igazor wrote:
May 2nd, 2021, 8:04 am
Hi, and thanks for bringing the script log over here. You posted it correctly.

I do vaguely recognize that error and I don't think it's serious if it only happens once as was reported, but we need our developer to confirm that or explain further when he catches up with this thread. To provide us with more info, are there any Tuning Mods in play from sources other than NRaas? Tuning Mods don't get listed within the script logs like Script/Core Mods do.
The only other mod I have (apart from the nraas ones of course) is the "No automatic memories" mod by velocitygrass from modthesims! I'm unsure if that is a tuning mod, I've looked it up because I didn't know what it meant haha, but that's that's the only other mod I have besides nraas mods :)

User avatar
Chain_Reaction
Site Admin
Reactions:
Posts: 7619
Joined: December 30th, 2011, 6:00 pm
Answers: 82
Contact:

Help interpreting this Woohooer script error!

Post by Chain_Reaction » May 2nd, 2021, 11:31 am

Was sure I resolved that error, must be another cause. The error can be safely ignored however, yes.

skc_sims
Reactions:
Posts: 13
Joined: May 2nd, 2021, 7:50 am

Help interpreting this Woohooer script error!

Post by skc_sims » May 2nd, 2021, 11:42 am

Chain_Reaction wrote:
May 2nd, 2021, 11:31 am
Was sure I resolved that error, must be another cause. The error can be safely ignored however, yes.
Ok phew, good to know I can ignore it! I can happily play now. Thank you! :)

Post Reply