Labor for Pets

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PunkyArtist
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Joined: March 7th, 2021, 2:08 pm

Labor for Pets

Post by PunkyArtist » March 7th, 2021, 2:36 pm

Hello! I've been using these mods for about a year or so but as I've been playing longer I've been having the same problem. Whenever I tried to breed my dogs, cats, or horses it shows the same script error. I'm not sure why because I'm not good at coding, it's not just in one world either, it's been in every world with different animals. Could anyone help? I'm not sure how I can fix this and I don't like having to constantly force spawn babies in for them.


(I'm not sure if the file is linking, it won't seem to work so I'm pasting it below)

<?xml version="1.0" encoding="utf-8"?>
<NRaas.Woohooer>
<ModVersion value="129"/>
<BuildVersion value="0.0.0.32"/>
<Installed value="BaseGame, EP1, SP1, EP2, SP2, EP3, SP3, EP4, SP4, EP5, SP5, EP6, SP7, EP7, EP8, SP8, EP9, EP10, SP9, EP11"/>
<Enumerator value="9"/>
<Content>


-- Script Errors --


Object:

Name: Bailey Armstrong
Type: Sims3.Gameplay.Actors.Sim
Object id: 0x157300b1ed14ef30
Position: (1325.0660, 90.7569, 1806.5960)
Room id: 0
Level: 0
Flags: InWorld, IsUsed
Lot: Sims3.Gameplay.Core.Lot
Lot Name: Sugar Cube – Loft, 2ba
Lot Address: 223 Windsor Drive
IsValid: True
World: NewDowntownWorld
OnVacation: False
Season: Fall
Posture: Sims3.Gameplay.ActorSystems.PetStandingPosture
Household: Armstrong
LotHome: Sugar Cube – Loft, 2ba
Active Household

Interactions:
1: Give Birth
NRaas.WoohooerSpace.Interactions.HaveLitterEx+Definition
NRaas.WoohooerSpace.Interactions.HaveLitterEx+Definition
Pregnancy

System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x00006 callvirt in Sims3.Gameplay.Socializing.Sims3.Gameplay.Socializing.ActiveTopic:AddToSim (Sims3.Gameplay.Actors.Sim,string) ([00000000] [3AC14DB0] )
#1: 0x00013 call in Sims3.Gameplay.Skills.Sims3.Gameplay.Skills.ScienceSkill:OnSkillAddition (bool) (665F5690 [0] )
#2: 0x00027 callvirt in Sims3.Gameplay.Skills.Sims3.Gameplay.Skills.SkillManager:AddElement (Sims3.Gameplay.Skills.SkillNames) (6AE65770 [121] )
#3: 0x0006b callvirt in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.GeneticsPet:AddSkillToBabyPet (Sims3.Gameplay.CAS.SimDescription,Sims3.Gameplay.Skills.SkillNames,int,System.Random) ([485E6000] [121] [10] [5D444930] )
#4: 0x0005c call in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.GeneticsPet:InheritSkillsFromAncestor (Sims3.Gameplay.CAS.SimDescription,Sims3.Gameplay.CAS.SimDescription,System.Random,bool) ([485E6000] [46E277F8] [5D444930] [0] )
#5: 0x00013 call in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.GeneticsPet:AssignSkills (Sims3.Gameplay.CAS.SimDescription,Sims3.Gameplay.CAS.SimDescription,Sims3.Gameplay.CAS.SimDescription,System.Random) ([485E6000] [46E27AA0] [46E277F8] [5D444930] )
#6: 0x00058 call in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.GeneticsPet:CreateAndModifyBabyPetSimDescription (Sims3.SimIFace.CAS.SimBuilder,Sims3.Gameplay.CAS.SimDescription,Sims3.Gameplay.CAS.SimDescription,System.Random,bool,Sims3.Gameplay.CAS.GeneticsPet/SetName,Sims3.Gameplay.CAS.GeneticsPet/SpeciesSpecificData,int,Sims3.UI.Hud.OccultTypes,Sims3.SimIFace.WorldName) ([66211E70] [46E27AA0] [46E277F8] [5D444930] [1] [1] [00000000] [0] [0] [167764951] )
#7: 0x0013f stloc.np.o in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.GeneticsPet:MakePetDescendant (Sims3.Gameplay.CAS.SimDescription,Sims3.Gameplay.CAS.SimDescription,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags,Sims3.SimIFace.CAS.CASAgeGenderFlags,System.Random,bool,Sims3.Gameplay.CAS.GeneticsPet/SetName,int,Sims3.UI.Hud.OccultTypes) ([46E27AA0] [46E277F8] [4] [4096] [1280] [5D444930] [1] [1] [0] [0] )
#8: 0x0013d stloc.o in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.PetPregnancy:CreateNewborns (single,bool,bool) (66275240 [0] [1] [1] )
#9: 0x0023c stfld.o in NRaas.WoohooerSpace.Interactions.NRaas.WoohooerSpace.Interactions.HaveLitterEx:Run () ()
#10: 0x000db stloc.u1 in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
#11: 0x00348 stloc.u1 in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () ()
#12: 0x0011c stfld.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()
#13: 0x00015 br.s in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()
#14: 0x00022 ldc.i4.0 in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()

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igazor
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Labor for Pets

Post by igazor » March 7th, 2021, 5:34 pm

Woohooer is the mod throwing this particular error, but you have a mod in play that is outdated or not compatible with Woohooer. Further, your pets have skills assigned to them that no animals should ever have.

This may not be the only cause, but you have the KinkyWorld mod in play. I'm afraid there is no support to be offered for games that have the KW or those that ever have since the mod is not really removable. It is not compatible with many NRaas mods. There really isn't a solution for this other than starting new games without KW, for which we would be happy to help with any mod related issues that come up along the way.

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Chain_Reaction
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Labor for Pets

Post by Chain_Reaction » March 8th, 2021, 6:13 am

Indeed, Kinky has fried that save and is the cause of the issue.

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