Foreign sims in some worlds fail to age upon arrival

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RobbyC
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Foreign sims in some worlds fail to age upon arrival

Post by RobbyC » November 7th, 2020, 3:18 pm

I play various worlds in rotation. During some rotations, I will have Ageless foreign sims set to False for a couple of worlds (as I may skip those as active play in a rotational set). I do 6 sim-week rotations.

A problem I've been running into at times is that whenever I arrive at certain worlds where I had Ageless set to False during active play in a given world, nearly all of the sims fail to age up. Before I travel to the world, the age of the listed sims for that world will show as having aged (e.g. 6 sim-weeks). However, upon arrival in their homeworld, they're still the same age as when I was last there.

The current world where I'm having problems with this is Bridgeport. I've just finished up Cladbridge, which I've actively played for about 6 sim-weeks. So, the world I'm traveling from is Cladbridge. Before departure, the listed sims in MC for Bridgeport show as having aged by 6 sim-weeks. However, upon arrival, pretty much no age transitions occur, and everyone was still the same age as when I last played Bridgeport. However, deaths still occurred such as in the case of elders, and descendants were produced as well.

I checked to see if the same issue would occur on another world to see if it had something to do with traveling from Cladbridge. This time, I did a test travel to Riverview (another where I had Ageless set on False during the rotation). Everyone (at least, most) aged up fine.

I'm using Traveler v87, which is newest version.

Has anyone run into this issue before in particular worlds? Could my Bridgeport instance borked?

In other ways, my instance of Bridgeport (even using the fixed version) in my play-through has given me other issues such as freezes and lags. Sims get stuck in elevator shafts, they spawn in hidden areas in skyscrapers/apartments, etc.
On my last rotation there, I had just hit 100 sim-weeks, but I felt like I had to limp through my last rotation since the performance was quite poor in that world, and memory leaks started occurring there as well. I have other worlds I've played longer, and they still work fine.

Turjan
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Foreign sims in some worlds fail to age upon arrival

Post by Turjan » November 7th, 2020, 4:36 pm

Not sure what age span you use (I may have missed that), but the game may take a few nights to process all inhabitants in a world if there are many age-ups pending. On arrival, all sims should indeed look like they did before you last left. I'm relatively sure they won't perform more than one age-up, if you expect several to happen, and their new age will be day zero of their next age span.

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Sara_Darkees
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Foreign sims in some worlds fail to age upon arrival

Post by Sara_Darkees » November 7th, 2020, 5:27 pm

As far as I know, the map of the town, its objects and all processes are generated only when the world is active. Maybe some foreign sims can grow up, but only if they visit your active world as tourists. As for Bridgeport, this is the most problematic town. I hate these apartments, especially when role sims appear on the wrong side of the door. But at the same time, I live in an apartment building in another town, and everything is fine there. I'm almost sure that there are several ways to improve the situation, for example, to remove a few high-rise buildings, and in the remaining ones to remove the doors on the upper floors. Also try using Traffic to reduce fake taxis and MC to clear the town of unnecessary objects.

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RobbyC
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Foreign sims in some worlds fail to age upon arrival

Post by RobbyC » November 8th, 2020, 1:41 am

Turjan wrote:
November 7th, 2020, 4:36 pm
Not sure what age span you use (I may have missed that), but the game may take a few nights to process all inhabitants in a world if there are many age-ups pending. On arrival, all sims should indeed look like they did before you last left. I'm relatively sure they won't perform more than one age-up, if you expect several to happen, and their new age will be day zero of their next age span.
For my game, I use 450 days for total lifespan length. Within that, each life stage is the following:
6 days for baby
18 days for toddler
48 days for child
36 days for teen
72 days for young adult
180 days for adult
90 days for elder

Whenever I've traveled to a world (that had Ageless set to False), if things were working correctly, everyone that was supposed to age up, has always aged up within a few sim-hours of arrival. When I did the test travel to Riverview (a world where I had Ageless set to False also) where quite a bit of sims were due to age up, from what I recall, it took about a sim hour for the age transitions to complete.
Sara_Darkees wrote:
November 7th, 2020, 5:27 pm
As far as I know, the map of the town, its objects and all processes are generated only when the world is active. Maybe some foreign sims can grow up, but only if they visit your active world as tourists. As for Bridgeport, this is the most problematic town. I hate these apartments, especially when role sims appear on the wrong side of the door. But at the same time, I live in an apartment building in another town, and everything is fine there. I'm almost sure that there are several ways to improve the situation, for example, to remove a few high-rise buildings, and in the remaining ones to remove the doors on the upper floors. Also try using Traffic to reduce fake taxis and MC to clear the town of unnecessary objects.
Before I started my current Cladbridge rotation, I had set the town of Bridgeport as Ageless>False under Traveler so that its residents would age up by about 42 sim-days by the time I finished. Therefore, all residents of Bridgeport were supposed to be about 42 sim days older by the time I'd travel back to that town again. The sims listed under Bridgeport in MC Homeworld indicates that their age had gone up by about 42 days. However, upon traveling back to Bridgeport, most of the sims did not age a single sim-day even though some elders died and descendants were generated (which typically happen when I travel to worlds where I've had Ageless>False for any significant amount of time).

Let's say, Sim A was 145 days old when I was last at Bridgeport. At the end of the 6 sim-week rotation at Cladbridge, with Ageless>False on Bridgeport, Sim A is now supposed to be 187 days old (according to the MC Homeworld list). However, when I travel to Bridgeport, Sim A is still 145 days old.

I have Traffic mod, and I've set it to reduce fake taxis in all of my towns. For high rises, I've disabled the apartment doors on most of them. So, instead of them being NPC doors, they're just there for show.
To work around the problem where sims spawn in hidden rooms and get stuck, I've had to put a door at the bottom floor to the "hidden room" and switch the marker in it from "hidden room" to "public room."

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