Exempt Active Household from Being Reset?

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Gonder
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Joined: October 23rd, 2020, 4:19 am

Exempt Active Household from Being Reset?

Post by Gonder » October 23rd, 2020, 4:39 am

Is there a way to exempt the active household from being reset by Overwatch? Normally this wouldn't be much of an issue but I've been doing a playthrough with a plumbot character, and plumbots are infamous for becoming glitched when reset. His fun and social bars become empty and cease functioning, and the only way I know how to fix this is to remove his trait chips, which, in turn, causes him to lose his job as a result of losing the Office Drone trait chip. Because of this, I simply tend to reload the save and lose a bit of progress, which can become quite annoying.

Specifically, I decided to make this thread after having problems interacting with the portable electronic piano from LN. As soon as my plumbot is about level up, he is reset and I receive an ErrorTrap script error message. It's now happened twice in a row after once reloading and I recall it once happening earlier in my playthrough. In case there's no way to prevent my household from being reset, I'll post the contents of the script error below in case someone has an idea what might be causing the piano issue in particular.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<NRaas.ErrorTrap>
<ModVersion value="100"/>
<BuildVersion value="0.2.0.32"/>
<Installed value="BaseGame, EP1, SP1, EP2, SP2, EP3, EP4, EP5, EP6, EP7, EP8, EP9, EP10, EP11"/>
<Enumerator value="4"/>
<Content>


-- Script Errors --


Object:

Name: Human V2
Type: Sims3.Gameplay.Actors.Sim
Object id: 0xa22300ad3b8b87d0
Position: (1239.7910, 34.0425, 1243.6150)
Room id: 1
Level: 0
Flags: InWorld, IsUsed
Lot: Sims3.Gameplay.Core.Lot
Lot Name: Sapphire - 1br, 1ba
Lot Address: 2503 Edgewood Ave
IsValid: True
World: UserCreated
OnVacation: False
Season: Winter
Posture: Sims3.Gameplay.Actors.Sim+StandingPosture
Household: Human V2
LotHome: Sapphire - 1br, 1ba
Active Actor
SimDescription:

Name: Human V2
Age: Adult
Gender: Male
SimDescriptionId: 11683182602132045456
LotHomeId: 16331741504534336400
HomeWorld: UserCreated
Proper Genealogy
Valid: True
Species: Human
Household: Human V2
Occult: Robot
Alien: 0
Career: Painter (7)
School: <None>
Lot: Sapphire - 1br, 1ba
Address: 2503 Edgewood Ave
Skill Athletic: 6
Skill Charisma: 10
Skill Cooking: 5
Skill Skating: 1
Skill Dancing: 1
Skill Diving: 0
Skill Water Balloon / Snowball Fight: 0
Skill Fishing: 5
Skill Gardening: 8
Skill Guitar: 2
Skill Bowling: 0
Skill Handiness: 8
Skill Logic: 5
Skill Painting: 10
Skill Chess: 3
Skill Nerd Influence: 1
Skill Video Gaming: 5
Skill Jock Influence: 0
Skill Writing: 10
Skill Social Networking: 3
Skill Bot Building: 10
Skill Advanced Technology: 10
Skill Collecting: 2
Skill Photography: 1
Skill Scuba Diving: 4
Skill Trampoline Skill: 9
Skill Firewalking: 0
Skill Sculpting: 2
Skill Inventing: 5
Skill Gnubb: 0
Skill Piano: 6
Skill Darts: 1
Skill Bubbles: 1
Skill Arcade Machine: 7
Skill Golfing: 2
Skill Alchemy: 3
Trait Office Drone Chip
Trait Never Dull
Trait Fast Learner
Trait Observant
Trait Sense of Humor Chip
Trait Capacity to Love Chip
Trait Inappropriate but in a Good Way
Trait Entrepreneurial Mindset
Trait Friendly Functions Chip
Trait Nerd
Trait Bi-ped Plumbot
Trait Plumbot
Trait Future Sim (Hidden)
Trait Competent Cleaner Chip
Trait Long Distance Friend
Trait Limitless Learning Chip
Trait Sentience Chip

Interactions:
1: Play Alone
Sims3.Gameplay.Objects.HobbiesSkills.Piano+Play+Definition
Sims3.Gameplay.Objects.HobbiesSkills.Piano+Play+Definition
UserDirected

Counter: 2
Sim-Time: Sun. at 7:54 AM
Start-Time: 10/23/2020 18:46:21
PreLoadup-Time: 10/23/2020 18:46:47
Loadup-Time: 10/23/2020 19:01:52
Log-Time: 10/23/2020 19:11:34

System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x00020 ldfld.o in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:UpdateJazzParameter (string,bool) (96F30C00 [459050F0] [1] )
#1: 0x0000d callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.BuffEnjoyingMusic:OnAddition (Sims3.Gameplay.ActorSystems.BuffManager,Sims3.Gameplay.ActorSystems.BuffInstance,bool) (378ADBB0 [48A62FA0] [7A85C300] [0] )
#2: 0x0022a callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.BuffManager:AddBuff (Sims3.Gameplay.ActorSystems.BuffInstance,Sims3.Gameplay.ActorSystems.BuffNames,int,single,bool,Sims3.Gameplay.ActorSystems.MoodAxis,Sims3.Gameplay.ActorSystems.Origin,bool,bool) (48A62FA0 [37AE8600] [-1188477088] [20] [3.40282e+038] [0] [0] [411665267] [1] [0] )
#3: 0x00032 call in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.BuffManager:AddBuff (Sims3.Gameplay.ActorSystems.BuffNames,int,single,bool,Sims3.Gameplay.ActorSystems.MoodAxis,Sims3.Gameplay.ActorSystems.Origin,bool) (48A62FA0 [-1188477088] [20] [3.40282e+038] [0] [0] [411665267] [1] )
#4: 0x000c6 call in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.BuffManager:AddElement (Sims3.Gameplay.ActorSystems.BuffNames,int,Sims3.Gameplay.ActorSystems.Origin,ulong,bool) (48A62FA0 [-1188477088] [20] [411665267] [2089670654899138112/0x1d0000639ad22e40] [0] )
#5: 0x00012 call in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.BuffManager:AddElement (Sims3.Gameplay.ActorSystems.BuffNames,int,Sims3.Gameplay.ActorSystems.Origin,ulong) (48A62FA0 [-1188477088] [20] [411665267] [2089670654899138112/0x1d0000639ad22e40] )
#6: 0x00053 callvirt in Sims3.Gameplay.Objects.HobbiesSkills.Sims3.Gameplay.Objects.HobbiesSkills.MusicalInstrument:StartBroadcast (Sims3.Gameplay.Actors.Sim,int) (7A52C3C0 [96F30C00] [6] )
#7: 0x0003d con.callvirt in Sims3.Gameplay.Objects.HobbiesSkills.MusicalInstrument+PlayInstrument`1:BroadcastPlaying (int) (A5FBEB60 [6] )
#8: 0x00016 call in Sims3.Gameplay.Objects.HobbiesSkills.MusicalInstrument+PlayInstrument`1:SkillLevelUpCallback (int) (A5FBEB60 [6] )
#9: 0x00000 in Sims3.Gameplay.Skills.Skill+SkillLevelUpCallback:Invoke (int) (45510668 [6] )
#10: 0x00022 callvirt in Sims3.Gameplay.Skills.Sims3.Gameplay.Skills.Skill:UpdateProgress () ()
#11: 0x000a3 call in Sims3.Gameplay.Skills.Sims3.Gameplay.Skills.Skill:AddPoints (single,bool,bool) (7A80BC00 [5.79688] [0] [1] )
#12: 0x00068 callvirt in Sims3.Gameplay.Skills.Sims3.Gameplay.Skills.Skill:UpdateSkill (single,single) (7A80BC00 [0.828125] [0.25] )
#13: 0x0001a callvirt in Sims3.Gameplay.Skills.Sims3.Gameplay.Skills.SkillManager:UpdateSkills (single) (7A3E26C8 [0.828125] )
#14: 0x0007a callvirt in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:Update () ()
#15: 0x0028b callvirt in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimUpdate:Simulate () ()
#16: 0x00027 leave.s in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()



Loaded Assemblies:
Bludhound.TraitDiscoveryFix
Gamefreak130.LoadingScreenOverhaul
NRaasDebugEnabler: Version 54
NRaasErrorTrap: Version 100
NRaasGoHere: Version 44
NRaasMasterController: Version 134
NRaasMasterControllerCheats: Version 134
NRaasMasterControllerIntegration: Version 134
NRaasMover: Version 28
NRaasOverwatch: Version 122
NRaasPortraitPanel: Version 33
NRaasRegister: Version 81
NRaasRetuner: Version 10
NRaasTraveler: Version 87
ScriptCore
SimIFace
Sims3GameplayObjects
Sims3GameplaySystems
Sims3Metadata
Sims3StoreObjects
StoreObjectsTreeOfProsperity
System
System.Xml
UI
mscorlib
velocitygrass_AddAnyLotSize
</Content>
</NRaas.ErrorTrap>
Any help with this whole situation would be much appreciated. Thanks!

Gonder
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Posts: 3
Joined: October 23rd, 2020, 4:19 am

Exempt Active Household from Being Reset?

Post by Gonder » October 23rd, 2020, 10:49 pm

Just a quick update, I decided to remove ErrorTrap from my game to see if it would help with the piano issue and it seems to have fixed it, which leads me to think this has been entirely ErrorTrap's fault and had nothing to do with Overwatch - I'm not 100% sure though as I thought it was Overwatch's job to reset stuck sims. I'll try playing without ErrorTrap for awhile to see if I run into any problems without it. Regardless, I'm still curious what was causing the piano error and if there's a way to exempt the active household from being reset by Overwatch/ErrorTrap.

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Chain_Reaction
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Exempt Active Household from Being Reset?

Post by Chain_Reaction » October 24th, 2020, 12:09 am

It would be ErrorTrap as he's not actually stuck but encountering an error. That's some type of animation error that looks to be an EA fail. Removing ErrorTrap isn't actually fixing it, it's just silencing that error and any others that were to occur. Afraid there's no way to exempt the active household from reporting errors or resetting when they happen because that would be counter productive. It does sound like work needs to be done to better handle when they are reset however and I'll make a note of that.

Gonder
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Posts: 3
Joined: October 23rd, 2020, 4:19 am

Exempt Active Household from Being Reset?

Post by Gonder » October 25th, 2020, 10:13 am

Chain_Reaction wrote:
October 24th, 2020, 12:09 am
It would be ErrorTrap as he's not actually stuck but encountering an error. That's some type of animation error that looks to be an EA fail. Removing ErrorTrap isn't actually fixing it, it's just silencing that error and any others that were to occur. Afraid there's no way to exempt the active household from reporting errors or resetting when they happen because that would be counter productive. It does sound like work needs to be done to better handle when they are reset however and I'll make a note of that.
Hey Chain_Reaction, thanks for the quick response and helping to clear this up, if I'd known before that it wasn't linked with Overwatch then I would have made this thread in the right section, so my bad on that.

Shame to hear there's no household exempt option for ErrorWatch but I guess I understand where you're coming from about it being counterproductive. If I wasn't doing a plumbot playthrough it wouldn't be such an issue, but their bugginess when being reset is too much of a dealbreaker, unfortunately - not the fault of the mod or its developers of course, just comes down to EA leaving their game unpolished.

I still haven't had any noticeable issues without ErrorTrap so I'll probably just chug on without it, at least while I'm playing in any plumbot saves.

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