Mover Cant evict/split/merge or move in.

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HonestlyTP
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Cant evict/split/merge or move in.

Post by HonestlyTP » August 12th, 2020, 3:45 pm

Hello, when I enter edit town I cant click on occupied homes. It lets me select empty homes and community lots but when i select occupied homes it completely ignores me. This mean I can not evict/ split or move in any sims. I tried to work around the problem by selecting and household and just trying to place them directly on an empty lot (drag them to the lot I want to move them on.) and it simply says nraas mover error on lot pick. I cant edit anyone new into the town and its driving me crazy.
essentially I have two problems,
1. I cant evict occupied households
2. I cant move in any sims.
Any help?? Heres the script error I get.
<?xml version="1.0" encoding="UTF-8"?>

-<NRaas.Mover>

<ModVersion value="28"/>

<BuildVersion value="0.2.0.32"/>

<Installed value="BaseGame, EP1, SP1, EP2, EP3, EP4, EP5, SP5, EP6, SP7, EP7, EP8, EP9, EP10, EP11"/>

<Enumerator value="2"/>

<Content> OnLotPickCounter: 2Sim-Time: Sun. at 12:07 AMStart-Time: 08/12/2020 10:37:02PreLoadup-Time: 08/12/2020 10:39:08Loadup-Time: 08/12/2020 10:45:40Log-Time: 08/12/2020 11:13:03 System.NullReferenceException: A null value was found where an object instance was required. #0: 0x00042 callvirt in Sims3.Gameplay.CAS.Sims3.Gameplay.CAS.SimDescriptionCore:GetOutfit (Sims3.SimIFace.CAS.OutfitCategories,int) (5C73BD48 [2] [0] ) #1: 0x0000e callvirt in Sims3.UI.GameEntry.Sims3.UI.GameEntry.UISimInfo:.ctor (Sims3.UI.CAS.ISimDescription) (6E036E70 [5C73BD48] ) #2: 0x00046 newobj in Sims3.Gameplay.Sims3.Gameplay.BinCommon:GetInWorldHouseholdBinInfoList () () #3: 0x00006 call in Sims3.Gameplay.Sims3.Gameplay.EditTownModel:GetInWorldHouseholdBinInfoList () () #4: 0x00003 call in Sims3.Gameplay.Sims3.Gameplay.EditTownModel:FindHouseholdBinInfo (ulong) (7394ED20 [-6040734057894502304/0xac2b006128982060] ) #5: 0x00012 callvirt in Sims3.UI.GameEntry.Sims3.UI.GameEntry.EditTownTool:FindBinInfoForLot (ulong,Sims3.UI.GameEntry.MaptagTypes) (3C8D1360 [-6040734057894502304/0xac2b006128982060] [0] ) #6: 0x00011 call in NRaas.MoverSpace.Helpers.NRaas.MoverSpace.Helpers.EditTownPlaceToolEx:OnLotPick (ulong) (3C8D1360 [-6040734057894502304/0xac2b006128982060] ) #7: 0x00027 callvirt in Sims3.UI.GameEntry.Sims3.UI.GameEntry.EditTownTool:OnSceneMouseDown (Sims3.UI.WindowBase,Sims3.UI.ScenePickArgs&) (3C8D1360 [3CF89A80] [vt:7366ED94] ) #8: 0x00000 in Sims3.UI.Sims3.UI.ScenePickHandler:Invoke (Sims3.UI.WindowBase,Sims3.UI.ScenePickArgs&) (4A61B730 [3CF89A80] [vt:7366ED94] ) #9: 0x0000f callvirt in Sims3.UI.Sims3.UI.SceneMgrWindow:TriggerScenePickHandler (Sims3.UI.ScenePickHandler,Sims3.UI.UIMouseEventArgs,Sims3.UI.ScenePickArgs&) (3CF89A80 [4A61B730] [3CB10930] [vt:7366ED94] ) #10: 0x00015 call in Sims3.UI.Sims3.UI.SceneMgrWindow:ForwardEventsToGame (Sims3.UI.WindowBase,Sims3.UI.UIMouseEventArgs,Sims3.UI.ScenePickArgs&) (3CF89A80 [3CF89A80] [3CB10930] [vt:7366ED94] ) #11: 0x00089 call in Sims3.UI.Sims3.UI.SceneMgrWindow:SceneMgrWindow_MouseMessage (Sims3.UI.WindowBase,Sims3.UI.UIMouseEventArgs) (3CF89A80 [3CF89A80] [3CB10930] ) #12: 0x00000 in Sims3.UI.Sims3.UI.UIEventHandler`1:Invoke (Sims3.UI.WindowBase,Sims3.UI.UIMouseEventArgs) (3CF40870 [3CF89A80] [3CB10930] ) #13: 0x00031 callvirt in Sims3.UI.Sims3.UI.UIEventHandlerGlue`1:Invoke (Sims3.UI.WindowBase,Sims3.UI.UIEventArgs) (3CF7C840 [3CF89A80] [3CB10930] ) #14: 0x000a7 callvirt in Sims3.UI.Sims3.UI.UIManager:ProcessEvent (uint,uint,Sims3.UI.WindowBase,Sims3.UI.WindowBase,int,int&,int,single,single,single,single,bool&,string) ([816451989] [6] [00000000] [3CF89A80] [1000] [1936124512] [8] [1001] [575] [0] [0] [85389360] [3BDE8350] ) #15: 0x00046 call in Sims3.UI.Sims3.UI.UIManager:ProcessEvent (uint,uint,uint,uint,int,int,int,single,single,single,single,bool&,string) ([816451989] [6] [0] [816451989] [1000] [1000] [8] [1001] [575] [0] [0] [85389360] [3BDE8350] ) #16: 0x00034 call in Sims3.UI.Sims3.UI.UIManager:ProcessEventCallback (uint,uint,uint,uint,int,int,int,single,single,single,single,bool&,string) ([816451989] [6] [0] [816451989] [1000] [1000] [8] [1001] [575] [0] [0] [85389360] [3BDE8350] ) #17: 0x00000 in Sims3.SimIFace.Sims3.SimIFace.UIEventCallback:Invoke (uint,uint,uint,uint,int,int,int,single,single,single,single,bool&,string) (3E0D9938 [816451989] [6] [0] [816451989] [1000] [1000] [8] [1001] [575] [0] [0] [85389360] [3BDE8350] ) </Content>

</NRaas.Mover>

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C-Dark
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Cant evict/split/merge or move in.

Post by C-Dark » August 12th, 2020, 4:20 pm

I think we have to wait for the developer, but if you have errortrap in play did you get a script error file?
In it there is a mod list you have installed at the bottom.
This can be helpful too, maybe a mod is outdated or conflict with another.
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HonestlyTP
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Cant evict/split/merge or move in.

Post by HonestlyTP » August 12th, 2020, 4:29 pm

No, all the script errors are a repeat of the one I posted with different times. No other mod is having any issues. at least there not leaving script errors for it.

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igazor
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Cant evict/split/merge or move in.

Post by igazor » August 12th, 2020, 4:48 pm

The reason that Mover is stating for the error is that one or more sims have corrupt outfits, so it cannot display them in Edit Town properly. That happening all at once, to all households in a world, admittedly makes no sense unless a mod from another source is interfering with Mover's script sequence.

Which leads me to ask, as per our discussion of just a few weeks ago. Is KinkyWorld still in play, or has this ongoing game save ever had it in play?

HonestlyTP
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Cant evict/split/merge or move in.

Post by HonestlyTP » August 12th, 2020, 4:52 pm

No KW is not installed but it was installed and played in this save a few weeks ago. If thats the issue how can I fix it as KW isn't in my game anymore. Is the save unsaveable???

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igazor
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Cant evict/split/merge or move in.

Post by igazor » August 12th, 2020, 5:00 pm

Ah, yes that would probably explain things. As far as we know, there is no functional way, there may be one that just doesn't work, to remove all of the effects of KW on an ongoing save. Too many of its impacts stay in the game save but without the mod present they then become undefined. If there have been any recent changes on this front, and somehow I doubt that there have been, the site where the mod is obtained would be the place to inquire about them.

It should be noted that this developer has no regard for players' saves. It has always been the case that when a new version of her mod was released, players were told they had to start their games over again.

In fact, not only do players have to begin new games with new sims in order to play without the mod present, but in many cases we've had reports where their user game folder has apparently become compromised somehow so the only way they had to proceed was to pull it out (this is the TS3 user game folder in Documents) so that the game spawns a fresh one on its next launch and the player then has to rebuild their other added content on it. That may not be the case here, we really can't say what causes this to happen, but if you start a new game in a new world, does Edit Town with Mover in place behave properly there?

HonestlyTP
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Cant evict/split/merge or move in.

Post by HonestlyTP » August 12th, 2020, 5:15 pm

Yes! I tried a new save and mover worked. So I went back to my original save and had to move the sims to a entire new town but it allows me to edit everyone living there. Thanks for the help!

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