Mods don't load.

Why won't that blasted mod show up in game? Hopefully we know!
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maxx420
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Mods don't load.

Post by maxx420 » April 14th, 2020, 8:49 pm

Hello, I have version 1.69. I have had Master controller for years and have been using it normally. Today I decided to try and install Kinkyworld mod. They didn't show up in-game so I deleted them. When I went back in game my mods list did not show up on the popup on game select screen and when I went into game, the Nraas menu did not show up, nor did it show up on city hall? (I read I was suppose to check there). So, I deleted the old Nraas files & re-downloaded them. I also deleted the 5 cache files and rebooted the game. Nothing. It's as if they don't exist. I placed them in mods/packages folder as they use to be and I don't know what else to do. Please help? Thanks! :)

Best Answer by igazor » April 14th, 2020, 10:24 pm
Hi there. What you are describing is what can happen when the game spawns a new TS3 user game folder elsewhere on your system, other than in the Windows user Documents section where it belongs, and the game ends up reading from this new unwanted game folder rather than the one you are adding mods to or taking them away from. A common place for these unwanted game folders to hide would be under OneDrive if on Win 10, but they can be elsewhere.

One way to tell for certain if what appears to be your current user game folder is being read from is to right-click on the file contained in there called DeviceConfig.log (it might show up as just DeviceConfig but it's the same file) and under Properties examine the Modification Date/Time. It should be exactly the same as the last time the game was started up. If you aren't sure, close up all the folders and start the game. The Modification Date/Time of that file should update instantly.

it should be pointed out that the support we can provide here for ongoing games that use or have used the KW mod is somewhere around none because it is incompatible with many of the important mods we offer here. But regardless, adding it to a game or taking it away again shouldn't be making the Mods structure stop working entirely.

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igazor
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Mods don't load.

Post by igazor » April 14th, 2020, 10:24 pm

Hi there. What you are describing is what can happen when the game spawns a new TS3 user game folder elsewhere on your system, other than in the Windows user Documents section where it belongs, and the game ends up reading from this new unwanted game folder rather than the one you are adding mods to or taking them away from. A common place for these unwanted game folders to hide would be under OneDrive if on Win 10, but they can be elsewhere.

One way to tell for certain if what appears to be your current user game folder is being read from is to right-click on the file contained in there called DeviceConfig.log (it might show up as just DeviceConfig but it's the same file) and under Properties examine the Modification Date/Time. It should be exactly the same as the last time the game was started up. If you aren't sure, close up all the folders and start the game. The Modification Date/Time of that file should update instantly.

it should be pointed out that the support we can provide here for ongoing games that use or have used the KW mod is somewhere around none because it is incompatible with many of the important mods we offer here. But regardless, adding it to a game or taking it away again shouldn't be making the Mods structure stop working entirely.

maxx420
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Joined: April 14th, 2020, 8:44 pm

Mods don't load.

Post by maxx420 » April 15th, 2020, 11:17 am

Thank you! Yes. After hours of testing I found that it fights with one of the Nraas mods. I really gave up on finding which one and decided to delete and not use KW. (I really wanted to grow marijuana). None the less, I fixed the issue just a few minutes ago when I made a new resource file & placed all the nrass modules back in the folder. Thank you for your prompt response!!

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