Did this work? I just tried it and the Sims still walk funny. And checking each Sim, they still have Wonderland. But trying to remove it from one individual makes the moodlet go away, but they still walk like Mr Cleese.littlelambsy post_id=39241 time=1523316783 user_id=4329 wrote: I turned it all off. Went to city hall and used MC remove moodlets for all sims and deleted the wonderland moodlet.
Silly Walk
Silly Walk
- littlelambsy
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It was a long time ago and I can't remember now. But I think the problem was solved when I remove the happiness moodlets for all sims and deleted the wonderland moodlet. I don't play sims anymore so I can't check to see what I did. Hope you get your sims sorted out.... or you'll have to send them to the "Ministry of Funny Walks" for rehab.
Silly Walk
Removed all moodlets and they still walk daft. As long as they don't all turn into Scotsmen and play blancmanges at tennis....
- Sarah_Sims
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I don't think it's a matter of just removing the moodlets. I believe you also need to use Retuner to stop the moodlets from being added again, as stated by Chain in post #2 on page 1. I've quoted the relevant part below for you - take a look at the text in bold.
Chain_Reaction wrote: ↑April 8th, 2018, 11:40 pmYou can remove the buff with MC and set it not to be readded with Retuner. Sims3.Gameplay.TimeTravel \ CauseEffectService \ kEventBuffChance = 0
Hope this helps!
My tumblr: https://simsarahsarah.tumblr.com
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Where do I get the "retuner" mod? Is it an NRAAS mod?
- Chain_Reaction
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Weird, I clicked the mods button at the top and didn't spot it. Maybe I've had too many vodkas this evening. I'll try it shortly....
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Ok, I've installed Retuner, but I don't understand this syntax you gave me:
Retuner. Sims3.Gameplay.TimeTravel \ CauseEffectService \ kEventBuffChance = 0
I went to the town hall, selected NRAAS, Retuner, now I get a menu with the options:
Export Tuning
Fun Factor
Interaction Autonomy
Settings
Show debugging
Show object Menu
Total Reset
Version
What do I do now? I see no option about gameplay or timetravel.
Retuner. Sims3.Gameplay.TimeTravel \ CauseEffectService \ kEventBuffChance = 0
I went to the town hall, selected NRAAS, Retuner, now I get a menu with the options:
Export Tuning
Fun Factor
Interaction Autonomy
Settings
Show debugging
Show object Menu
Total Reset
Version
What do I do now? I see no option about gameplay or timetravel.
Silly Walk
littlelambsy wrote: ↑February 16th, 2020, 2:41 amIt was a long time ago and I can't remember now. But I think the problem was solved when I remove the happiness moodlets for all sims and deleted the wonderland moodlet. I don't play sims anymore so I can't check to see what I did. Hope you get your sims sorted out.... or you'll have to send them to the "Ministry of Funny Walks" for rehab.
I only used this quote to say, Hello! (it seems to help a person know someone responded other than to just post in your OP.) I read this post initially and didn't respond because I had not seen this "silly walk" yet, as I'd only recently downloaded ITF. I've played a few times now and the other day I sent my Sim to the Utopian future and OMG seriously? LOL! I wonder sometimes if the warped sense of humor the EA group has isn't just slightly malicious in it's intent! Who would want their sims to walk around this way?? That was worse than the woohoo away from home walk! I was glad to disable that walk too, but I have to admit the first time I ever saw that woohoo proud walk I did LMAO. But it got real old real quick.
Silly Walk
Well I can't disable mine
Maybe I'll change the future to the bad one....
Maybe I'll change the future to the bad one....