Hi all,
I'm currently testing a world, and an OnTimer error seems to pop up when OW runs its cleanup routine. The same error seems to occur if the Vehicle cleanup routine is initiated via the City Hall.
It seems to relate this action: NRaas.OverwatchSpace.Alarms.NRaas.OverwatchSpace.Alarms.CleanupVehicles:PrivatePerformAction
I've uploaded two different ScriptError logs to the site here.
- ScriptError_JJE1000-PC__01-14-2020__18-53-23__CFF968AA
(https://www.nraas.net/../../community/d ... F968AA.xml)
- ScriptError_Norn__01-04-2020__16-43-08__72843C02
(https://www.nraas.net/../../community/d ... 843C02.xml)
How might this be fixed?
NRAAS Overwatch 'OnTimer' Script Error
- igazor
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NRAAS Overwatch 'OnTimer' Script Error
The first script log is from a game folder where many of your mods are way out of date. In particular, Overwatch is three versions behind the current one. Please update all of your NRaas mods to current versions. If the same errors persist, please try again with all non-NRaas mods removed (and the scriptCache cleared) and upload fresh logs if you still get the errors.
The second script log is from two weeks ago although it was uploaded today, is from a different game folder with a different set of EPs running and not the same set of mods, and it bears the name of a different member here which I'm sorry seems to be confusing me more than it is being helpful right away.
The second script log is from two weeks ago although it was uploaded today, is from a different game folder with a different set of EPs running and not the same set of mods, and it bears the name of a different member here which I'm sorry seems to be confusing me more than it is being helpful right away.
NRAAS Overwatch 'OnTimer' Script Error
Thanks for the quick response- uploaded a new log here- I think all mods are removed, but the problem is still there:
ScriptError_JJE1000-PC__01-14-2020__21-33-15__445853C9
https://www.nraas.net/../../community/d ... 5853C9.xml
The other log was from another user testing the same world- who was experiencing the same errors.
ScriptError_JJE1000-PC__01-14-2020__21-33-15__445853C9
https://www.nraas.net/../../community/d ... 5853C9.xml
The other log was from another user testing the same world- who was experiencing the same errors.
- igazor
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NRAAS Overwatch 'OnTimer' Script Error
I see, okay that makes sense. So likely the error is after all specific to this world and/or its design. Chain will have to tell us exactly what it means when he gets to this thread.
- Chain_Reaction
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NRAAS Overwatch 'OnTimer' Script Error
That's a pretty long function that never breaks so there's something pretty wonky in that world. Figuring out where it's breaking isn't easy given the length of the function. As a test, try flushing the parking spaces, mooring posts and bike racks one by one (not each object separate, I mean the entire group but as separate steps) with MC, running Overwatch's cleanup vehicles function each time after. If you don't get an error, you've found your corrupted object. If that doesn't stop it, there's a really broken vehicle or Sim somewhere. I would then try TA all Sims and running it again to see if that stops it then because obviously flushing the vehicles will stop it as OW won't have anything to clean up. If it still errors, then there's a corrupted vehicle somewhere.
Once you've identified which group is doing it, you can individually delete them till you find the one (or more) that's busted.
Once you've identified which group is doing it, you can individually delete them till you find the one (or more) that's busted.
NRAAS Overwatch 'OnTimer' Script Error
Ok- it worked- My gut feeling is that it was related to the use of the Transmogrifier on bikes that I think were technically still 'slotted' to a bike stand. Probably caused confusion in Overwatch when it came time to run the cleanup script.Chain_Reaction wrote: ↑January 15th, 2020, 2:18 pmThat's a pretty long function that never breaks so there's something pretty wonky in that world. Figuring out where it's breaking isn't easy given the length of the function. As a test, try flushing the parking spaces, mooring posts and bike racks one by one (not each object separate, I mean the entire group but as separate steps) with MC, running Overwatch's cleanup vehicles function each time after. If you don't get an error, you've found your corrupted object. If that doesn't stop it, there's a really broken vehicle or Sim somewhere. I would then try TA all Sims and running it again to see if that stops it then because obviously flushing the vehicles will stop it as OW won't have anything to clean up. If it still errors, then there's a corrupted vehicle somewhere.
Once you've identified which group is doing it, you can individually delete them till you find the one (or more) that's busted.
Thanks again, @Chain_Reaction and @Igazor!