How can I turn off retirement for professions?

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MissPatTS3
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How can I turn off retirement for professions?

Post by MissPatTS3 » November 17th, 2019, 4:29 pm

sittingbear wrote:
November 17th, 2019, 4:22 pm
[A daily payment, even for pensions that paid a weekly stipend?] Why yes take the Stylist for example at level 10 they get $2306 which would be equivalent of most level 8 hourly careers.
Wow, that's some serious money! Thanks for the discovery + piece of code, so appreciated :yes:

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How can I turn off retirement for professions?

Post by sittingbear » November 17th, 2019, 4:54 pm

MissPatTS3 wrote:
November 17th, 2019, 4:29 pm
sittingbear wrote:
November 17th, 2019, 4:22 pm
[A daily payment, even for pensions that paid a weekly stipend?] Why yes take the Stylist for example at level 10 they get $2306 which would be equivalent of most level 8 hourly careers.
Wow, that's some serious money! Thanks for the discovery + piece of code, so appreciated :yes:
Not really. I didn't make the post too clear the $2306 is what a Stylist gets for a weekly stipend at level 10. Level 9 and level 10 hourly careers nearly average 2-3 times more in a week. And sims in level 1, 2, 3 PT careers can make 1 1/2 to 4 times more than sims in Professions at those levels.
Grocery Store at level 1 around $450 per week. Level 1 Stylist $182 and Firefighter $276
Grocery level 2 $750 wk Level 2 Stylist $240, Firefighter $340
Grocery level 3 $1200 wk Level 3 Stylist $298, Firefighter $400

Sometimes I wonder if the really high pensions sims in the Professions get is compensation for having such crappy pay.

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How can I turn off retirement for professions?

Post by Chain_Reaction » November 17th, 2019, 5:01 pm

I suspect they're getting 0 pension because their lifetime earnings data got wiped somehow. This can happen most often when they travel if I'm recalling right. Unfortunately there's no way to edit or see this data. I assume MasterController / Status / Career shows their pension as 0 too right?

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How can I turn off retirement for professions?

Post by MissPatTS3 » November 17th, 2019, 9:35 pm

sittingbear wrote:
November 17th, 2019, 4:54 pm
MissPatTS3: Wow, that's some serious money!
sittingbear: Not really. [...] Sometimes I wonder if the really high pensions sims in the Professions get is compensation for having such crappy pay.

Gotcha! I appreciate more now the financial limitations of having townies with this type of careers (Ambition professions / self-employed skill careers). I've been considering forbidding these careers to townies, but the player in me who likes realistic city simulation doesn't want to pull the plug on these active careers' autonomous assignment yet. These days, thanks to Consigner, townies in these careers who happen to be single elders, are able to get by so I guess if on top of that I turn off retirement, they'll be in an even better financial shape.

The weekly breakdown that you made for the crappy weekly paycheck in these specific careers is quite eye-opening. I wonder if I'm not going to tune these stipends in my game, since I play so rarely the careers myself and would not mind this "cheaty" gameplay the day I do. The cost of life has definitely increased in my game, after 7 generations of townies who have become real estate owners and homeowners. I don't see why our resident firefighters, stylist, PIs, lifeguards, and skillful self-employed professionals do not get a generous raise now. #strikeprevention

Chain_Reaction wrote:
November 17th, 2019, 5:01 pm
I suspect they're getting 0 pension because their lifetime earnings data got wiped somehow. This can happen most often when they travel if I'm recalling right.

Well I had never played the townies in question, so I had never travelled with them (I never travel with any of my sims.) Now, the only income they had ever earned was their weekly stipend, so you are saying that somehow this data is not calculated in the daily pension they should receive as retirees?
Chain_Reaction wrote:
November 17th, 2019, 5:01 pm
I assume MasterController / Status / Career shows their pension as 0 too right?

I believe it was the case with earlier townie generations that I had kept track of through a spreadsheet. I started this thread out of concern that it happens to my current townie generation. I'm going to do a test game and manually retire them, see what MC > Status > Career shows and post my result here. To be continued!

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How can I turn off retirement for professions?

Post by sittingbear » November 17th, 2019, 10:03 pm

MissPatTS3 wrote:
November 17th, 2019, 9:35 pm
skillful self-employed
The Self Employed fall under far different category they don't pensions or a paycheck as the money they get is based on the things they make with their skills. But then considering with a high skill level they can make a few thousand in just a few hours if their motivated enough. The Self Employed and the Professionals are not the same.
The game 3 types of careers:
The regular rabbithole careers that get paid everyday.
The Professions (like the Ambitions, Showtime, Lifeguard and Daycare) that get a weekly stipend or salary.
The Self Employed who make money from their skills.

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How can I turn off retirement for professions?

Post by MissPatTS3 » November 17th, 2019, 10:42 pm

sittingbear wrote:
November 17th, 2019, 10:03 pm
The Self Employed fall under far different category they don't pensions or a paycheck as the money they get is based on the things they make with their skills.
Do you know if there is an exhaustive list of the self-employed careers somewhere? That would help a lot to grasp the complexity of that term and what exactly it entails. I've been calling them "skill careers" because to me, they are mostly focused on skilling up and earning income from
  • skill-related work (hacking, writing books)
  • skill related products sales through Consigner (painting, sculptures, collectibles...)
Am I missing something?
sittingbear wrote:
November 17th, 2019, 10:03 pm
[...] The game 3 types of careers:
The regular rabbithole careers that get paid everyday.
The Professions (like the Ambitions, Showtime, Lifeguard and Daycare) that get a weekly stipend or salary.
The Self Employed who make money from their skills.
Right - I need to "wiki" a breakdown of these differences. It gets confusing in my spreadsheet notes, I usually have been going by the shortcut "[Career Name here] SE" to mean "self-employed career" but obviously it doesn't do much in terms of clarity vis-à-vis whether the career is a profession or a skill career.

"Professions" doesn't help as far as terminology, I find. All these careers, including traditional ones, make your sims/townies, "professionals".

For the sake of note taking, is there a better terminology you would suggest to make the annotation of "professions" careers strikingly distinct from that of "skill" careers? I've been flirting with the idea of adding "AMB" to all the professions like Showtime, Lifeguard, Daycare that have a similar type of gameplay. But of course that's only going to lead to more confusion since they are not, per say, Ambition professions.

*Bangs head against Nraas wall and breaks it.*

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How can I turn off retirement for professions?

Post by MissPatTS3 » November 17th, 2019, 10:50 pm

By the way sittingbear, what's adding confusion to the "Professions" versus "skill careers" terminology, is that Nraas Careers mod, "Self Employed Careers" module does give a weekly stipend to some of what would be formally considered "skill careers" presumably to expand on those provided with the Ambitions pack, namely:
  • Athletic
  • Chess
  • Collecting
  • Guitar
  • Hacking
  • Handiness
  • Martial Arts
So... yeah. Head banging kinda stuff, especially for note taking.

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How can I turn off retirement for professions?

Post by sittingbear » November 17th, 2019, 11:09 pm

MissPatTS3 wrote:
November 17th, 2019, 10:42 pm
AMB" to all the professions like Showtime, Lifeguard, Daycare that have a similar type of gameplay. But of course that's only going to lead to more confusion since they are not, per say, Ambition professions.
The game refers to the Ambitions, Showtime, Lifeguard and Daycare as Active Careers you could try that.
MissPatTS3 wrote:
November 17th, 2019, 10:50 pm
Nraas Careers mod, "Self Employed Careers" module does give a weekly stipend
Not sure what's happening there I took a peek at the code inside the module and didn't see a weekly stipend. I did see a one time cash reward for reaching a higher level.

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How can I turn off retirement for professions?

Post by MissPatTS3 » November 17th, 2019, 11:25 pm

sittingbear wrote:
November 17th, 2019, 11:09 pm
The game refers to the Ambitions, Showtime, Lifeguard and Daycare as Active Careers you could try that.
  • The way I see it, the careers you mentioned above are "actively" played to achieve career performance boosts and promotions: no strict RH office hours, interactions with other residents or objects like the trash, etc.
  • However, the skill careers also require to be "actively" played to achieve career performance boosts and promotions: no strict RH office hours, interactions with other residents (as buyers, using mods) or the Consigner salesman (or via phone using the Online Center mod) or objects like the computer for writing or hacking, etc.

So the term "active careers" does not seem to eliminate the confusion... I'm headed to Thesaurus.

sittingbear wrote:
November 17th, 2019, 11:09 pm
I took a peek at the code inside the [Self Employed Careers] module and [did] see a one time cash reward for reaching a higher level.
Ahhh ok! That's where my confusion came from. To me, cash reward linked to higher career level = weekly stipend.

Now I just want to see if it's possible to mod skill careers so they work like Ambition Professions at least with regards to the regular weekly stipend and I can turn off retirement on both EA professions and those custom professions.

You're a genius, sittingbear. Great stuff on this thread, all very helpful, thank you so much ;)

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How can I turn off retirement for professions?

Post by sittingbear » November 17th, 2019, 11:41 pm

MissPatTS3 wrote:
November 17th, 2019, 11:25 pm
sittingbear wrote:
November 17th, 2019, 11:09 pm
The game refers to the Ambitions, Showtime, Lifeguard and Daycare as Active Careers you could try that.
  • The way I see it, the careers you mentioned above are "actively" played to achieve career performance boosts and promotions: no strict RH office hours, interactions with other residents or objects like the trash, etc.

So the term "active careers" does not seem to eliminate the confusion... I'm headed to Thesaurus.
Actually they have a Wake Time, Start Time and Day length just like a rabbithole career. And their also on Call meaning if a job pops up say a ghost haunting for the Ghost Hunter even if it's outside their normal working hours they have to respond to it.

Whereas the Self Employed have Open Hours and work when they want to.

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