Play Catch?? and another question or two....

The original catch all. General game help, banter, things you should probably put in the correct forum, This is the place.
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C-Dark
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Play Catch?? and another question or two....

Post by C-Dark » September 2nd, 2019, 3:42 pm

You can try my tuning
I added furthermore as third and fourth in the same package - the files
PlayCatchWithFlyingDiscInteraction_FlyingDisc and
PlayCatchWithFlyingDiscPlayer2_FlyingDisc
Claudy ;-) Bookworm, Cat Person, Computer Whiz, Couch Potato, Eco-Friendly, Friendly, Frugal, Genius, Nurturing, Social butterfly, Supernatural fan, Virtuoso in the past, Workaholic, Brooding, No Sense of Humor

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Play Catch?? and another question or two....

Post by JohnL83 » September 3rd, 2019, 8:49 am

Cool :cool: Thank you C-Dark!

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Play Catch?? and another question or two....

Post by JohnL83 » September 3rd, 2019, 9:41 am

C-Dark wrote:
September 2nd, 2019, 3:42 pm
You can try my tuning
I put this file into my Mod folder in the "packages" file. Was that correct? Anyway, for some reason it didn't work. I invited my sim's brother over and was still unable to play catch with him, the only options listed were my actives and he was plenty close because he was actually talking to him. :cry:

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C-Dark
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Play Catch?? and another question or two....

Post by C-Dark » September 3rd, 2019, 11:08 am

sorry to hear, that is weird, really. Have you tried it with an npc inviting too?
Did you greet in addition?
Stupid question, but there is enough space to play catch?
I can play catch with relatives too.
So, I do not know whats going on.

Can you make a test save and move to another lot with your household to check if it is your home lot?
Claudy ;-) Bookworm, Cat Person, Computer Whiz, Couch Potato, Eco-Friendly, Friendly, Frugal, Genius, Nurturing, Social butterfly, Supernatural fan, Virtuoso in the past, Workaholic, Brooding, No Sense of Humor

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C-Dark
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Play Catch?? and another question or two....

Post by C-Dark » September 3rd, 2019, 11:10 am

did you delete the cache files?
​​​​
Claudy ;-) Bookworm, Cat Person, Computer Whiz, Couch Potato, Eco-Friendly, Friendly, Frugal, Genius, Nurturing, Social butterfly, Supernatural fan, Virtuoso in the past, Workaholic, Brooding, No Sense of Humor

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Play Catch?? and another question or two....

Post by JohnL83 » September 3rd, 2019, 4:11 pm

C-Dark wrote:
September 3rd, 2019, 11:10 am
did you delete the cache files?
​​​​
Yes to all of the above. My actives play catch all the time (almost too often frankly) I can't seem to get any of them to play with any visitors, regardless of their relationship. As for the cache files, I always delete those before starting any new game. :)

I will try to remove the file and load it again and see what happens. I didn't get the option to unzip the file, it wasn't zipped was it? I didn't think it was zipped. :huh:

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Play Catch?? and another question or two....

Post by C-Dark » September 3rd, 2019, 4:45 pm

No it wasn't zipped ;-)
I put all tuning and scripting mods in the Mods/Overwrites folder, the Recource.cfg must have this
Priority 1000
PackedFile "Overrides/*.package"
PackedFile "Overrides/*/*.package"
PackedFile "Overrides/*/*/*.package"
PackedFile "Overrides/*/*/*/*.package"
PackedFile "Overrides/*/*/*/*/*.package"
Claudy ;-) Bookworm, Cat Person, Computer Whiz, Couch Potato, Eco-Friendly, Friendly, Frugal, Genius, Nurturing, Social butterfly, Supernatural fan, Virtuoso in the past, Workaholic, Brooding, No Sense of Humor

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Play Catch?? and another question or two....

Post by Chain_Reaction » September 3rd, 2019, 8:41 pm

It's rude to ignore the fact that I have already stated why this won't work. Not to toot my own horn but I believe I've proven I know how to script mod and work with the core and didn't just pull what I said out of the clouds. There is a core block that prevents lot greeted Sims from playing catch. Period. Tuning is not going to fix it. I have no idea why it works in your game. Perhaps you have another mod allowing that or they weren't truly lot greeted.

Please stop leading users on wild goose chases and suggesting to adjust tuning values when you aren't sure what they actually control. While none of those are dangerous they could lead to unintended side effects. Adjusting the ungreeted tuning value alone will allow the mail carrier and anyone walking by to venture into the yard and start pushing queue on active Sims to play catch which I am sure the OP does not desire. And nothing should be in your overrides folder except mods that the creator tells you should be there. That folder is for overriding things already in your mods folder only.

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Play Catch?? and another question or two....

Post by C-Dark » September 4th, 2019, 3:22 pm

Thanks Chain_Reaction for your explanation, I really didn't mean to not trust your knowledge, but was intended to maybe find something to help.
Chain_Reaction wrote:
September 3rd, 2019, 8:41 pm
Perhaps you have another mod allowing that or they weren't truly lot greeted.
That is making me crasy, how to find out?
So, I put out the tuning file I made and am now in my game again: I have a 50x50 homelot with plenty of space to play catch.
- I click on my lot ground and use nraas/MC/ Invite Over
- I invited:
1 homeless teenager and some sims my household are related with
- and even I put out the tuning I still can play catch with them all on my homelot

When I click the baseball or football or frisbee in my inventory to see my nrras/Retuner/general/ play catch settings,
all "allow..." options are set to true. Normally I would think this is responsible for the interaction to work, because it does in my game.

Here is a list of my mods loaded (report from Errortrap), please if you have time look over it. Is there anything which can influence that?

Code: Select all

AniBusinessAsUnusualBistro
 AniClothingPedestal
 ArsilCustomRabbitHole
 Arsil_ToddlerSleepingMat
 Arsil_ToddlersExtraActivities
 ClassBakersStationInteractions
 ConsortDresscode
 ConsortDresscodeOutside
 ConsortHairColor
 ConsortModAge
 Dolphin26_MagicGardeningGnome
 NRaasAnimator: Version 10
 NRaasCareer: Version 87
 NRaasConsigner: Version 22
 NRaasCupcake: Version 6
 NRaasDebugEnabler: Version 54
 NRaasDreamer: Version 15
 NRaasDresser: Version 38
 NRaasErrorTrap: Version 100
 NRaasGoHere: Version 44
 NRaasHomeOpener: Version 11
 NRaasHybrid: Version 10
 NRaasMasterController: Version 134
 NRaasMasterControllerCheats: Version 134
 NRaasMasterControllerIntegration: Version 134
 NRaasMasterControllerProgression: Version 134
 NRaasMover: Version 28
 NRaasNoCD
 NRaasOnceRead: Version 13
 NRaasOverwatch: Version 122
 NRaasPorter: Version 42
 NRaasPortraitPanel: Version 33
 NRaasRegister: Version 81
 NRaasRelationshipPanel: Version 20
 NRaasRelativity: Version 23
 NRaasRetuner: Version 10
 NRaasSaver: Version 21
 NRaasSecondImage: Version 5
 NRaasSelector: Version 13
 NRaasSleepFreedom: Version 21
 NRaasStoryProgression: Version 267
 NRaasStoryProgressionCareer: Version 268
 NRaasStoryProgressionExtra: Version 266
 NRaasStoryProgressionMoney: Version 267
 NRaasStoryProgressionPopulation: Version 267
 NRaasStoryProgressionRelationship: Version 267
 NRaasStoryProgressionSkill: Version 266
 NRaasTagger: Version 4
 NRaasTempest: Version 15
 NRaasTraffic: Version 21
 NRaasTraveler: Version 87
 NRaasWoohooer: Version 129
 NRaasWrittenWord: Version 10
 NoFreeWorkout
 NonaGigPoster
 Passion And Romance
 PutAwayBooks
 Sauzer.VampirePowers
 ScriptCore
 SimIFace
 Sims3.Gameplay.Objects.CmoPoseBox
 Sims3GameplayObjects
 Sims3GameplaySystems
 Sims3Metadata
 Sims3StoreObjects
 Simsmatthew_SubwayCharge_Xamarin
 Skydome_EveryoneCanCarryChild
 SleepyGenius.Mod.TaxiCharge
 StoreObjectsBakersStation
 StoreObjectsCarnivalFoodMachine
 StoreObjectsCowPasture
 StoreObjectsCraftersConsignment
 StoreObjectsDoorOfLifeAndDeath
 StoreObjectsJamMakingStation
 StoreObjectsMillWheel
 StoreObjectsPhoneTableMidCModsuite
 StoreObjectsStaircaseLandingMansion
 StoreObjectsStoreHarvestables
 StoreObjectsTeaSet
 StoreObjectsTreeOfProsperity
 System
 System.Xml
 Teaset2
 TheSweetToddler.Interactions
 UI
 Zerbu.UltimateCareers
 cmarXmods.OutfitChanger
 icarusallsorts.AskToJoinFishing
 icarusallsorts.BandInteractions
 icarusallsorts.Bartending
 icarusallsorts.FutureFoodSynthesizerMenu
 icarusallsorts.PoolLifeguard
 icarusallsorts.Transmogrifier
 icarusallsorts.VendingMachineTweaks
 mscorlib
 velocitygrass_AddAnyLotSize
 yoga
Claudy ;-) Bookworm, Cat Person, Computer Whiz, Couch Potato, Eco-Friendly, Friendly, Frugal, Genius, Nurturing, Social butterfly, Supernatural fan, Virtuoso in the past, Workaholic, Brooding, No Sense of Humor

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C-Dark
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Play Catch?? and another question or two....

Post by C-Dark » September 7th, 2019, 4:21 am

I tested my game now only with all NRAAS Mods and the nointro mod. All other tunings and script mods I moved out temporarily.
I cleared all Cachefiles and loaded my game. I repeated the scenario above
- I click on my lot ground and use nraas/MC/ Invite Over
- I invited:
1 homeless sim and some sims my household are related with
including the parents of my ball player sim who do not live in my active household

and even now I still can play catch with them all on my homelot
So I think it is proofed now that no other mod can cause this.

I wonder if it has something to do that I play on patch 1.67 Disc-Installation, like with the EasyCASP, which is not working for Patch1.69/Origin nor on 1.67/Steam setups. Do you think this can be the reason for it?
Image
I cannot believe that I'm the only one being able to playing catch with all kind of sims on my homelot (but I guess the allow...Retuner Tuning, see above, has to be set to true).
Claudy ;-) Bookworm, Cat Person, Computer Whiz, Couch Potato, Eco-Friendly, Friendly, Frugal, Genius, Nurturing, Social butterfly, Supernatural fan, Virtuoso in the past, Workaholic, Brooding, No Sense of Humor

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