i found a few xml files in my folder looking like this
<?xml version="1.0" encoding="UTF-8"?>
-<NRaas.MasterController>
<ModVersion value="126"/>
<BuildVersion value="0.2.0.32"/>
<Installed value="BaseGame, EP1, SP1, EP2, EP3, EP4, SP4, EP5, EP6, EP8, EP9, EP10"/>
<Enumerator value="510"/>
<Content> End: Holly Alto </Content>
</NRaas.MasterController>
what does it mean? i have 11 of them with different names in <content> Start and End.
script error documents with names
- igazor
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script error documents with names
Hi there, and welcome to NRaas.
The script log system is the way in which the mods communicate with us. Some of the logs will be actual errors that require action to fix something, others will be routine telling us that the mods are working as intended and require no action. They will accumulate until you have 10-12 of them and then begin overwriting themselves with the oldest ones going out first.
This one, if that's really all it says, does not provide a whole lot of information and it's MasterController throwing the script log. But one thing it does tell us is that you are on a version of MasterController that is 8 versions behind the current one and that was never intended to be run on your game's patch level. As you are on Patch 1.69 and not a prior one, this would be a good time to update/replace all of your mods with current versions.
After bringing things up to date, if you have any logs from ErrorTrap with more detail in them and need some help in interpreting them, or any that are more clearly appearing when there are errors or problems in the game, please feel free to share them. You could zip them together and upload to a third party host if needed (our upload mechanism here is kind of under repair at the moment) and provide a link as the long ones become difficult to read when pasted into messages.
The script log system is the way in which the mods communicate with us. Some of the logs will be actual errors that require action to fix something, others will be routine telling us that the mods are working as intended and require no action. They will accumulate until you have 10-12 of them and then begin overwriting themselves with the oldest ones going out first.
This one, if that's really all it says, does not provide a whole lot of information and it's MasterController throwing the script log. But one thing it does tell us is that you are on a version of MasterController that is 8 versions behind the current one and that was never intended to be run on your game's patch level. As you are on Patch 1.69 and not a prior one, this would be a good time to update/replace all of your mods with current versions.
After bringing things up to date, if you have any logs from ErrorTrap with more detail in them and need some help in interpreting them, or any that are more clearly appearing when there are errors or problems in the game, please feel free to share them. You could zip them together and upload to a third party host if needed (our upload mechanism here is kind of under repair at the moment) and provide a link as the long ones become difficult to read when pasted into messages.
script error documents with names
ok thanks for answer.
i updated all the mods and added the errortrap one. my game is kind of bugging so im trying to figure out what it is.
yes im using CC and i guess the problem is in there but still , never seen those messages before..
i updated all the mods and added the errortrap one. my game is kind of bugging so im trying to figure out what it is.
yes im using CC and i guess the problem is in there but still , never seen those messages before..