Mysterious Routing Issues

The original catch all. General game help, banter, things you should probably put in the correct forum, This is the place.
User avatar
JohnL83
Reactions:
Posts: 1702
Joined: July 23rd, 2018, 6:00 pm
Answers: 3

Mysterious Routing Issues

Post by JohnL83 » February 4th, 2019, 11:33 pm

Recently I have a sim home that keeps having routing issues. The main issue seems to be with the baby's room. Example, If the sim is outside and I tell them to go upstairs to the kids room and put the baby to sleep, they complain about routing. Yet there is nothing in the way. I've even did a status check for jig's and reset all the doors. Also, nothing is blocking them because I have lead them to the room step by step. In other words, have them go through the door, to the hall, up the stairs, outside the door, then into the room, etc. It's the long distance routing they seem to complain about. There are two doors to the baby's room and if I take them to the upstairs hallway I can get them inside just fine. But anything from downstairs or outside and to the baby's room I get complaints. I'm not understanding what is wrong. Does anyone know much about sim routing and what may be the problem?

User avatar
JohnL83
Reactions:
Posts: 1702
Joined: July 23rd, 2018, 6:00 pm
Answers: 3

Mysterious Routing Issues

Post by JohnL83 » February 4th, 2019, 11:41 pm

PS I'd also like to add that the game seems to be having a unusually high number of routing reports from Overwatch as well. Not sure if this is connected, but the others are happening outside the active family and seem more than usual, but not necessarily tons of them, but a few times I did get like 4 or 5 at a time and then nothing for awhile. ("awhile" meaning a few sim-hours of play. Generally if I get any routing error reports at all it's like 1 or 2 in two real-time hours of play)

User avatar
sittingbear
Reactions:
Posts: 3024
Joined: January 20th, 2017, 6:00 pm
Answers: 11

Mysterious Routing Issues

Post by sittingbear » February 5th, 2019, 12:56 am

As for babies and toddlers I always keep their room downstairs on the first floor seems to work better.
As for the other routing what world are you playing in and do you still have those script error logs?

sheridanhoughton
Reactions:
Posts: 304
Joined: December 5th, 2012, 6:00 pm
Location: Perth, Western Australia

Mysterious Routing Issues

Post by sheridanhoughton » February 5th, 2019, 2:54 am

Particularly toddlers. I used to get really annoyed when I wanted a sim to pick up the toddler, and the toddler would sit right at the top of the stairs so the adult couldn't get up the stairs to pick up the toddler. Now they always sleep downstairs, even if it is in the living or dining room.

User avatar
Sara_Darkees
Reactions:
Posts: 1473
Joined: July 20th, 2018, 6:00 pm
Answers: 4

Mysterious Routing Issues

Post by Sara_Darkees » February 5th, 2019, 6:34 am

First, as usual, it would be nice to reset all the objects in the house. Secondly, it is better to make the replacement of beds (for toddlers) and stairs. Not the fact that will help, but I just also had this problem, although it manifested itself even worse. In this case, Error Trap is silent, however sometimes it would report a problem to me, but in the report it looked as if the problem was in interaction. The problem really was in the stairs, because after I fixed them, everything was fine. It seems that the reason for the failure was an object very close to the stairs, which interfered with routing. And sheridan houghton is right. Toddlers love to chase their parents, but they don't know how to go down the stairs, so they sit almost on it and can break the routing. It is better to keep them on the ground floor or lock them in the children's room. I also remember you saying you had a huge home lot full of stuff. So it's really better to do a reset, replacements and make sure there are no small trinkets under feet.

User avatar
JohnL83
Reactions:
Posts: 1702
Joined: July 23rd, 2018, 6:00 pm
Answers: 3

Mysterious Routing Issues

Post by JohnL83 » February 5th, 2019, 8:31 am

It's not about the toddlers and yes, I hate when the brat heads for the top of a staircase cuz no one can get them from that situation, but that isn't what is happening here.
I too had no error trap for the active household. ( if I get another set of them from outside the home I will post them here)

The problem isn't the children. The sims can't seem to get out of the room or into the room for any reason if they attempt this from downstairs or outside. . The same is with the upstairs bathroom. It seems that what the sim is trying to do is to go though somewhere other than the rooms doorway. It's not about the kids, but the room. In a few of the upstairs rooms the sims get routing problems if they try to go downstairs from the upstairs bathroom or nursery. When I watch them, even autonomously, an example is: if they want to go from that room to play catch with someone in the downstairs living room they complain. They keep complaining for anything they want to do from those rooms to anywhere downstairs or outside. I have reset the whole lot and this hasn't done anything. The only think I can think of at this point is to re-design the whole top floor. But the thing is that they eventually can leave the rooms, they just have to decide to go into the hall or another room on the same floor. I may try to redesign the stairs first per Sara_Darkees suggestion.

User avatar
igazor
Organizer
Reactions:
Posts: 17152
Joined: April 8th, 2013, 6:00 pm
Answers: 206
Location: Everyone should strive to find their inner platypus.

Mysterious Routing Issues

Post by igazor » February 5th, 2019, 8:46 am

Did you design this lot from scratch or is it a remodeled EA lot? Or one from someone else? I've experienced routing issues like this on individual lots that apparently made use or too much use of tricks like the Constrain Floor Elevation (CFE) cheat during their design. Sometimes those can be fixed with resets or a re-do of a problematic floor, sometimes it's best to just scrap it and build again from scratch, but it depends on the lot and how painful such a rebuild might be.

User avatar
JohnL83
Reactions:
Posts: 1702
Joined: July 23rd, 2018, 6:00 pm
Answers: 3

Mysterious Routing Issues

Post by JohnL83 » February 5th, 2019, 3:11 pm

igazor wrote:
February 5th, 2019, 8:46 am
Did you design this lot from scratch or is it a remodeled EA lot? Or one from someone else? I've experienced routing issues like this on individual lots that apparently made use or too much use of tricks like the Constrain Floor Elevation (CFE) cheat during their design. Sometimes those can be fixed with resets or a re-do of a problematic floor, sometimes it's best to just scrap it and build again from scratch, but it depends on the lot and how painful such a rebuild might be.
It is 100% mine. I just gave up and re-designed the whole house. I was trying to figure out a way to put in regular stairs and got frustrated then destroyed the whole house and built a new one from scratch. Now there's no problems with routing no matter where the sim is located. I have a feeling that SaraDarkees was right in suggesting that it was the staircases causing issues. I was using duo spiral staircases and I know they can be tricky sometimes.

User avatar
Sara_Darkees
Reactions:
Posts: 1473
Joined: July 20th, 2018, 6:00 pm
Answers: 4

Mysterious Routing Issues

Post by Sara_Darkees » February 5th, 2019, 4:04 pm

JohnL83 wrote:
February 5th, 2019, 3:11 pm
It is 100% mine. I just gave up and re-designed the whole house. I was trying to figure out a way to put in regular stairs and got frustrated then destroyed the whole house and built a new one from scratch.
SaraD is shocked, share your ability to redesign the house so quickly. I probably only in the most trouble case would undertake restructuring. Although sometimes build from scratch is really easier. Unless, it's a huge residence :huh:

User avatar
JohnL83
Reactions:
Posts: 1702
Joined: July 23rd, 2018, 6:00 pm
Answers: 3

Mysterious Routing Issues

Post by JohnL83 » February 6th, 2019, 8:44 am

Sara_Darkees post_id=63210 time=1549400686 user_id=18005 wrote: SaraD is shocked, share your ability to redesign the house so quickly.
I don't know that it was very quick. I was off that day and it took me several real time hours to complete. I didn't destroy the yard/pool and I used the same basic design as the old home with just a few adjustments to allow for the staircase. Generally, a large two-story home, plus the outside and landscaping will take me about 3-4 hours. Though it can be longer if I'm doing more detailed work. I've been playing building games for many years, I suppose if that seems quick it's just because of a lot of practice. :)

Post Reply