Terrain bleeding

The original catch all. General game help, banter, things you should probably put in the correct forum, This is the place.
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Mandelyn
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Terrain bleeding

Post by Mandelyn » October 19th, 2018, 10:52 pm

That is really cute littlelambsy, it looks "real" enough for the simmies.

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littlelambsy
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Terrain bleeding

Post by littlelambsy » October 19th, 2018, 11:12 pm

Thanks Mandelyn :)

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necrodharma
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Terrain bleeding

Post by necrodharma » August 14th, 2021, 1:06 pm

I was wondering if the "rebuild lot compositors" in MC might reload the lot, and so, force a graphics reload.

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sittingbear
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Terrain bleeding

Post by sittingbear » August 14th, 2021, 1:30 pm

necrodharma wrote:
August 14th, 2021, 1:06 pm
I was wondering if the "rebuild lot compositors" in MC might reload the lot, and so, force a graphics reload.
MC doesn't have that command that's found in DebugEnabler and as with some of those commands who knows what it actually does but highly doubtful it'll fix the problem.

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necrodharma
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Post by necrodharma » August 15th, 2021, 7:26 am

If i may, then, what is a "lot compositor," and what does Debug reset?

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sittingbear
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Post by sittingbear » August 16th, 2021, 8:03 am

necrodharma wrote:
August 15th, 2021, 7:26 am
If i may, then, what is a "lot compositor," and what does Debug reset?
Not really sure maybe Chain_Reaction, can shed some light on it.

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Chain_Reaction
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Post by Chain_Reaction » August 17th, 2021, 1:41 am

Lot compositors are the pregenerated images you see in map view of lots. At some point I experimented with adding that command but it caused all sorts of weirdness. I wouldn't touch it. The best way to get them to rebuild is going in build mode on the lot and changing one thing.

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