Game Performance For kajarvi14

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kanichols14
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Post by kanichols14 » September 6th, 2016, 3:17 pm

Updated Graphics Device Info:

<h3 id="toc0"><a name="x--Graphics device info"></a> Graphics device info </h3>
Number: 0
Name (driver): NVIDIA GeForce GTX 960
Name (database): GeForce GT 650M [Found: 1, Matched: 1]
Vendor: NVIDIA
Chipset: Vendor: 10de, Device: 1401, Board: 85201043, Chipset: 00a1
Driver: nvd3dum.dll, Version: 21.21.13.7270, GUID: D7B71E3E-5741-11CF-956F-2DA51BC2D835
Driver version: 7270
Monitor: \\.\DISPLAY1
Texture memory: 1024MB
Vertex program: 3.0
Pixel program: 3.0
Hardware TnL: 1

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igazor
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Post by igazor » September 6th, 2016, 6:15 pm

Are you sure that's the updated Rating Info section? It's exactly the same as before.

But anyway, looks like you've fixed the Texture Memory and the card is being recognized as if it were a GT 650M by borrowing its profile. Any improvement in game performance now?

kanichols14
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Post by kanichols14 » September 6th, 2016, 8:35 pm

Well, it told me to start the game, close the game, and then look at the Rating Info in the DeviceConfig. I just checked again, and it is indeed updated. The CPU Memory went up to 4.

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Post by kanichols14 » September 6th, 2016, 8:38 pm

I'll go into game for a bit and see if it crashes.

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Post by kanichols14 » September 6th, 2016, 11:42 pm

Okay, so, I played for 3 hours straight, and no crashes happened! It's running very smooth, too, which is awesome. Can you explain what was wrong with my game? Why was it crashing?

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igazor
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Post by igazor » September 7th, 2016, 12:32 am

I would say roughly a 100% chance that the previously unlimited fps rates were playing a role in the crashing and other performance issues, with maybe a 25% chance that the previously unrecognized card was contributing.

TS3 was originally designed/released in 2009 and hasn't had a significant update in coming up on three years now. Getting it to run on 2016 hardware (or close enough) does take some extra care and attention for most players attempting to do so as you have found.

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Post by kanichols14 » September 7th, 2016, 6:44 am

Ah, I see. Well, I have one more thing to test, and then I'll let you know how it goes. If it goes smoothly, I think we're done :)

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Post by kanichols14 » September 7th, 2016, 10:06 am

So, I went into a really cc heavy lot, and everything worked perfectly. Thank you so, so much for all of your help, igazor!! :)

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Post by igazor » September 7th, 2016, 10:14 am

You're welcome, enjoy your game and your high powered card now that they are working together as they should. :)

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