Not sure if it's supposed to be this way but with the current EP's I have installed these 2 challenges are not achievable
It tells me that I need 16 ghost types but there are currently only 15 available
It tells me I need 13 monster types but only 12 are available
I noticed this when I just had Base and WA installed it would always have 1 more than what is currently available in game
I don't really plan on reinstalling Seasons and ITF
And IP will never go back in
Monster Masher and Grave Robber
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Without Seasons counting the Grim Reaper it's 12 aliens are included as occults which would've made 13
But when I had just Base and WA it was telling me I needed 4 Ghost, Grim Reaper and Mummy was all I could remember
But it's not problem I just wondering if it was supposed to be that way I'm not really concerned about completing them
But when I had just Base and WA it was telling me I needed 4 Ghost, Grim Reaper and Mummy was all I could remember
But it's not problem I just wondering if it was supposed to be that way I'm not really concerned about completing them
Okay it seems I found a work around with the Monster Masher on my computer that has just Base and WA I used Woohooer's Allow Zombie set it False and that fixed the count for that one made the number needed 3
I think I might've been seeing things on my other computer cause the count needed for that one is 12 like it should be
I think I might've been seeing things on my other computer cause the count needed for that one is 12 like it should be
And I think I may have found a work around with Grave Robber I went into CAS and saw that the ghost types for all the EP's are there so I may be able to grab the ones I need from there but it those types will only be there if Supernatural installed without it they won't be
http://sims.wikia.com/wiki/Ghost
http://sims.wikia.com/wiki/Ghost
I think I know where this bug is coming here's what I did when I installed Late Night and Ambitions for use on my one computer that originally had only the Base Game and WA I noticed that the count for the number of occults needed was off again it said I needed 6 when it should only have been 5. So I just went ahead and installed UNI and guess what I noticed the count for the number of occults stayed at 6.
So the light bulb went off and I went my other computer the one where the occults needed was 12 and uninstalled UNI and noticed that the count stayed at 12 when it should have been 11 so I uninstalled Showtime and once again the count was off said I needed 11 so I reinstalled UNI and the count stayed at 11
I'm thinking it might have something to do with the Plantsims maybe being counted even though UNI is not installed
So the light bulb went off and I went my other computer the one where the occults needed was 12 and uninstalled UNI and noticed that the count stayed at 12 when it should have been 11 so I uninstalled Showtime and once again the count was off said I needed 11 so I reinstalled UNI and the count stayed at 11
I'm thinking it might have something to do with the Plantsims maybe being counted even though UNI is not installed