the title explains.
i have tried several different lots but it still occurs.
and somehow, once it occurs, other sims as well become to impossible to pass that door/gate.
its really odd.
strangely, there is no error notification though.
so i think i don't need to upload my log.
Simbot can't pass through timed and one way door/gate
- crpbstr020
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- crpbstr020
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- crpbstr020
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hi.
i did exactly what you are saying.
if foremost front door was set to timed one way door, Simbot won't enter the house. and of course i have put back door just to keep exit route. it also one way door but not timed.
my intention was make my inactive simbot family (only him) canned to work harder. (he is at inventor job).
without controlling his "staying" time, he always try to do something else. even if he had Workaholic trait.
i have tried switching family and put him an order to enter home, but he couldn't pass the front timed one-way door.
as compromise, i put fences and gate (no lock setting) before that front door, then he could enter the front door.
but one another problem is always persisted. for long time im playing with Nraas mods, especially the play based on Story Progression, too many inactives keeps standing around mailbox for hours and hours after returning home from job. its rather absurd if consider such things has happened in real life. it occurs even in cold snow winter days.
honestly, if there was such too stupid people who are standing without reason outside their home for too long time and whimming aomething, no one care for their complains nor even death by sterve or frozen.
i posted a plea for "NO auto reset" option for SP recently, the reason is mainly from this stupid situation.
there is another case which is related to timed one way door. its inactive's dogs.
if i switched to that family, i can direct dogs passing the doors. but when AI controlled (inactive), they are always getting auto-reset (the master is too stupid to forget about fill pet bowl and they become hungry) and stays near the mailbox eternally. (repeating auto-reset whenever hunger hits 0)
alphabet is gates, = is fence
<h6 id="toc0"><a name="x-----============="></a>=============</h6>
A C
B C
<h6 id="toc1"><a name="x-----============="></a>=============</h6>
A is one way gate only to enter to C.
B is timed gate (9 to 21)
C is timed double gate (9 to 21) to backyard
left to A and B is front yard with parkings and mailbox
right to C is fenced dog pen (back yard)
i did exactly what you are saying.
if foremost front door was set to timed one way door, Simbot won't enter the house. and of course i have put back door just to keep exit route. it also one way door but not timed.
my intention was make my inactive simbot family (only him) canned to work harder. (he is at inventor job).
without controlling his "staying" time, he always try to do something else. even if he had Workaholic trait.
i have tried switching family and put him an order to enter home, but he couldn't pass the front timed one-way door.
as compromise, i put fences and gate (no lock setting) before that front door, then he could enter the front door.
but one another problem is always persisted. for long time im playing with Nraas mods, especially the play based on Story Progression, too many inactives keeps standing around mailbox for hours and hours after returning home from job. its rather absurd if consider such things has happened in real life. it occurs even in cold snow winter days.
honestly, if there was such too stupid people who are standing without reason outside their home for too long time and whimming aomething, no one care for their complains nor even death by sterve or frozen.
i posted a plea for "NO auto reset" option for SP recently, the reason is mainly from this stupid situation.
there is another case which is related to timed one way door. its inactive's dogs.
if i switched to that family, i can direct dogs passing the doors. but when AI controlled (inactive), they are always getting auto-reset (the master is too stupid to forget about fill pet bowl and they become hungry) and stays near the mailbox eternally. (repeating auto-reset whenever hunger hits 0)
alphabet is gates, = is fence
<h6 id="toc0"><a name="x-----============="></a>=============</h6>
A C
B C
<h6 id="toc1"><a name="x-----============="></a>=============</h6>
A is one way gate only to enter to C.
B is timed gate (9 to 21)
C is timed double gate (9 to 21) to backyard
left to A and B is front yard with parkings and mailbox
right to C is fenced dog pen (back yard)
- crpbstr020
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somehow, the spaces between A,B and C has disappeared.
alphabet is gates, = is fence, - is the route
<h6 id="toc0"><a name="x-----============="></a>=============</h6>
A<u>C
B</u>C
<h6 id="toc1"><a name="x-----============="></a>=============</h6>
A is one way gate only to enter to C.
B is timed gate (9 to 21)
C is timed double gate (9 to 21) to backyard
left to A and B is front yard with parkings and mailbox
right to C is fenced dog pen (back yard)
alphabet is gates, = is fence, - is the route
<h6 id="toc0"><a name="x-----============="></a>=============</h6>
A<u>C
B</u>C
<h6 id="toc1"><a name="x-----============="></a>=============</h6>
A is one way gate only to enter to C.
B is timed gate (9 to 21)
C is timed double gate (9 to 21) to backyard
left to A and B is front yard with parkings and mailbox
right to C is fenced dog pen (back yard)
- crpbstr020
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- crpbstr020
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umm ? why this wiki space won't accept repeated symbols??
alphabet is gates, = is fence, - is the route
<h6 id="toc0"><a name="x-----============="></a>=============</h6>
A-------------------------------------C
B-------------------------------------C
<h6 id="toc1"><a name="x-----============="></a>=============</h6>
alphabet is gates, = is fence, - is the route
<h6 id="toc0"><a name="x-----============="></a>=============</h6>
A-------------------------------------C
B-------------------------------------C
<h6 id="toc1"><a name="x-----============="></a>=============</h6>
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- crpbstr020
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