Adoptions
- littlelambsy
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- Joined: October 9th, 2012, 6:00 pm
- Location: Vancouver Island, BC
Adoptions
Just wondering if you allow adoptions in your game. If so, how do you control how many kids are adopted by one family? I have it turned off at the moment but was thinking about activating it. I just don't want my inactive families adopting a bunch of kids. Even elders adopting kids then dying and leaving them on their own. What's your secret
- littlelambsy
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- Joined: October 9th, 2012, 6:00 pm
- Location: Vancouver Island, BC
I've had inactive sims adopt in several of my games. It's always been same sex couples (not sure if that's down to coding or luck of the dice) and I think once I saw a single sim adopt. As far as I can tell they've always honoured the Pregnancy: Base Number of Children sim setting. At least I've never seen any couples go wild and adopt gazillions of children, at most they've adopted a two or possibly three.
- igazor
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I always have adoptions enabled and both same and (I think now I'm not sure how often) opposite gender couples adopt in my worlds, as do a smaller number of single sims. I believe that many players switch this off at the Town level to stop inactive pet adoptions, as the same on/off setting governs both.
The base number settings will dictate how many kids (or pets) sims will want to have, and is further influenced by their traits.
To cap this, I would use Maximum Size: Human. Once a household is "full" according to that cap, there will be no further adoptions until the cap is increased or someone dies or moves away.
The base number settings will dictate how many kids (or pets) sims will want to have, and is further influenced by their traits.
To cap this, I would use Maximum Size: Human. Once a household is "full" according to that cap, there will be no further adoptions until the cap is increased or someone dies or moves away.
- littlelambsy
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- Joined: October 9th, 2012, 6:00 pm
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Thanks everyone. I remember now, thanks to igazor jogging my memory, I turned it off at town level because too many households were adopting pets. Also, in one of my games, one of my families that I rotated adopted a child. I couldn't figure out why they had an extra kid so they must have adopted him. But it bugged me when elders started adopting kids, then die and leave them to be snatched by social worker. Now I'm thinking it would be sweet for some families to adopt. I guess I'd have to make a caste to stop elders from adopting.
Just curious but where are the other setting that control adoptions? And can I stop adoption of too many pets?
Just curious but where are the other setting that control adoptions? And can I stop adoption of too many pets?
- littlelambsy
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- Posts: 4155
- Joined: October 9th, 2012, 6:00 pm
- Location: Vancouver Island, BC