Hi.
Does “manage homeless - True” means that the mod manage homeless sims to get rid of them when the game doesn’t need them or it keeps them safe so they won’t get removed from time to time by the game?
Manage homeless
- igazor
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Both. It will attempt to get rid of some homeless sims that it deems (not always correctly) as unnecessary, some it will try to move into houses and make residents out of them. I don't like this feature myself and keep it on False, for me it does too many random unexpected things. Others seem to prefer it.
Can i ask you what kind of random things?
Also, so if I set it to false, the mod and the game won’t delete any of the homeless sims even though they are not necessary? Does that mean the homeless sim pool will get bigger and bigger (cause I heard the game keeps creating them from time to time for different reasons)?
Also, so if I set it to false, the mod and the game won’t delete any of the homeless sims even though they are not necessary? Does that mean the homeless sim pool will get bigger and bigger (cause I heard the game keeps creating them from time to time for different reasons)?
- igazor
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Things like the ones I just mentioned, removing the homeless or moving them into residences. Sometimes into an existing residence to join an existing household.
Homeless sims are volatile. With or without SP managing them, we cannot count on them to stay in our games nor can we count on them to be removed. To see how may homeless sims outside of the service pool (these don't add any real overhead) we have at any given point, on City Hall or an in-game computer, NRaas > MC > Demographics > Population > "X" to dismiss the filter. It's fine to have over 100 Service Sims even in a lightly populated world, these include those who never appear on screen unless their services are called upon and a fair number who are there as spares, as well as stray animals and those in the adoption and horse breeding pools. But on the actual Homeless designation, these would include not Service Sims, but rather Showtime street performers, homeless co-workers and bosses (to be thought of as commuters from another world taking up these job slots), some Role Sims perhaps or those who look like Role Sims with no proper classification, festival lot workers in between seasons before the new festival gets set up, etc., these I begin to get concerned about when their number approaches or exceeds 35 or 40 in a medium-sized world. Other players don't want to see more than 10 such homeless sims in their worlds, some don't want any.
We can zero in better on who these sims are once we see the numbers by doing things like, on City Hall/computer, NRaas > Sim > Basic > Family Tree (or something harmless like that) > Filter to...Homeless Non-Service, Type of Role, etc. And we can TA them ourselves if their numbers get out of hand, or move some of them into houses ourselves if we wish. These are the kinds of player control that I prefer, again others just want them all gone even if new ones are going to keep re-spawning.
Can't really tell which way you are going with this, to be honest. Do you want to preserve as many of your homeless sims as possible or get rid of most of them on an ongoing basis? Either way though, or for something in between, it's entirely doable for us to keep an eye on and manage these things ourselves without SP "helping" in this regard.
Homeless sims are volatile. With or without SP managing them, we cannot count on them to stay in our games nor can we count on them to be removed. To see how may homeless sims outside of the service pool (these don't add any real overhead) we have at any given point, on City Hall or an in-game computer, NRaas > MC > Demographics > Population > "X" to dismiss the filter. It's fine to have over 100 Service Sims even in a lightly populated world, these include those who never appear on screen unless their services are called upon and a fair number who are there as spares, as well as stray animals and those in the adoption and horse breeding pools. But on the actual Homeless designation, these would include not Service Sims, but rather Showtime street performers, homeless co-workers and bosses (to be thought of as commuters from another world taking up these job slots), some Role Sims perhaps or those who look like Role Sims with no proper classification, festival lot workers in between seasons before the new festival gets set up, etc., these I begin to get concerned about when their number approaches or exceeds 35 or 40 in a medium-sized world. Other players don't want to see more than 10 such homeless sims in their worlds, some don't want any.
We can zero in better on who these sims are once we see the numbers by doing things like, on City Hall/computer, NRaas > Sim > Basic > Family Tree (or something harmless like that) > Filter to...Homeless Non-Service, Type of Role, etc. And we can TA them ourselves if their numbers get out of hand, or move some of them into houses ourselves if we wish. These are the kinds of player control that I prefer, again others just want them all gone even if new ones are going to keep re-spawning.
Can't really tell which way you are going with this, to be honest. Do you want to preserve as many of your homeless sims as possible or get rid of most of them on an ongoing basis? Either way though, or for something in between, it's entirely doable for us to keep an eye on and manage these things ourselves without SP "helping" in this regard.
- littlelambsy
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- sittingbear
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I have to admit I have soft spot for the homeless and keep them. Those I really like I end up moving them into a house.
With the exception of Moonlight Falls which has 36 pre-made homeless sims I don't think I've seen them get over much more than what was already there but that's my experience others may have a different experience.
With the exception of Moonlight Falls which has 36 pre-made homeless sims I don't think I've seen them get over much more than what was already there but that's my experience others may have a different experience.
- sittingbear
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You could do that yes. But even if you don't they will still age regardless and eventually die and be replaced by some other homeless sim that would be used as a rabbithole co-worker or Role sim.
I think the reason I see very few homeless sims get added into town is I either have my sims be self-employed or work part time jobs as those don't require co-workers and I've tuned the minimum co-worker requirements for rabbithole jobs to 1 as it's sometimes difficult for inactive sims to get the minimum co-workers needed to advance their careers or the game may sometimes go overboard to make sure they have the minimum number of co-workers needed and bring in to many; but I can't remember if the game has done that as I did that a long time ago.
I think the reason I see very few homeless sims get added into town is I either have my sims be self-employed or work part time jobs as those don't require co-workers and I've tuned the minimum co-worker requirements for rabbithole jobs to 1 as it's sometimes difficult for inactive sims to get the minimum co-workers needed to advance their careers or the game may sometimes go overboard to make sure they have the minimum number of co-workers needed and bring in to many; but I can't remember if the game has done that as I did that a long time ago.