Bars on Starlight Shores

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Jseg
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Bars on Starlight Shores

Post by Jseg » March 17th, 2024, 3:11 pm

Hello again, I wanted to discuss here another small big "problem" about how the bars work in Starlight Shores "tied" apparently to the owner of the stages. If the owner is on site, my sims can't make drinks at the bar, you have to ask the owner who acts as a waiter. The idea is fine, but what happens, that the owner acts very stupidly so to speak, you ask him for a drink and he fills 4 glasses, if he manages to get to you to give them to you after half an hour, that's fine, the bad thing is that many times he doesn't manage to get there and just throws the drinks away. I don't like the way it works at all. Or worse, I see him preparing drinks without anyone asking for them, leaving them and throwing them in the trash anyway without leaving them there for someone to drink them.
The question would be, is there any way to have drinks in the lots without having to go to the owner? Either way, I don't care.
I've spent many hours looking for things and I haven't found anything.
Thank you in advance.

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CardinalSims
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Bars on Starlight Shores

Post by CardinalSims » March 17th, 2024, 6:14 pm

Because Showtime was released separately to Late Night, all of the bars are the residential juice bar rather than the one that can be manned by a bartender.
Not sure why the proprietor is in charge of them, I guess EA wanted the illusion of a bartender without including the feature in more than one pack. I would suggest either using the Professional Juice Bar mod to have access to Late Night bar functionality on those bars or go into Buy Mode and replace them with the 'real' bars. Then a mixologist can be hired, and I think active sims should be able to butt in and make their own as well.

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igazor
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Bars on Starlight Shores

Post by igazor » March 17th, 2024, 6:31 pm

The issue here, as I understand it from a back-channel conversation, is that the OP does not have LN in play. Thus there are no LN bars nor mixologists to be had. Te be fair, it seems they neglected to mention this in their post above.

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CardinalSims
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Bars on Starlight Shores

Post by CardinalSims » March 17th, 2024, 8:01 pm

igazor wrote:
March 17th, 2024, 6:31 pm
The issue here, as I understand it from a back-channel conversation, is that the OP does not have LN in play. Thus there are no LN bars nor mixologists to be had. Te be fair, it seems they neglected to mention this in their post above.
Ah, fair enough!

In that case, I would guess that this behaviour is tied to the lot type. Not sure if there would be an easy way to restore the user-directed interactions.
Maybe some custom drinks as a temporary band-aid?

Jseg
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Bars on Starlight Shores

Post by Jseg » March 18th, 2024, 12:48 am

Yes, sorry for not mentioning that right now I'm playing only with SHT installed, base game + SHT. I have many expansions but they provide too many things that I don't like, the only reason to have LN installed would be the instruments to play music, but since it also works badly, since the group serves no purpose other than to be decorative, I prefer to save myself from disabling the celebrities, vampires and other content that I don't like at all. Professional bars are fine, but drinks change the personality of my sims, who has these ideas?
With the base game, because of how I play, I have plenty, but I like professions and SHT objects, that's why I have it installed, I won't install any more.
To clarify the matter (a bit offtopic), yes, I have been trying these ATS drinks and they work very well, as a "patch" I like, although I would like more to be able to have the bar of the normal bar working, it gives a little more realism than magically drinking from the vending machine, I always have the ATS object of the vending machine installed next to Generic Food Maker, especially because I don't like refrigerators in the community lots, it is a great mod, but these failures with the official options sadden me a little.
I'm not complaining, it's just my point of view and in case anyone knows through some modification of some file disable this functionality.
Thanks.

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Bars on Starlight Shores

Post by Jseg » March 18th, 2024, 7:12 am

Oh sorry, I was writing that this custom drinks doesn't work because drinks fill the sims hunger like a meal but I found the xml that Arsil mentions in the MTS comments. I have to keep testing.

Edit: well, after my edit to the EatHeldFood xml, to gain only 1 from the juice all is working perfect. The drinks are perfect and solves my question partially, let's say, but is ok. I mark the question as solved.
Let's see what happen with the inactives because maybe they see this drinks as a food, I don't know.

Edit2: Wait, I found something searching for "juice" on S3PE. In Gameplay package I see this line on "juiceDelivery_Bar" ITUN:
Change type="RoleProprietor" (...)
Maybe changing something here disables this boring proprietor function?

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CardinalSims
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Bars on Starlight Shores

Post by CardinalSims » March 18th, 2024, 4:25 pm

Good find! I had a peek at the tuning before, but it's very often a game of guessing the right keywords to take you to the right file- which I had no luck looking at 'proprietor' and 'bar'. Using 'juice', I now see the more relevant files.

The RoleProprietor line is just changing the advertisement value for the delivery interaction to go through the roof for that sim.
If you change the Disallow DisallowAutonomous="False" line to True, it will at least stop it from happening at all. Possible in Retuner, if you don't want to make a package.

The remaining issue is that there doesn't seem to be a non-intrusive way to free the bar object from expecting these interactions to be available. If the Make Drink interaction is hidden, I suspect tuning doesn't hold the key to restoring it. You could experiment with changing the lot type and checking if active sim interactions come back for one of them- live shows should work on any community lot, but proprietors may not spawn for all of them.

Jseg
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Bars on Starlight Shores

Post by Jseg » March 18th, 2024, 6:41 pm

Yes, I can change the lot type but then my sim's singing career gets a little distorted because as he goes up he has more or less venues available to perform. I have not tried this that you comment but even if it worked I would not be interested in setting it up like this.
At the moment it seems that the vending machine is going well so no problem.
Still, there must be something that when the owner arrives, the bar is deactivated, for sure, but I don't know where to look, the xml of the show stage has some drinks config, so it puzzles me a little.

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Bars on Starlight Shores

Post by CardinalSims » March 18th, 2024, 11:08 pm

You can at least prevent the proprietor from struggling with the drink delivery, if you wish :)

Tuning can be quite powerful in the right contexts, but it isn't the end-all of how things function in the game. ITUN are strictly for interactions, and XML are usually for defining values like prices, lists, etc- all the math and IDs, basically.
There are very many things that are purely scripted and were never marked as tunable. That's what I was referring to as there being no 'non-intrusive' way- that is, a script mod could see and modify what is going on but there is no existing on/off switch to toggle. Tuning files are optional, so it isn't 1:1.

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Bars on Starlight Shores

Post by Jseg » March 19th, 2024, 4:32 am

CardinalSims post_id=100388 time=1710817729 user_id=22933 wrote: You can at least prevent the proprietor from struggling with the drink delivery, if you wish
Tell me how, please. I know that most of the times in this game they are simple route problems, that changing the place a little like I always do, because the narrow spaces in this sim world are a disaster for them, it is fixed, but the behavior of the character I don't like at all (at the moment :P). The idea is great and it is also very well done because when there is a simfest the bar is "libered" again, but I don't know, I had always changed everything for professional bars but the truth is that I have played very little in Starlight Shores, I am still testing.
On the other hand, I unmark that as a solution since the drinks that Arsil's Food Maker gives drinks considered as food, and if my sim drinks something he always ends up with the moodlet "full", it's horrible xD

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