Inactives have no simoleons

The mod that's bigger than 80's hair. We promise to help tame the beast.
DaniatheDinosaur
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Inactives have no simoleons

Post by DaniatheDinosaur » March 10th, 2024, 3:49 pm

igazor wrote:
March 10th, 2024, 3:18 pm
This isn't or shouldn't be the general user experience with SP Money. Sometimes players accidentally set the property (or income) tax rates too high for anyone other than their actives to be able to survive financially. And sometimes (I've done this!) players accidentally set school fees for private schools too high and they are collected too often, so everyone in town who sends their children/teens to private schools goes broke and into debt after a while -- my solution for this one at the time was to refund everyone's money and make the private schools free for everyone. But none of these things should be mysteriously increasing the Service fee category like that.

I would suggest trying gameplay without the mods mentioned, or rather any that might be adding fees to the Services category for inactives or doing 4x kinds of bill changes when SP can manage that itself, to confirm that their finances stay within balance while not being played. Then perhaps add your other mods back in one at a time until the Service fee overrun reappears to help pinpoint the cause.
I did set the private school fee to 200 simoleons and one family in the town had about 8,000 simoleons in school fees, so I will change that. How do I change the bill amount with SP, I have seen how to do it with Retuner but I'm open to other ways. I will try taking the mods out and update you soon. Thank you!

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igazor
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Inactives have no simoleons

Post by igazor » March 10th, 2024, 4:14 pm

NRaas > SP > General Options > Options:Careers > Options:School > Private School Fee (SP Career module required).

The default is 0 though, so I take it the mod collects the amount entered here above whatever might have been set in Retuner. The fee is collected every cycle of the SP Money (or maybe it's SP Career) manager, which on default settings and normal progression speed would be every 1,000 (or 500 for career) sim minutes. That's more than once per day if it's SP Money, but more like 3x per day if it's SP Career. So a fee of §200 might be a lot more than you were expecting these households to be charged more often than daily per child.

DaniatheDinosaur
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Inactives have no simoleons

Post by DaniatheDinosaur » March 10th, 2024, 6:15 pm

igazor wrote:
March 10th, 2024, 4:14 pm
NRaas > SP > General Options > Options:Careers > Options:School > Private School Fee (SP Career module required).

The default is 0 though, so I take it the mod collects the amount entered here above whatever might have been set in Retuner. The fee is collected every cycle of the SP Money (or maybe it's SP Career) manager, which on default settings and normal progression speed would be every 1,000 (or 500 for career) sim minutes. That's more than once per day if it's SP Money, but more like 3x per day if it's SP Career. So a fee of §200 might be a lot more than you were expecting these households to be charged more often than daily per child.
My apologies. By "bill" I meant household bill not private school fee. I did change the private school fee with SP, not Retuner.

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igazor
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Post by igazor » March 10th, 2024, 6:27 pm

NRaas > SP > Town (Caste, Household, Sim) Options > Money: Property Tax Rate

On City Hall or an in-game computer for Town and Caste, on sims or their home lots for Household, on sims for Sim.

You could set this at the Town level so there is one rate for everyone. But what many of us do in addition is create castes based on Net Worth so that more affluent households are charged higher rates, while sims who are poor or financially struggling might be subjected to only 1% or maybe 0% until their situation improves.

It's difficult to say what the best values to use are as this will differ by town and how far households have progressed in their careers and other money making activities. Also the math is not easy (or even possible) to follow, so we have to rely on just knowing that a 4% tax rate is roughly twice as high as 2%. Setting these too high, like 20% as we have seen some players try to do, will likely bankrupt everyone in town who actually owns property and is subjected to such a tax.

DaniatheDinosaur
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Inactives have no simoleons

Post by DaniatheDinosaur » March 10th, 2024, 6:42 pm

igazor wrote:
March 10th, 2024, 6:27 pm
NRaas > SP > Town (Caste, Household, Sim) Options > Money: Property Tax Rate

On City Hall or an in-game computer for Town and Caste, on sims or their home lots for Household, on sims for Sim.

You could set this at the Town level so there is one rate for everyone. But what many of us do in addition is create castes based on Net Worth so that more affluent households are charged higher rates, while sims who are poor or financially struggling might be subjected to only 1% or maybe 0% until their situation improves.

It's difficult to say what the best values to use are as this will differ by town and how far households have progressed in their careers and other money making activities. Also the math is not easy (or even possible) to follow, so we have to rely on just knowing that a 4% tax rate is roughly twice as high as 2%. Setting these too high, like 20% as we have seen some players try to do, will likely bankrupt everyone in town who actually owns property and is subjected to such a tax.
Oh okay. That makes a lot of sense how you explained it, Thanks!

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