Sims can't interact after returning from the future

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TCL
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Sims can't interact after returning from the future

Post by TCL » September 14th, 2021, 8:59 am

Hello everyone,

So I started playing a new game recently with mods installed (mostly nraas mods with a few others). Everything was fine through many hours of gameplay and several in-game weeks. Then I realized my two sims could not interact with each other anymore. By that I mean clicking on the other sim doesn't do anything and the normal menu won't pop up. Both of them can interact with other sims in the household and in town but not with each other.

Initially I sent my sim to the future and spent probably 4-5 sim weeks there, met and befriended almost everyone in town, came back and triggered the dystopia future, spent a couple days there then went back to trigger utopia and then got married to trigger the change in descendants. Sent my two sims to the future and spent a week or two in utopia leveling up skills and building and selling plumbots. Each of my sims probably created and sold a dozen or so bots (mentioning all this in case it's relevant to the presumed relationship issue). Ended up keeping 2 plumbots and sent my household of 4 back to the present. As soon as SV loaded up I saw a CleanupRelationships error notification and saw a couple other ScriptError files in my folder (see below). Sent the two affected sims (the married couple) back to the future but they were still unable to interact with each other.

I have double checked the versions on all my nraas mods. I have tried resets on both sims, resetting my entire lot, and resetting all objects with no success. I have also tried removing my non-nraas mods, deleting cache files, and restarting but that didn't work either. The only thing I've changed to my mods recently was adding a few new CAS sliders and changing the version of XCAS I had installed after realizing I was using XCAS 1.69 instead of 1.67. Thankfully I do have a good save from right before I left the future where the two sims can still interact with each other but as soon as I leave and return to SV I get the no interaction problem and new script error files.

Other issues that may be relevant: The first time my 2 sims got married my game crashed and I had to redo the proposal and wedding. The first time I returned from the future with 4 sims I was getting an error code 12 when attempting to save, but I got around that by saving from the map view. Also I did notice all of the crystal flowers from one of the bots I sold that were automatically transferred to family inventory all disappeared after coming back from the future.

Anyway, I'm out of ideas at this point for how to fix this. Any help would be appreciated, thanks.

CleanupRelationships Error:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<NRaas.Overwatch>
<ModVersion value="122"/>
<BuildVersion value="0.2.0.209"/>
<Installed value="CurrentTip"/>
<Enumerator value="1"/>
<Content>


-- Script Errors --

NRaas.OverwatchSpace.Loadup.CleanupRelationships
Counter: 1
Sim-Time: Mon. at 2:42 PM
Start-Time: 09/14/2021 00:33:55
PreLoadup-Time: 09/14/2021 00:36:23
Loadup-Time: 09/14/2021 04:03:03
Log-Time: 09/14/2021 04:03:48

System.InvalidOperationException: out of sync
#0: 0x00017 throw in System.Collections.Generic.Dictionary`2+Enumerator:VerifyState () ()
#1: 0x00001 call in System.Collections.Generic.Dictionary`2+Enumerator:MoveNext () ()
#2: 0x000cd call in NRaas.OverwatchSpace.Loadup.NRaas.OverwatchSpace.Loadup.CleanupRelationships:OnDelayedWorldLoadFinished () ()
#3: 0x0003d callvirt in NRaas.NRaas.Common:OnDelayedLoadFinished () ()
#4: 0x00000 in Sims3.Gameplay.Sims3.Gameplay.Function:Invoke () ()
#5: 0x00003 callvirt in NRaas.Common+FunctionTask:Simulate () ()



Loaded Assemblies:
00160976673215675
04760210330424572
06063341521287299
07080973183798084
12624780146592737
22596026233312170
26625855027138432
27175195122600153
31300699222741983
32458522248733491
36808776717597847
43530876963400406
47452519575344184
47989834260354185
51047152431281165
61245453712371270
62046896952791447
64850590959081423
65941295917831868
80240265626506529
80392363675921332
89483754483427814
97489529298831706
98830028933620300
ArsilThrowGreatPartyFix
BarMaidService
Bludhound.TraitDiscoveryFix
Gamefreak130.LoadingScreenOverhaul
LaundryBuffFix
Motives
NRaasDecensor: Version 14
NRaasDresser: Version 38
NRaasErrorTrap: Version 100
NRaasGoHere: Version 44
NRaasMasterController: Version 134
NRaasMasterControllerCheats: Version 134
NRaasMasterControllerIntegration: Version 134
NRaasMasterControllerProgression: Version 134
NRaasOnceRead: Version 13
NRaasOverwatch: Version 122
NRaasStoryProgression: Version 267
NRaasStoryProgressionExtra: Version 266
NRaasStoryProgressionMoney: Version 267
Nona_SuperHamper
OutfitChanger
Passion
ScriptCore
SimIFace
Sims3GameplayObjects
Sims3GameplaySystems
Sims3Metadata
Sims3StoreObjects
StoreObjectsTreeOfProsperity
System
System.Xml
UI
VelocitygrassBluePrintHelper
cmar.morphingPenis
cmarXmods.GetNaked
mscorlib
</Content>
</NRaas.Overwatch>

Other script errors (hopefully these links are ok)
https://pastebin.com/TNceQLY9
https://pastebin.com/3xmVFbAN

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Knight
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Answers: 13

Sims can't interact after returning from the future

Post by Knight » September 14th, 2021, 9:47 am

Found a topic with the same error. This is not critical. The last two are errortrap's corrections logs and represents standard cleanup actions.
Do you have another script errors? Let's try to install Selector first, or execute "Enable Social" and "Fix Homeworld" options from Debug Enabler in City Hall menu. :)

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TCL
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Sims can't interact after returning from the future

Post by TCL » September 14th, 2021, 9:57 am

Appreciate the feedback. I do have other script errors from previous attempts, but I'll try your suggestions first and see if anything changes. I'm still pretty new to all these mods so forgive me if I've overlooked something obvious.

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TCL
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Sims can't interact after returning from the future

Post by TCL » September 14th, 2021, 10:48 am

OK, installed Selector and DebugEnabler, deleted cache files, and fired up my newest save with the interactions not working. Executed enable social and fix homeworld from the city hall menu. Now I do get a popup menu when clicking on the other sim but the only options are NRaas and "Ask to Pose". Got two script errors this time:

https://pastebin.com/v46UwWMW
https://pastebin.com/r6tqeGyv

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Knight
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Sims can't interact after returning from the future

Post by Knight » September 14th, 2021, 11:03 am

Great, there is some progress. Now try this:
Chain_Reaction wrote:
April 17th, 2014, 12:11 am
Install MasterController and it's Cheats module. Click on the actives lot, NRaas \ MasterController \ Object Stats \ Inventory. Do you see the FutureBarGlass? If so, click it and click the check mark. Then on the next screen, click it again then click the check mark when prompted to delete. Then see if your issue is resolved.

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TCL
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Sims can't interact after returning from the future

Post by TCL » September 14th, 2021, 11:17 am

It worked! lol

I can't believe something like that was the problem. I honestly thought it had something to do with my memories being maxed out or relationship data being corrupted from having too many friendships or social interactions. Anyway, thank you so much for your help!

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