Relativity Trying to understand what motive decay/delta I should use?

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Simphobic
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Trying to understand what motive decay/delta I should use?

Post by Simphobic » July 21st, 2022, 10:36 am

So I’m using relativity to make my days run at 19 (aka half speed). However I noticed that it makes needs less impactful specifically when it comes to things like sleep (going to sleep at like 1 and waking up fully energized at 3-4 etc). So I tried to use the relative motives option. However, since I’m trying to make a default settings export so I can just import settings and play in new saves without having to change a bunch of settings I noticed that the relative motives option (true/false) dont get saved when importing settings. So I have motive decay/delta factor a try since those are.

I first put decay as 2 and delta as 0.5 since I thought since I make days half as fast that should be the way to balance it right? Wrong, then they ended up depleting their needs multiple times a day. So I’m obviously thinking about how speed of day impacts motives completely wrong. Hence, I was wondering what would be an appropriate setting for motive delta/decay factor in the case that I would want to mimic motives as much as possible in a game running at 38 (regular speed)?

puzzlezaddict
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Trying to understand what motive decay/delta I should use?

Post by puzzlezaddict » July 21st, 2022, 11:53 am

Decay covers how quickly the motives are lowered, and delta covers how quickly they're raised when a sim is doing something to increase one. For example, if the sims are fully energized after three hours' sleep, you'd lower the Energy delta accordingly (less than 1). This would have no effect on the speed at which sims lose energy.

For your decay settings, are you testing with the Relative Motives option true or false for each need?

Simphobic
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Trying to understand what motive decay/delta I should use?

Post by Simphobic » July 21st, 2022, 1:26 pm

puzzlezaddict,

Thanks for answering! Yeah I know how they work but I figured maybe someone knows what settings would best copy the original way (if I was to play with normal speed while playing with half the speed instead).

I have used relative motives option before on true but I have it at false now since I’m making my global settings for all saves and the relative motive options doesnt work when exported (but motive decay/delta does which is why I’m using that one)

puzzlezaddict
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Trying to understand what motive decay/delta I should use?

Post by puzzlezaddict » July 21st, 2022, 3:15 pm

I'd expect a setting of 2 to work as well if you're using an overall speed of 19. But given that you're not seeing the results you want, you might need to experiment a bit. Personally, I'd start a new save with no changes in relativity, use MasterController to max motives on a sim, and then time how long it took the motives to drop.

How far you let it drop would depend on the motive. For hunger, sleep, and bladder, you could let it get all the way down to either the neutral moodlet or the negative one, but fun would only drop to neutral unless the sim was doing something actively unpleasant. From there, you could tweak the Decay values until you saw something approaching the equivalent decay in your main save.

Simphobic
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Trying to understand what motive decay/delta I should use?

Post by Simphobic » July 21st, 2022, 5:44 pm

puzzlezaddict, thank god for people like you. I would have never thought to try that out. First thing I’ll do when I can play tomorrow.

I feel like I’m misunderstanding how changing the speed actually impacts things like motives/actions. Testing it out is probably the best way to go!

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