Search found 15754 matches
- April 16th, 2024, 10:18 am
- Forum: StoryProgression Discussion
- Topic: Job Performance too fast
- Replies: 2
- Views: 2032
Job Performance too fast
If you have Adjust Active Performance set to True, as it is by default, then the changes SP makes to job advancement rates should also apply to active sims. Then I would suggest raising the Job Difficulty Scale to something higher than 1 and adjusting the Stepped Job Difficulty Scale to something hi...
- April 15th, 2024, 8:21 pm
- Forum: Chatterbox
- Topic: A change of forums...
- Replies: 52
- Views: 35814
A change of forums...
At the risk of oversimplifying things, generally speaking there are three barriers to getting a sims forum of the older fashioned types up and running, and keeping it running. Forgive me if these are all obvious points to the parties at hand. 1 - Getting enough members interested in it. Most such at...
- April 15th, 2024, 1:58 pm
- Forum: MasterController Discussion
- Topic: Crash at main menu
- Replies: 9
- Views: 5108
Crash at main menu
We can see your attempted uploads. You have the MC Progression add-on module in place but not the StoryProgression base mod. As has already been stated earlier on, this will crash the game on startup every time. MC Progression is a bridge between the MC and the SP base mods. It can't be used without...
- April 14th, 2024, 5:46 pm
- Forum: MasterController Discussion
- Topic: Crash at main menu
- Replies: 9
- Views: 5108
Crash at main menu
Let's look at it this way. We have millions of downloads of these mods each year and we currently have 1 player who is positive that our mods, any/all of them, are crashing their game on startup. Admittedly not all players are on the EA App as we also support players on retail disc and Steam install...
- April 14th, 2024, 3:21 pm
- Forum: ErrorTrap Discussion
- Topic: Sim Keeps Reseting trying to collect insects
- Replies: 2
- Views: 2520
Sim Keeps Reseting trying to collect insects
Sorry, but there is no support to be had on this site when Simler90's Core Mod is in play together with NRaas mods. They are not compatible with each other.
- April 14th, 2024, 3:18 pm
- Forum: MasterController Discussion
- Topic: Crash at main menu
- Replies: 9
- Views: 5108
Crash at main menu
So although you haven't specifically said so, the game launches and runs fine with no mods at all? What about other mods, like the two sample test ones that come with the Mods Framework download? Have you cleared (deleted) the cache files since this started happening? What happens if you pull your T...
- April 14th, 2024, 3:12 pm
- Forum: MasterController Discussion
- Topic: NRAAS crashes my game
- Replies: 1
- Views: 1854
NRAAS crashes my game
You already h ave a discussion thread going with our developer. Although it was misplaced at first, there is no need to now start a second one for the same issue as that leads to multiple confusing conversations. This thread is locked.
- April 14th, 2024, 2:58 am
- Forum: Chatterbox
- Topic: Awesome mod radio
- Replies: 8
- Views: 7090
Awesome mod radio
Why would Awesome decide to step aside? That's mighty nice of it. Because that's how Pescado programmed it. NRaas exists because Twallan set about to find Script Mod ways to do what Awesome does as a Core Mod, and then extended things much further. Clearly they respected each others' work rather th...
- April 13th, 2024, 10:12 pm
- Forum: Chatterbox
- Topic: Awesome mod radio
- Replies: 8
- Views: 7090
Awesome mod radio
Yes, you can run Awesome together with NRaas mods. I assumed you already were or wouldn't be having this conversion here. :) Here is a list of things to be aware of when running both. Some NRaas mods shouldn't really be run against Awesome, such as Dreamer, RelationshipPanel. and Saver. When it come...
- April 13th, 2024, 8:57 pm
- Forum: Chatterbox
- Topic: More visitors?
- Replies: 5
- Views: 5068
More visitors?
My guess would be 100. But even that wouldn't be instant, it would men the kind of Situation specified would have a 100% chance of running somewhere in the world once each cycle of SP"s Situation Manager. On default (Normal) speeds of progression, that would be once every 1,000 sim minutes (or once ...