Search found 15759 matches
- Today, 3:51 am
- Forum: Chatterbox
- Topic: Death and crash
- Replies: 5
- Views: 229
Death and crash
My suggestion would be to shift half of the deceased and all of the elders (or at least those close to halfway through the elder stage) to Uni World -- be sure to add a cemetery first -- and maybe some Traveler mod connected homeworlds with Homeworld Universities added to help relieve the stress on ...
- Yesterday, 6:32 pm
- Forum: ErrorTrap Discussion
- Topic: Please help me decode the errors thanks
- Replies: 2
- Views: 91
Please help me decode the errors thanks
That's an ErrorTrap Correction Log, just happens to be an overly long one. Do you have any other script error logs that don't have the heading "Correction Log" (or its cousin "Dereferencing") near the beginning? And if not, can you play through and successfully save after this happens initially?
- Yesterday, 1:03 pm
- Forum: Woohooer Discussion
- Topic: Continuous Script Errors
- Replies: 7
- Views: 200
Continuous Script Errors
Apparently I do have an outdated version of that so I'd have to redownload it anyways, but do you know if it'd still conflict? Am going to have to rely on other players' experiences here with the acne mod update if any are willing to respond, as I've never used it. My information might be specific ...
- Yesterday, 11:32 am
- Forum: Woohooer Discussion
- Topic: Continuous Script Errors
- Replies: 7
- Views: 200
Continuous Script Errors
1 - You have two things going on with your mods that are known to make the game unstable and, in fact, not supportable . One is an acne mod. The other is the Smoothness Patch MC Compatibility feature. This one caused so many players' games to break that LD, its developer, pulled the MC package file ...
- Yesterday, 11:07 am
- Forum: Installation And Mod Updater Help
- Topic: how to read(learn to read) Scripterrors
- Replies: 1
- Views: 81
how to read(learn to read) Scripterrors
Hi there. You are in the right place. Sort of. What you have posted above is not a script error, it is a crash log. These are notorious for not providing much information other than "Hey, your game has crashed" which, by the time one of these is generated, you would have of course already known. Thi...
- May 3rd, 2024, 7:34 am
- Forum: ErrorTrap Discussion
- Topic: my game crashes every ~30 mins, pls help :(
- Replies: 2
- Views: 178
my game crashes every ~30 mins, pls help :(
I would also suggest, in addition to the above, trying a new test game rather than one that had Simler90's mod in play before it was removed.
- April 30th, 2024, 5:23 pm
- Forum: Chatterbox
- Topic: Disallowing animals from using subway
- Replies: 4
- Views: 493
Disallowing animals from using subway
I think it depends on the horse breed. Some of them may feel more entitled than others.
There may well be a more efficient solution using Retuner, but one way if GoHere is in play would be to put the subway rugs behind doors or gates that are locked to all animals.
There may well be a more efficient solution using Retuner, but one way if GoHere is in play would be to put the subway rugs behind doors or gates that are locked to all animals.
- April 30th, 2024, 5:20 pm
- Forum: StoryProgression Discussion
- Topic: Protect inactives from changing jobs
- Replies: 2
- Views: 277
Protect inactives from changing jobs
SP is designed to align inactive sims' careers with their LTWs and, I think, their traits. Thus there will be a flurry of such reassignments at the beginning of its use. If you don't want that, then it's SP > Sim (Town, Household, Caste, Sim) Options > Career: Allow Find Jobs > False. If it's just a...
- April 27th, 2024, 5:21 pm
- Forum: ErrorTrap Discussion
- Topic: Help
- Replies: 16
- Views: 1658
Help
If you are running the EA App (formerly Origin) version of the game, you are on Patch 1.69 and do not want the Steam/1.67 variant of ErrorTrap. If you are running the Steam version of the game, I don't understand what the EA App has to do with anything. Like Origin, it's not part of the mechanism th...
- April 27th, 2024, 3:07 pm
- Forum: Chatterbox
- Topic: RePopulating a Town & Homeless Sims
- Replies: 9
- Views: 1561
RePopulating a Town & Homeless Sims
AFAIK, no one has ever been able to fix the false flag overpopulation alarm that causes players' worlds to rapidly depopulate when there isn't any real reason to do so, when EA's story progression is in control. Some of us think it may have something to do with counting NPCs that aren't really even ...