Search found 10 matches

by haywud
May 13th, 2016, 9:51 pm
Forum: Chatterbox
Topic: ActorSystems.Children.ChildPlaceholder?
Replies: 2
Views: 366

ActorSystems.Children.ChildPlaceholder?

<t>Does anyone know what this is? I saw it listed in Master Controller when looking at object stats for my town, and I have no idea what it is. I had to delete one recently because it was blocking access to the sofa in the house I had one of my sims move into, and since the sim was single with no ch...
by haywud
April 19th, 2016, 7:02 pm
Forum: Woohooer Discussion
Topic: gender preference question
Replies: 4
Views: 725

<t>If the tuning mod I made doesn't work I'll definitely head over to the Asylum. I'm already registered and have quite a few mods from there, including at least 6 just from Bluegenjutsu. I'm not sure why I didn't think to check the Asylum before trying my own, oh well if all else fails I know there...
by haywud
April 19th, 2016, 3:04 pm
Forum: Woohooer Discussion
Topic: gender preference question
Replies: 4
Views: 725

<t>Darn I was hoping there was a way with Woohooer that I may have missed. There have been so many times where I just couldn't find my sims a suitable partner of their preferred gender, so I'd look for someone of the other gender and I end up having to force interactions or use MC to adjust the pref...
by haywud
April 19th, 2016, 9:50 am
Forum: Woohooer Discussion
Topic: gender preference question
Replies: 4
Views: 725

gender preference question

<t>I tried looking but couldn't find what I was looking for, so figured I'd ask here. Is there any way to make autonomous interactions ignore gender preference? I would love to see autonomous actions ignore preference for sims that don't have a high gender preference. Like for example if a sim has a...
by haywud
April 9th, 2016, 10:57 pm
Forum: Traveler Discussion
Topic: weird weather issue
Replies: 5
Views: 416

Cool thanks for the response. Someone over on MTS said it was most likely Traveler, but I figured I'd post here to see if I could get a definitive answer. I actually thought those flashes were graphics glitches at first, made me think my PC was at fault.
by haywud
April 9th, 2016, 6:42 pm
Forum: Traveler Discussion
Topic: weird weather issue
Replies: 5
Views: 416

weird weather issue

<t>I'm not 100% sure this is a Traveler issue or not, but since the FAQ says it enables weather for all worlds I'm leaning towards it being because of Traveler. Anyway, I recently bought World Adventures and ran into a weird problem with weather. I noticed flashes that seemed to be lightning while i...
by haywud
April 9th, 2016, 6:15 pm
Forum: Installation And Mod Updater Help
Topic: question about renaming mod files
Replies: 2
Views: 381

<t>Thanks for the response. I'll probably just go back and rename the files to the defaults. It at least still keeps them sorted fairly well, not as well as I'd like but it's worth renaming them to use the mod updater. I was just hoping I could rename them and still use the updater, but like I said ...
by haywud
April 4th, 2016, 9:04 pm
Forum: Installation And Mod Updater Help
Topic: question about renaming mod files
Replies: 2
Views: 381

question about renaming mod files

<t>I went through and renamed a lot of my mods' file names (including my NRaas mods) to have them sorted a little more to my liking, but I noticed the NRaas Mod Updater no longer detects anything as being installed. I'm guessing the updater looks for specific file names, so since I changed the names...
by haywud
March 20th, 2016, 1:48 am
Forum: Chatterbox
Topic: Disabling burglars
Replies: 16
Views: 2791

<t>Don't worry I know, I would never even think of trying to directly modify that file. In fact I already experimented with a new package file. I actually made it so the burglar appears more often just to see if it worked. Basically I ended up making it so the burglar would come just about every nig...
by haywud
March 20th, 2016, 12:51 am
Forum: Chatterbox
Topic: Disabling burglars
Replies: 16
Views: 2791

<t>I was just looking through the GameplayData.package file in S3PE and found a XML called "Burglar_0x58b099f7ebc071dd". It has those two lines mentioned above, "kChanceofBurglar" and "kMaxBurglarSpawnChance", and I was wondering if I set those to 0 and saved it would that have the same affect as us...