Search found 10 matches
- May 13th, 2016, 9:51 pm
- Forum: Chatterbox
- Topic: ActorSystems.Children.ChildPlaceholder?
- Replies: 2
- Views: 366
ActorSystems.Children.ChildPlaceholder?
<t>Does anyone know what this is? I saw it listed in Master Controller when looking at object stats for my town, and I have no idea what it is. I had to delete one recently because it was blocking access to the sofa in the house I had one of my sims move into, and since the sim was single with no ch...
- April 19th, 2016, 7:02 pm
- Forum: Woohooer Discussion
- Topic: gender preference question
- Replies: 4
- Views: 725
<t>If the tuning mod I made doesn't work I'll definitely head over to the Asylum. I'm already registered and have quite a few mods from there, including at least 6 just from Bluegenjutsu. I'm not sure why I didn't think to check the Asylum before trying my own, oh well if all else fails I know there...
- April 19th, 2016, 3:04 pm
- Forum: Woohooer Discussion
- Topic: gender preference question
- Replies: 4
- Views: 725
<t>Darn I was hoping there was a way with Woohooer that I may have missed. There have been so many times where I just couldn't find my sims a suitable partner of their preferred gender, so I'd look for someone of the other gender and I end up having to force interactions or use MC to adjust the pref...
- April 19th, 2016, 9:50 am
- Forum: Woohooer Discussion
- Topic: gender preference question
- Replies: 4
- Views: 725
gender preference question
<t>I tried looking but couldn't find what I was looking for, so figured I'd ask here. Is there any way to make autonomous interactions ignore gender preference? I would love to see autonomous actions ignore preference for sims that don't have a high gender preference. Like for example if a sim has a...
- April 9th, 2016, 10:57 pm
- Forum: Traveler Discussion
- Topic: weird weather issue
- Replies: 5
- Views: 416
- April 9th, 2016, 6:42 pm
- Forum: Traveler Discussion
- Topic: weird weather issue
- Replies: 5
- Views: 416
weird weather issue
<t>I'm not 100% sure this is a Traveler issue or not, but since the FAQ says it enables weather for all worlds I'm leaning towards it being because of Traveler. Anyway, I recently bought World Adventures and ran into a weird problem with weather. I noticed flashes that seemed to be lightning while i...
- April 9th, 2016, 6:15 pm
- Forum: Installation And Mod Updater Help
- Topic: question about renaming mod files
- Replies: 2
- Views: 381
<t>Thanks for the response. I'll probably just go back and rename the files to the defaults. It at least still keeps them sorted fairly well, not as well as I'd like but it's worth renaming them to use the mod updater. I was just hoping I could rename them and still use the updater, but like I said ...
- April 4th, 2016, 9:04 pm
- Forum: Installation And Mod Updater Help
- Topic: question about renaming mod files
- Replies: 2
- Views: 381
question about renaming mod files
<t>I went through and renamed a lot of my mods' file names (including my NRaas mods) to have them sorted a little more to my liking, but I noticed the NRaas Mod Updater no longer detects anything as being installed. I'm guessing the updater looks for specific file names, so since I changed the names...
- March 20th, 2016, 1:48 am
- Forum: Chatterbox
- Topic: Disabling burglars
- Replies: 16
- Views: 2791
<t>Don't worry I know, I would never even think of trying to directly modify that file. In fact I already experimented with a new package file. I actually made it so the burglar appears more often just to see if it worked. Basically I ended up making it so the burglar would come just about every nig...
- March 20th, 2016, 12:51 am
- Forum: Chatterbox
- Topic: Disabling burglars
- Replies: 16
- Views: 2791
<t>I was just looking through the GameplayData.package file in S3PE and found a XML called "Burglar_0x58b099f7ebc071dd". It has those two lines mentioned above, "kChanceofBurglar" and "kMaxBurglarSpawnChance", and I was wondering if I set those to 0 and saved it would that have the same affect as us...