Search found 20 matches
- January 20th, 2020, 11:47 am
- Forum: StoryProgression Discussion
- Topic: Curfew is disabled but child still forced to go home
- Replies: 6
- Views: 520
Curfew is disabled but child still forced to go home
Seems the issue is with the kid and not the challenge Cause rhe next schoolday, when he was done with school i gave him the order to devilver it right after, his brother was also send right back to sign up for aftee school activities de younger brother went straight away, canceling the order to go h...
- January 19th, 2020, 3:05 pm
- Forum: StoryProgression Discussion
- Topic: Curfew is disabled but child still forced to go home
- Replies: 6
- Views: 520
Curfew is disabled but child still forced to go home
Well as far as i know there seems to be no time limit but i had little to do with him so i figured ill let him deliver it
it was the school building
it was the school building
- January 19th, 2020, 10:38 am
- Forum: StoryProgression Discussion
- Topic: Curfew is disabled but child still forced to go home
- Replies: 6
- Views: 520
Curfew is disabled but child still forced to go home
Hey everyone, So like the title states, i got something a little annoying. I send my child out to deliver some stuff he needed to find, but before he could finish (already having entered the building) he suddenly go's home, the action cant be clicked away either (and for some reason he got stuck in ...
- July 24th, 2019, 6:31 pm
- Forum: StoryProgression Discussion
- Topic: Witch aging
- Replies: 5
- Views: 5735
Witch aging
seriously?? ive seen many mods adding new features so i figured something like this would have been possible just the same
kinda shocked that that its not possible o.o
i dont know much about scripting but even with that its not possible i guess if it has not been done before
bummer
thanks trough
kinda shocked that that its not possible o.o
i dont know much about scripting but even with that its not possible i guess if it has not been done before
bummer
thanks trough
- July 23rd, 2019, 6:21 pm
- Forum: StoryProgression Discussion
- Topic: Witch aging
- Replies: 5
- Views: 5735
Witch aging
I see, ive never really grasped the caste system that well would it work by the multipliers system as well (i mean if its on/off i could just always set it as on i assume) otherwise i would need to return to my original question, is there a mod or way to make witches have their own lifespan multipli...
- July 23rd, 2019, 2:20 pm
- Forum: StoryProgression Discussion
- Topic: Witch aging
- Replies: 5
- Views: 5735
Witch aging
Hey all, question bit background so you know what i tried and all So i downloaded a mod to alter aging from modthesims3 for occult stages i opened the files and altered the ratio more to my own taste, but the witch was not listed (not shocked as normally the witch ages the same as all others) ive al...
- July 23rd, 2019, 2:10 pm
- Forum: Developer Discussion
- Topic: Adventure board quests
- Replies: 0
- Views: 15513
Adventure board quests
Hey all Ive read on discord that no one has yet to learn how to add new adventure quests to the base camp board. now i got curious about that, i mean i am altering an entire world to make it function similar to a vacation world like egypt, i know with traveler i can place said world into a different...
- July 21st, 2019, 4:08 pm
- Forum: Developer Discussion
- Topic: New Keystones
- Replies: 6
- Views: 7820
New Keystones
so i added the names to the entry list, added the names to the stbl
tested it and it works fine, so all those reading this will now know its possible ^^
tested it and it works fine, so all those reading this will now know its possible ^^
- July 12th, 2019, 9:44 am
- Forum: Developer Discussion
- Topic: New Keystones
- Replies: 6
- Views: 7820
New Keystones
could you help explain how to go trough STBL adding?
im trying to figure it out myself but i cant find any clear explanations and with all the background noise here is hard to puzzel it out
im trying to figure it out myself but i cant find any clear explanations and with all the background noise here is hard to puzzel it out
- July 12th, 2019, 6:49 am
- Forum: Developer Discussion
- Topic: New Keystones
- Replies: 6
- Views: 7820
New Keystones
yeah sims 3 keystones, well i only need to add new named ones so adding those to the list of the existing once should be possible. i know someone did this once before but perhaps cause of the concussion i cant follow that conversation well enough. ive looked for the right file that lists all named k...