Search found 162 matches
- May 22nd, 2018, 6:51 am
- Forum: Chatterbox
- Topic: Couple of Questions
- Replies: 9
- Views: 1127
<t>Hm, I think I may have to clarify a bit what I mean and why I mention it with regard to my questions, as I am not too sure whether we are talking about the same things.<br/> <br/> (1) The jigs. These are ordinary social jigs, not related to rabbitholes. But apart from the fact that they don't get...
- May 20th, 2018, 7:17 am
- Forum: Chatterbox
- Topic: Couple of Questions
- Replies: 9
- Views: 1127
Couple of Questions
<t>I have a couple of questions that are not really NRaas related but I hope that someone here knows some answers.<br/> <br/> (1) In Isla Paradiso I experience multiplication of specific jigs. MC's Object Info lists them as<br/> Name: SocialJigTwoPerson<br/> Type: Sims3.Gameplay.Core.JigHasFootprint...
- May 7th, 2018, 7:21 pm
- Forum: Chatterbox
- Topic: Special Outfit Problem
- Replies: 14
- Views: 809
<t>OK, good to know about the scuba fix.<br/> <br/> With regard to the mermaids, the missing scales may just be the visible indicator that something is missing. Their mermaid status is present when I check them in MC and they can be found under the filter Occult/Mermaid. But they cannot transform an...
- May 6th, 2018, 5:47 pm
- Forum: Chatterbox
- Topic: Special Outfit Problem
- Replies: 14
- Views: 809
<t>And while I'm at it. One of the ITF patches broke the pre-made mermaids in Isla Paradiso; it removed their scales and so they cannot transform into mermaids when in water. Is there an easier way to restore them other than removing their mermaid status, adding it back and then editing their new sc...
- May 6th, 2018, 5:43 pm
- Forum: Chatterbox
- Topic: Special Outfit Problem
- Replies: 14
- Views: 809
<t>Sorry for reviving this old thread but my current question fits and so it will save all of us repeating the same stuff again.<br/> I am in the process of replacing some pre-made Sims in Isla Paradiso via MC with tweaked versions of the same Sims and then I suddenly remembered the scuba diving out...
- April 29th, 2018, 5:22 am
- Forum: Chatterbox
- Topic: Inactives and Autonomy questions
- Replies: 6
- Views: 558
<t>Although I am derailing my own thread now, I'd like to go into more detail on this question.<br/> <br/> Does the Drop Dreams And Opportunities just delete/drop locked wishes or does it really switch off the whole manager? (I've used this function before, btw, and it is not fully reliable as it do...
- April 28th, 2018, 3:54 am
- Forum: Chatterbox
- Topic: Inactives and Autonomy questions
- Replies: 6
- Views: 558
- April 23rd, 2018, 1:38 am
- Forum: Chatterbox
- Topic: Inactives and Autonomy questions
- Replies: 6
- Views: 558
Inactives and Autonomy questions
<t>Recently I've come across an issue that seems to have always existed but to which I have so far not given any attention, namely that inactives in a town can lose their autonomy.<br/> I came across this by playing the same populated world with the same settings and makeup twice and two Sims (one p...
- April 23rd, 2018, 1:16 am
- Forum: Register Discussion
- Topic: Role motives
- Replies: 17
- Views: 7163
<r>Quote sittingbear: "I don't think it having closing times on the lot that breaks their static motives permanently as the Pro Bars are supposed to be manned 24 hrs as well but those don't break permanently when placed on a lot with a closing time when they get reset."<br/> This is not entirely cor...
- April 12th, 2018, 10:25 am
- Forum: Register Discussion
- Topic: Role motives
- Replies: 17
- Views: 7163
<t>I remember from the time before I used Register that in the vanilla game the same happens: once a role Sim gets reset by one way or another their static motive lock breaks and will remain broken. (I remember this from the WA registers - books, food, relics, general)<br/> Un-assigning with Registe...