Search found 131 matches
- March 20th, 2019, 7:20 pm
- Forum: Chatterbox
- Topic: Script Errors
- Replies: 14
- Views: 1695
Script Errors
John, by any chance have you installed a modified world file (such as the ones from EllaCharmed) for the world this save takes place in? I ask because I've found that after installing a modified world file, if I load an old save that was created when the original version was installed, I get Error 1...
- March 20th, 2019, 7:09 pm
- Forum: Site Help And Feedback
- Topic: Strange behavior of the website
- Replies: 5
- Views: 3928
Strange behavior of the website
in addition, new messages disappear, as if no one has been active here for a long time. This happened to me today. When I checked the site about 90 minutes ago, on the Board Index , none of the Forums were showing the New Post indicator. When I checked again just now, it was the same, but after ref...
- March 18th, 2019, 11:39 pm
- Forum: Chatterbox
- Topic: Our Money Troubles are Over! (Simoleons, Not Real Money)
- Replies: 8
- Views: 1143
Our Money Troubles are Over! (Simoleons, Not Real Money)
<insert Simlish version of Pink Floyd's Money here>
So, Igazor, what are you gonna call your football team?
So, Igazor, what are you gonna call your football team?
- March 18th, 2019, 5:54 pm
- Forum: MasterController Discussion
- Topic: Master controller version 134 help
- Replies: 3
- Views: 3460
Master controller version 134 help
I'm guessing you fixed the problem by installing the MasterController Cheats module, but it might be helpful to other people with the same issue who find this thread if you can either confirm that or post what solution you found.
- March 17th, 2019, 2:51 am
- Forum: Chatterbox
- Topic: Adoptions
- Replies: 10
- Views: 1740
Adoptions
Sorry, John, I looked after my previous post and again just now. I've found some instructions, but they tend to be brief. Plus, most of them use S3PE, while I've been using S3OC. Of the S3PE ones, post #3 in this MTS thread seems to be the most detailed. It's driving me a bit bonkers not being able ...
- March 16th, 2019, 7:20 pm
- Forum: Chatterbox
- Topic: Call over interaction
- Replies: 7
- Views: 2523
Call over interaction
I'm not Iggy, but I can answer that question. :-) Scroll to the top of this page in your browser, click "Upload" in the upper right, then look for FullEATuning_P163.zip . So you know, there are tunable settings which aren't listed in that file. However, to modify those settings you need to make a tu...
- March 16th, 2019, 12:10 pm
- Forum: Chatterbox
- Topic: Adoptions
- Replies: 10
- Views: 1740
Adoptions
For the outerwear thing, it is possible to edit clothes to change their categories. I thought I had bookmarked a good, step-by-step tutorial about doing this, but I can't seem to find it right now. Also, MC has a setting that disables category restrictions on clothing. It might be worth checking to ...
- March 15th, 2019, 7:36 pm
- Forum: Chatterbox
- Topic: Too short on a floaty
- Replies: 1
- Views: 291
Too short on a floaty
It's not just you. In my games it happens nearly every time an inactive gets on a pool float.
- March 15th, 2019, 7:29 pm
- Forum: Chatterbox
- Topic: Call over interaction
- Replies: 7
- Views: 2523
Call over interaction
The Members' Retuner Settings page has settings to increase the range of the Call Over interaction. I've used them. They help, but the interaction still isn't always available. Grepping the FullEATuning file shows some settings that seem like they would do something similar for Go Here With. General...
- March 11th, 2019, 1:09 am
- Forum: Chatterbox
- Topic: The lights are on but nobody is home
- Replies: 2
- Views: 520
The lights are on but nobody is home
(There is definitely a Robert Palmer joke around here somewhere, but I sure can't find it.) I also couldn't find any setting in the tuning that will directly make a Sim go home when it's time for the party they're hosting to start. However, I think Sims are more likely to be at home the later it get...