Search found 1100 matches
- August 4th, 2015, 8:08 pm
- Forum: MasterController Discussion
- Topic: Drop Lifetime Reward Adds Double
- Replies: 0
- Views: 221
Drop Lifetime Reward Adds Double
<t>When I use MC to drop a lifetime reward, the mod returns double the cost points of the reward. For example, I added the Fertility Treatment to a sim (in-game, not with MC) which cost 10k points. Then changed my mind and dropped it with MC, and my sim got back 20k points. 10K was added immediately...
- May 24th, 2015, 7:53 pm
- Forum: Chatterbox
- Topic: Gardening on Community Lots
- Replies: 18
- Views: 1170
- May 24th, 2015, 7:22 pm
- Forum: Chatterbox
- Topic: Gardening on Community Lots
- Replies: 18
- Views: 1170
- May 24th, 2015, 7:03 pm
- Forum: Chatterbox
- Topic: Gardening on Community Lots
- Replies: 18
- Views: 1170
<t>I just recently planted crystal flowers on the Community Living Center lot in Oasis Landing (using some soil rugs). I believe that's technically a community lot. I have Tempest v15 and it worked fine (putting the flower down first then clicking on it to Plant Here). Trying to plant from inventory...
- May 18th, 2015, 11:57 pm
- Forum: Testing Mods Discussion
- Topic: Sorting Inventory Changes Hover Board Use
- Replies: 7
- Views: 634
<t>Unfortunately the latest version still resets the hover board upon sorting in my game. Since you said MC v133c's sorting doesn't reset hover boards in your game I thought maybe some mod I have might be responsible. So I pulled everything except MasterController, cleared the script cache, and trie...
- May 18th, 2015, 11:26 pm
- Forum: Other NRaas Mods
- Topic: Plumbot Portraits
- Replies: 1
- Views: 183
Plumbot Portraits
<t>Normally portraits of plumbots without the sentience trait chip have a blue hexagon background (it looks the same as the background of the ITF start up screen). With the sentient chip they get the normal sim background. With PP though plumbots without a sentience trait chip just get an ugly dark ...
- May 18th, 2015, 10:57 pm
- Forum: Other NRaas Mods
- Topic: Can't complete purchase plumbot opportunity
- Replies: 1
- Views: 316
Can't complete purchase plumbot opportunity
<t>There's a Purchase Plumbot opportunity in ITF I cannot complete with Mover installed. It's part of a chain given by Relevart. The first is to catch 3 nanites, the 2nd is to attend a plumbot competition, and the 3rd is to purchase a plumbot from the sales pedestal. I've been unable to complete the...
- May 16th, 2015, 3:00 pm
- Forum: Testing Mods Discussion
- Topic: Sorting Inventory Changes Hover Board Use
- Replies: 7
- Views: 634
<t>I've been trying out v133c for a few days but the hover boards still reset on sorting. I thought it was working initially but I must have been wrong, it isn't now. Checked in the homeworld, China, and Oasis Landing. Downloaded and reinstalled v133c again today (and cleared the scriptcache.package...
- May 16th, 2015, 2:57 pm
- Forum: Traveler Discussion
- Topic: Items lost when traveling
- Replies: 1
- Views: 229
Items lost when traveling
<t>Bot building stations are routinely lost from the family inventory when traveling between the University world and the homeworld, and from Oasis Landing to the homeworld (don't know about the reverse). Usually I just buy a new one and reconcile with MC, or buy another and leave one in each locati...
- May 5th, 2015, 8:54 pm
- Forum: Chatterbox
- Topic: Supply & Demand
- Replies: 19
- Views: 1322
<t>Thinking about items my sims consign in the game and possible demand for those items, I imagine one source of demand would be sim careers. Alchemists would demand ingredients, gems, metals, insects. The science facility would have a somewhat constant demand for insects (since they buy them alread...