Search found 168 matches

by Missy_Hissy
December 7th, 2019, 4:59 am
Forum: Retuner Discussion
Topic: Social Interactions tunable?
Replies: 17
Views: 1813

Social Interactions tunable?

sittingbear wrote:
December 7th, 2019, 4:55 am
Yes just tried it.
Now that is good news. Now I just need to work out why my bite animations don't run at all. Apparently it's a bug or something?
by Missy_Hissy
December 7th, 2019, 4:35 am
Forum: Retuner Discussion
Topic: Social Interactions tunable?
Replies: 17
Views: 1813

Social Interactions tunable?

Chain_Reaction wrote:
December 6th, 2019, 5:27 pm
The autonomy for this is core blocked if they are an active Sim. You'd have to remove the proc test from the socialdata XML which will also allow them to drink from other occults.
Would that enable vampires to drink from other vampires? Something I've been wanting for ages!
by Missy_Hissy
December 7th, 2019, 4:21 am
Forum: Woohooer Discussion
Topic: Woohooer Script Error With Tuning Mod
Replies: 7
Views: 1079

Woohooer Script Error With Tuning Mod

Okay, with Woohooer taken out, there's no error and for the user-directed interaction, no jump either. It's definitely the <ProcTest key="TargetIsVampire" /> that's having a problem with Woohooer. :huh: With that line taken out, it runs fine. This mod's for my own use anyway so I don't mind this so ...
by Missy_Hissy
December 7th, 2019, 4:00 am
Forum: Woohooer Discussion
Topic: Woohooer Script Error With Tuning Mod
Replies: 7
Views: 1079

Woohooer Script Error With Tuning Mod

This is odd. It's safe to assume you didn't modify woohooer to do this right? Is there a script error produced when they jump? Does the jump still happen without woohooer? It turns out it was a bout of stupidity on my part. :oops: I'd put "AmorousReaction" instead of "Amorous" for the state and tha...
by Missy_Hissy
December 7th, 2019, 3:16 am
Forum: Woohooer Discussion
Topic: Woohooer Script Error With Tuning Mod
Replies: 7
Views: 1079

Woohooer Script Error With Tuning Mod

Never touched Woohooer. Nope, this was a simple tweak to change the interaction from friendly to flirty. No script error produced when they jump. I haven't tested without Woohooer, so I'll give that a try later. Thanks Chain! :)
by Missy_Hissy
December 6th, 2019, 12:11 pm
Forum: Woohooer Discussion
Topic: Woohooer Script Error With Tuning Mod
Replies: 7
Views: 1079

Woohooer Script Error With Tuning Mod

Amendment: Well, it was working fine last night. Apparently today it isn't. They jump straight out of the interaction, both autonomous and user-directed. Just thought I'd mention in case it helped.
by Missy_Hissy
December 5th, 2019, 2:17 pm
Forum: Woohooer Discussion
Topic: Woohooer Script Error With Tuning Mod
Replies: 7
Views: 1079

Woohooer Script Error With Tuning Mod

Right, so I'm working on a little mod to make the 'Compliment Dental Hygiene' a romantic interaction instead of friendly. It shows up fine, works as intended. Except Woohooer doesn't seem to like the idea much and tossed this up: -- Messages -- Try: BuffBooter Reference: NRaas.Woohooer.Buffs Listing...
by Missy_Hissy
December 5th, 2019, 1:38 pm
Forum: Careers Discussion
Topic: Using Store Content for Opportunities
Replies: 22
Views: 4960

Using Store Content for Opportunities

In the end, this might be better. All I've got to do is re-design the wording for the opportunities, so it's no hardship at all.
And not a problem. I usually like to try this stuff out myself. It's only once the game explodes in my face that I need help :D
by Missy_Hissy
December 5th, 2019, 6:12 am
Forum: Careers Discussion
Topic: Using Store Content for Opportunities
Replies: 22
Views: 4960

Using Store Content for Opportunities

Bad news. I think you're getting that because those two interactions don't have a standard instance like most interactions do. If you want to test my theory, use the 'PlayTogether' interaction instead and see if it works. That's done it! They both complete properly now! Thank you, you're a genius! <3
by Missy_Hissy
December 5th, 2019, 4:40 am
Forum: Chatterbox
Topic: Problem with NPC's
Replies: 40
Views: 3671

Problem with NPC's

I'm reasonable sure the R is Resident and the RE is Resident, Employed. No idea what the AR is though :huh: