Search found 4 matches
- June 17th, 2019, 6:18 pm
- Forum: GoHere Discussion
- Topic: Locking doors by skill level?
- Replies: 3
- Views: 3371
Locking doors by skill level?
For what I'm trying to do it seems to be working! I can get the scenario in the first post to work now, it never occured to me the levels were only showing the current ones in town ._." Using the MC Progression add-on has helped a lot too, I was already trying to assign castes but couldn't figure ou...
- June 14th, 2019, 12:40 pm
- Forum: GoHere Discussion
- Topic: Locking doors by skill level?
- Replies: 3
- Views: 3371
Locking doors by skill level?
Hi yall, while messing about with gohere I noticed the ability to select different skill levels (1, 5, and 10) as a blacklist/whitelist feature. Does this work only for sims at those specific skill levels? Or is it set to above and below, or between two sets of levels? for example, say I wanted a do...
- June 5th, 2019, 7:58 pm
- Forum: StoryProgression Discussion
- Topic: Pets for Every Immigrant
- Replies: 3
- Views: 2812
Pets for Every Immigrant
Thanks for the advice! I'd started trying to use the adopt pet feature but found it was taking a long time to get through and I lost patience pretty quickly ^ ^"" It does seem have something to do with the inspection settings, I tried immigration in both the default world and the pets one and it loo...
- June 5th, 2019, 2:52 pm
- Forum: StoryProgression Discussion
- Topic: Pets for Every Immigrant
- Replies: 3
- Views: 2812
Pets for Every Immigrant
Hey yall, having a little trouble getting something to work: I'm playing a game where I'm trying to gather as many animals as I can as a sort of noahs ark - type situation. After a few days I have to seal the place up, grow my own fruit/veg and catch fish, and feed myself and all the animals I have ...