Search found 391 matches
- July 12th, 2023, 12:16 pm
- Forum: Chatterbox
- Topic: Fight!!!
- Replies: 5
- Views: 842
Fight!!!
It might be as easy as changing tuning values with Retuner.
- July 9th, 2023, 7:47 am
- Forum: Chatterbox
- Topic: Are eyes actually ”broken” in the sims 3?
- Replies: 8
- Views: 1020
Are eyes actually ”broken” in the sims 3?
I thought that the mirrored female eye issue is for the eye design, not the lighting provided in the game. E.g. if the eye you're using has a painted-on reflection, that reflection will be mirrored from one eye to the other. It's not an issue if you don't use cc or the eye you're using is symmetrica...
- June 28th, 2023, 4:22 pm
- Forum: Chatterbox
- Topic: Stretched cats
- Replies: 30
- Views: 1742
Stretched cats
As I think about it, I'm not sure I've ever seen this happen in my primary games with lots of mods. I only see it in games that are minimally modded. Could it be possible that something (likely NRaas) is already fixing it, possibly by accident? When testing mods, I always have MC, DebugEnabler, and ...
- June 22nd, 2023, 8:25 pm
- Forum: ErrorTrap Discussion
- Topic: Traveler HerdBehaviorCallback error
- Replies: 3
- Views: 194
Traveler HerdBehaviorCallback error
Wow. I really thought I updated everything within the last few years. I'll go through and update all my stuff.
- June 22nd, 2023, 12:50 am
- Forum: ErrorTrap Discussion
- Topic: Traveler HerdBehaviorCallback error
- Replies: 3
- Views: 194
Traveler HerdBehaviorCallback error
Oh, hey, I just checked and realized I'm a version behind on Traveler. That's not necessarily relevant to the error, since I don't see anything about Pets in the release notes for 87. I did, however, see this: Have you noticed traveling home makes relationships you made in a custom world or the earl...
- June 22nd, 2023, 12:31 am
- Forum: ErrorTrap Discussion
- Topic: Traveler HerdBehaviorCallback error
- Replies: 3
- Views: 194
Traveler HerdBehaviorCallback error
Oh, hey, I'm doing a bunch of gameplay stuff I haven't done in ages, so here's another wacky error! I'm going to take a wild guess that the "herd behavior" here is the wild horse herd. I took my sims on vacation to Isla Paradiso using Traveler. Probably the right thing to do here is to use Register ...
- June 21st, 2023, 6:24 pm
- Forum: Chatterbox
- Topic: Enhanced genetics without enabling Story Progression?
- Replies: 5
- Views: 455
Enhanced genetics without enabling Story Progression?
I think I have Consort's Aging, but not the hair mod. That looks worth trying.
- June 21st, 2023, 8:07 am
- Forum: Chatterbox
- Topic: Enhanced genetics without enabling Story Progression?
- Replies: 5
- Views: 455
Enhanced genetics without enabling Story Progression?
Thanks. I'm taking a look at Random Genetics. I do have Random Sim Fixes, but I think that's primarily about the zero-slider problem for randomly generated sims. I didn't think it had much to do with genetic inheritance. I really like that NRaas Advanced Genetics has a chance of inheriting from gran...
- June 20th, 2023, 11:34 pm
- Forum: ErrorTrap Discussion
- Topic: Hybrid NoneCharm errors?
- Replies: 5
- Views: 241
Hybrid NoneCharm errors?
FWIW, I did find the proximate cause. I'm running with a couple of tuning mods, which don't show up on that list. One is Shimrod's enabling the locked motive charms for witches. Another changes the advertisement for motive charms to make them the preferred way for witches to manage their motives. I ...
- June 20th, 2023, 11:26 pm
- Forum: Chatterbox
- Topic: Enhanced genetics without enabling Story Progression?
- Replies: 5
- Views: 455
Enhanced genetics without enabling Story Progression?
Haha, a silly question. I'm toying with trying out some different story progressions out there -- the only ones I know of are Awesomemod and simler's core. But one thing I'd really hate to give up is the advanced genetics. But there are some features of the SP mod that aren't exactly about progressi...