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by Chain_Reaction
January 11th, 2014, 6:19 am
Forum: Developer Discussion
Topic: Attn C# Devs: ErrorTrap
Replies: 136
Views: 6639

Got it. It's UntranslatedKey that overrides SimIFace. I knew one of them did. Considering I was staring right at the ErrorTrap.cs file yesterday you would think I would have got a clue but yesterday was a 20 hour day so I missed many clues. :)
by Chain_Reaction
January 11th, 2014, 6:11 am
Forum: Developer Discussion
Topic: Attn C# Devs: ErrorTrap
Replies: 136
Views: 6639

I don't see why that wouldn't work. The dereferencing does throw a wrench into it though. He often had to update some of those when EA made changes.
by Chain_Reaction
January 11th, 2014, 6:05 am
Forum: Developer Discussion
Topic: Attn C# Devs: ErrorTrap
Replies: 136
Views: 6639

Having just opened the ErrorTrap package to grab the file, I had a duh moment and realized it is ScriptCore. I got thrown off by the Conversion.txt file noting extensive changes to SimIFace. I guess that is something he abandoned.
by Chain_Reaction
January 11th, 2014, 5:56 am
Forum: Developer Discussion
Topic: Story Progression Compile Error - Newbie Thread
Replies: 16
Views: 1180

Do your castes survive that error?

It's here: NRaasStoryProgression \ StoryProgressionSpace \ Managers \ ManagerCaste,cs line 78.

That function only goes on for 377 lines......

When you get a chance, can you see if it errors in new worlds too?
by Chain_Reaction
January 11th, 2014, 5:44 am
Forum: Developer Discussion
Topic: Attn C# Devs: ErrorTrap
Replies: 136
Views: 6639

<t>That was my plan. The conversion app is not something we'll likely figure out. I just spent some more time with it and I don't get it. My next plan was to decompile the SimIFace from EA and the one in ErrorTrap and then run them through WinMerge to note the differences. I doubt much if anything i...
by Chain_Reaction
January 11th, 2014, 3:15 am
Forum: Developer Discussion
Topic: Story Progression Compile Error - Newbie Thread
Replies: 16
Views: 1180

<r>That's more of a "I'm trying to be helpful but really need to shush" type error there. Removing int mCount; from the top of SleepWatch will rid you of that. It was used in the previous Sleep function but isn't needed. What was the script error regarding castes? That's concerning considering if we...
by Chain_Reaction
January 11th, 2014, 3:10 am
Forum: Developer Discussion
Topic: Attn C# Devs: ErrorTrap
Replies: 136
Views: 6639

Yeah I am in the same boat. There is obviously a step we are overlooking but I haven't found it yet. I'm going to keep trying things and hopefully one of us has an "ah-ha" moment before the patch gate opens.
by Chain_Reaction
January 10th, 2014, 2:17 pm
Forum: Developer Discussion
Topic: Story Progression Compile Error - Newbie Thread
Replies: 16
Views: 1180

Wow. It took me 4 edits to get that correct in Creating an NRaas project. Definitely bed time!
by Chain_Reaction
January 10th, 2014, 2:12 pm
Forum: Developer Discussion
Topic: Story Progression Compile Error - Newbie Thread
Replies: 16
Views: 1180

Actually having grabbed the original source, I did have to back the changes out to the Sleep function before it would compile. It was the 1/100 difference that induced the lag. I've been staring at code for the past 10 hours, it all looks the same. :)
by Chain_Reaction
January 10th, 2014, 1:47 pm
Forum: Developer Discussion
Topic: Story Progression Compile Error - Newbie Thread
Replies: 16
Views: 1180

Of course that's only important if you are using the advanced debug option in SP which I was to poke at stuff. If your game starts dragging while debugging, there you go. :)