Search found 6463 matches

by Chain_Reaction
January 12th, 2014, 3:41 am
Forum: Developer Discussion
Topic: It's going down, I'm yelling timber: Traveler edition
Replies: 2
Views: 335

And there's no difference between Twallan's and GnatGoSplat's source besides the roaring heights and a version edit. I have no idea why the game hates my DLL. Does anyone else have this issue?
by Chain_Reaction
January 12th, 2014, 3:27 am
Forum: Developer Discussion
Topic: It's going down, I'm yelling timber: Traveler edition
Replies: 2
Views: 335

It's going down, I'm yelling timber: Traveler edition

Okay what's the secret to this beast GnatGoSplat? I made some changes and it built fine (even with warning as error on) but when I get to the main menu, game crashes. So I thought it just didn't like me and restored the original source from Twallan, built and loaded. Crash. Hmm?
by Chain_Reaction
January 12th, 2014, 12:43 am
Forum: Developer Discussion
Topic: Attn C# Devs: ErrorTrap
Replies: 136
Views: 6603

<t>I did find the changes Twallan made. It's not as bad as I thought.<br/> <br/> Searching for the GameVersion yielded no results in the DLL it's self. Nothing in the AssemblyInfo except the version number of the DLL it's self. 0.2.0.205 doesn't exist in the decompiled code nor in the IL. Neither do...
by Chain_Reaction
January 11th, 2014, 10:24 am
Forum: Developer Discussion
Topic: Attn C# Devs: ErrorTrap
Replies: 136
Views: 6603

Alright, that works for me. I think I finally got this digested. :)
by Chain_Reaction
January 11th, 2014, 7:56 am
Forum: Developer Discussion
Topic: Attn C# Devs: ErrorTrap
Replies: 136
Views: 6603

<r>Okay. My method of comparing the two sounded genius till I realized ildasm doesn't write IL in the exact same order apparently. I can't say I have tried to do that before. Comparing the two gives me a cluster of nearly 7K changes and it's apparent he didn't make that many modifications. It's just...
by Chain_Reaction
January 11th, 2014, 6:47 am
Forum: Developer Discussion
Topic: Story Progression Compile Error - Newbie Thread
Replies: 16
Views: 1176

Well that's good. Hopefully no one else has that issue with existing castes. I'll see if I can find why it's erroring when I finish finding this time traveler issue.

We are making progress. Baby steps. :)
by Chain_Reaction
January 11th, 2014, 6:23 am
Forum: Developer Discussion
Topic: Attn C# Devs: ErrorTrap
Replies: 136
Views: 6603

Indeed. I don't think that is too daunting. It just seems to be him passing in the class instance, testing if data tied to it is valid and then trashing it if not. Pretty straight forward.
by Chain_Reaction
January 11th, 2014, 6:19 am
Forum: Developer Discussion
Topic: Attn C# Devs: ErrorTrap
Replies: 136
Views: 6603

Got it. It's UntranslatedKey that overrides SimIFace. I knew one of them did. Considering I was staring right at the ErrorTrap.cs file yesterday you would think I would have got a clue but yesterday was a 20 hour day so I missed many clues. :)
by Chain_Reaction
January 11th, 2014, 6:11 am
Forum: Developer Discussion
Topic: Attn C# Devs: ErrorTrap
Replies: 136
Views: 6603

I don't see why that wouldn't work. The dereferencing does throw a wrench into it though. He often had to update some of those when EA made changes.
by Chain_Reaction
January 11th, 2014, 6:05 am
Forum: Developer Discussion
Topic: Attn C# Devs: ErrorTrap
Replies: 136
Views: 6603

Having just opened the ErrorTrap package to grab the file, I had a duh moment and realized it is ScriptCore. I got thrown off by the Conversion.txt file noting extensive changes to SimIFace. I guess that is something he abandoned.