Search found 6461 matches

by Chain_Reaction
January 16th, 2014, 11:19 pm
Forum: Developer Discussion
Topic: Attn C# Devs: ErrorTrap
Replies: 136
Views: 6523

<r>Glad to hear it works for general user purposes. <E>:)</E> I'll look into the debug log issue. I don't think it's a null issue because it says invalid parameter. So that means either a invalid parameter is going to Invoke or ExternalRecordErrors. I would think it's probably ExternalRecordErrors a...
by Chain_Reaction
January 16th, 2014, 7:42 am
Forum: Developer Discussion
Topic: Attn C# Devs: ErrorTrap
Replies: 136
Views: 6523

That issue exists in the debug logger only so without the debug package, you wouldn't normally encounter it. I wasn't able to reproduce it by turning debugging on though. Did you do anything special to force the logger?
by Chain_Reaction
January 16th, 2014, 6:03 am
Forum: Developer Discussion
Topic: Peter Jones dll Unprotector
Replies: 9
Views: 796

<r>Unfortunately this isn't useful for most of these mods. I tried it. The process of not altering the root events is what is the issue. It's definitely useful for most mods but these are deeply interwoven in the core and aren't fond of private things. I was able to figure out Twallan's conversion p...
by Chain_Reaction
January 16th, 2014, 5:54 am
Forum: Developer Discussion
Topic: Attn C# Devs: ErrorTrap
Replies: 136
Views: 6523

They all should be fine except for Traveler. That one send you to your desktop if you encounter the specific descendent code that EA changed entirely. So if it goes down, remove it and try again. :)
by Chain_Reaction
January 16th, 2014, 5:38 am
Forum: Developer Discussion
Topic: Attn C# Devs: ErrorTrap
Replies: 136
Views: 6523

<r>Honestly that was grueling. It's bad enough his code is unfamiliar and I am no expert in the core, then tack on figuring out how to patch the thing and then throw a whammy in it; debug code that is incomplete and in hundreds of different places. I'm pretty sure I just mastered the impossible.<br/...
by Chain_Reaction
January 16th, 2014, 5:11 am
Forum: Developer Discussion
Topic: Attn C# Devs: ErrorTrap
Replies: 136
Views: 6523

....ScriptCache.package is now my biggest enemy. I will never speak to that file again. Ever. EVER.

ErrorTrap + Patch 1.66 = success.
by Chain_Reaction
January 16th, 2014, 4:09 am
Forum: Developer Discussion
Topic: Attn C# Devs: ErrorTrap
Replies: 136
Views: 6523

<t>Right. Now I'm puzzled. How does one spend hours backing out edits and get the exact same result before they did so? The initial test I did yesterday morning that yielded this problem was the new ScriptCore DLL with the ET containing all the SpeedTrap code because I built using the 1.63 DLL's on ...
by Chain_Reaction
January 16th, 2014, 3:37 am
Forum: Developer Discussion
Topic: Attn C# Devs: ErrorTrap
Replies: 136
Views: 6523

And... same result. No notification window, no correction log. *glare*
by Chain_Reaction
January 16th, 2014, 3:21 am
Forum: Developer Discussion
Topic: Attn C# Devs: ErrorTrap
Replies: 136
Views: 6523

<t>YES,YES,YES,YESYESYESYEYSEYSYES. It finally built successfully. That was painful. He really modified the source heavily for SpeedTrap. The little changes in StoryProgression were nothing compared to this one. Wasn't 759 changes, that was my diff program being silly. It was well over 200 though. I...
by Chain_Reaction
January 15th, 2014, 11:53 pm
Forum: Developer Discussion
Topic: Attn C# Devs: ErrorTrap
Replies: 136
Views: 6523

Oh. There's only 759 differences. The ErrorTrap here vs the source is pretty much an entirely rewritten mod which happens to be incomplete. Fun stuff :)