Search found 6459 matches
- March 30th, 2024, 1:37 am
- Forum: Chatterbox
- Topic: Sharks are suffering from routing trauma when trying to attack my sims
- Replies: 3
- Views: 2952
Sharks are suffering from routing trauma when trying to attack my sims
If they have the mauled by a shark buff or they are mermaids, sharks won't attack. Are either of those true? Also they only have a 30% chance to attack by default, 50% chance if being watched, you could just be failing RNG.
- March 30th, 2024, 1:29 am
- Forum: ErrorTrap Discussion
- Topic: Hundreds of constant script errors
- Replies: 2
- Views: 1726
Hundreds of constant script errors
This looks like perhaps a hibernated Sim was using the oven and was reset while doing so. Try replacing any ovens in that world and see if that helps.
- March 30th, 2024, 1:25 am
- Forum: ErrorTrap Discussion
- Topic: nraas.error trap script error cant age up
- Replies: 9
- Views: 5426
nraas.error trap script error cant age up
What doesn't work? We gave you multiple possible solutions.
- Remove all CC (not just the mods)
- Modify outfits in CAS prior to age up
- Use DebugEnabler Fix Invisible Sims on the city hall.
- March 30th, 2024, 12:00 am
- Forum: Chatterbox
- Topic: Can I use Debug Enabler to change a lot's value in game?
- Replies: 5
- Views: 3718
Can I use Debug Enabler to change a lot's value in game?
The NetWorthOfObjectsInHousehold makes sense (kind of, is it just objects like buy mode furniture, sim created paintings etc, or does it include build mode walls, floors, windows etc as well) From a quick search it seems to include everything but most build mode things with the exception of doors a...
- March 27th, 2024, 8:04 pm
- Forum: Chatterbox
- Topic: Now That Microsoft Has Discontinued It's Support for .NET Supporting TS3.....
- Replies: 13
- Views: 6158
Now That Microsoft Has Discontinued It's Support for .NET Supporting TS3.....
I'm confused. Of course .NET 3 is still available from Microsoft. Even 2.0 is. They're all in the 3.5 download still on their website. https://dotnet.microsoft.com/en-us/download/dotnet-framework/net35-sp1 I'm not sure why you're getting that error. This is a new disk install, Steam or Origin? Have ...
- March 24th, 2024, 11:20 pm
- Forum: ErrorTrap Discussion
- Topic: Script error when reset town w master controller
- Replies: 2
- Views: 1243
Script error when reset town w master controller
Try your game without your CC installed. The source of that error is often a bad piece of it. Particularly if you know what Mortimer was wearing.
- March 20th, 2024, 5:00 pm
- Forum: Chatterbox
- Topic: Game randomly crashes to desktop after a couple sim weeks
- Replies: 2
- Views: 2031
Game randomly crashes to desktop after a couple sim weeks
The crash is in the graphics shader engine. You may be running into chip limitations. The chip you have only has 128mb of dedicated memory which is not great for the game at all, especially with multiple expansions, despite the shared memory it also has. Afraid I'm not sure why it works on a new sav...
- March 19th, 2024, 11:29 am
- Forum: Chatterbox
- Topic: Is there an NRaas mod that can fix Bonehilda rapid canceling taking babies from the cribs?
- Replies: 3
- Views: 2639
Is there an NRaas mod that can fix Bonehilda rapid canceling taking babies from the cribs?
This one is pretty rooted in the core. I've taken some swings at it with moderate success but not enough to release anything. So no, at this time nothing here fixes her.
- March 19th, 2024, 11:27 am
- Forum: Chatterbox
- Topic: Connecting / fencing lots together
- Replies: 7
- Views: 8025
Connecting / fencing lots together
Probably not. Object footprint can't extend beyond lot borders. Even if the fence was modified to have a smaller footprint then sims would walk through it. Objects placed in edit world don't rebuild world routing either as you saw.
- March 19th, 2024, 12:57 am
- Forum: Chatterbox
- Topic: Issue with two somewhat persistent game crashes
- Replies: 6
- Views: 3447
Issue with two somewhat persistent game crashes
One of those is a C++ interpreter crash which is not easy to pull off given the engine is a static binary that is shielded from any funky state the scripting might get into. You're definitely choking it for memory. I'd take the retro idea and put it out to pasture personally. This game runs fine on ...