Search found 6459 matches

by Chain_Reaction
March 30th, 2024, 1:37 am
Forum: Chatterbox
Topic: Sharks are suffering from routing trauma when trying to attack my sims
Replies: 3
Views: 2952

Sharks are suffering from routing trauma when trying to attack my sims

If they have the mauled by a shark buff or they are mermaids, sharks won't attack. Are either of those true? Also they only have a 30% chance to attack by default, 50% chance if being watched, you could just be failing RNG.
by Chain_Reaction
March 30th, 2024, 1:29 am
Forum: ErrorTrap Discussion
Topic: Hundreds of constant script errors
Replies: 2
Views: 1726

Hundreds of constant script errors

This looks like perhaps a hibernated Sim was using the oven and was reset while doing so. Try replacing any ovens in that world and see if that helps.
by Chain_Reaction
March 30th, 2024, 1:25 am
Forum: ErrorTrap Discussion
Topic: nraas.error trap script error cant age up
Replies: 9
Views: 5426

nraas.error trap script error cant age up

What doesn't work? We gave you multiple possible solutions.
  • Remove all CC (not just the mods)
  • Modify outfits in CAS prior to age up
  • Use DebugEnabler Fix Invisible Sims on the city hall.
None of these help?
by Chain_Reaction
March 30th, 2024, 12:00 am
Forum: Chatterbox
Topic: Can I use Debug Enabler to change a lot's value in game?
Replies: 5
Views: 3718

Can I use Debug Enabler to change a lot's value in game?

The NetWorthOfObjectsInHousehold makes sense (kind of, is it just objects like buy mode furniture, sim created paintings etc, or does it include build mode walls, floors, windows etc as well) From a quick search it seems to include everything but most build mode things with the exception of doors a...
by Chain_Reaction
March 27th, 2024, 8:04 pm
Forum: Chatterbox
Topic: Now That Microsoft Has Discontinued It's Support for .NET Supporting TS3.....
Replies: 13
Views: 6158

Now That Microsoft Has Discontinued It's Support for .NET Supporting TS3.....

I'm confused. Of course .NET 3 is still available from Microsoft. Even 2.0 is. They're all in the 3.5 download still on their website. https://dotnet.microsoft.com/en-us/download/dotnet-framework/net35-sp1 I'm not sure why you're getting that error. This is a new disk install, Steam or Origin? Have ...
by Chain_Reaction
March 24th, 2024, 11:20 pm
Forum: ErrorTrap Discussion
Topic: Script error when reset town w master controller
Replies: 2
Views: 1243

Script error when reset town w master controller

Try your game without your CC installed. The source of that error is often a bad piece of it. Particularly if you know what Mortimer was wearing.
by Chain_Reaction
March 20th, 2024, 5:00 pm
Forum: Chatterbox
Topic: Game randomly crashes to desktop after a couple sim weeks
Replies: 2
Views: 2031

Game randomly crashes to desktop after a couple sim weeks

The crash is in the graphics shader engine. You may be running into chip limitations. The chip you have only has 128mb of dedicated memory which is not great for the game at all, especially with multiple expansions, despite the shared memory it also has. Afraid I'm not sure why it works on a new sav...
by Chain_Reaction
March 19th, 2024, 11:29 am
Forum: Chatterbox
Topic: Is there an NRaas mod that can fix Bonehilda rapid canceling taking babies from the cribs?
Replies: 3
Views: 2639

Is there an NRaas mod that can fix Bonehilda rapid canceling taking babies from the cribs?

This one is pretty rooted in the core. I've taken some swings at it with moderate success but not enough to release anything. So no, at this time nothing here fixes her.
by Chain_Reaction
March 19th, 2024, 11:27 am
Forum: Chatterbox
Topic: Connecting / fencing lots together
Replies: 7
Views: 8025

Connecting / fencing lots together

Probably not. Object footprint can't extend beyond lot borders. Even if the fence was modified to have a smaller footprint then sims would walk through it. Objects placed in edit world don't rebuild world routing either as you saw.
by Chain_Reaction
March 19th, 2024, 12:57 am
Forum: Chatterbox
Topic: Issue with two somewhat persistent game crashes
Replies: 6
Views: 3447

Issue with two somewhat persistent game crashes

One of those is a C++ interpreter crash which is not easy to pull off given the engine is a static binary that is shielded from any funky state the scripting might get into. You're definitely choking it for memory. I'd take the retro idea and put it out to pasture personally. This game runs fine on ...