Can you please also tell us which mod this is, you moved out?
Are there maybe any special Developer notes of this mod "How to uninstall" correctly?
Search found 2579 matches
- Yesterday, 3:57 am
- Forum: ErrorTrap Discussion
- Topic: Help
- Replies: 13
- Views: 1417
- April 26th, 2024, 6:51 am
- Forum: ErrorTrap Discussion
- Topic: Help
- Replies: 13
- Views: 1417
Help
It is also helpful to organise mods in subfolders so you can simply move out and test like Packages an in there folders Nraas MTS (which means all mods from modthesims) and so on these folders you can easily move out and later backin. If the developer said only try with one mod namely Errortrap then...
- April 25th, 2024, 6:49 pm
- Forum: ErrorTrap Discussion
- Topic: Um Chile... anyways so,,,
- Replies: 6
- Views: 935
- April 25th, 2024, 6:25 pm
- Forum: ErrorTrap Discussion
- Topic: Um Chile... anyways so,,,
- Replies: 6
- Views: 935
Um Chile... anyways so,,,
oh sorry, I thought only the double one was locked. I think please answer if you followed igazor's note about disc install should be 1.67. Superpatch and the right Errortrap version.
- April 25th, 2024, 6:14 pm
- Forum: ErrorTrap Discussion
- Topic: Um Chile... anyways so,,,
- Replies: 6
- Views: 935
Um Chile... anyways so,,,
igazor answered in your previous post, he linked to it, because you have opened a new thread with same topic.
Check and read this again, mainly the last paragraph
post100796#p100796
Check and read this again, mainly the last paragraph
post100796#p100796
- April 25th, 2024, 5:33 pm
- Forum: Chatterbox
- Topic: Does Neuroblazer's RandomGenetics work with NRAAS Advanced Genetics?
- Replies: 1
- Views: 630
Does Neuroblazer's RandomGenetics work with NRAAS Advanced Genetics?
I think Turjan has experience with it and notes here that it is compatible:
post95284#p95284
Maybe some content of other posters is interesting too.
post95284#p95284
Maybe some content of other posters is interesting too.
- April 25th, 2024, 12:45 pm
- Forum: Chatterbox
- Topic: Resuming the battle against error 12
- Replies: 9
- Views: 1411
Resuming the battle against error 12
I read somewhere that you play with a lot of scripting mods, the consort grow one among them, I don't know which post you mean, but besides a lot of tuning mods from other creators, and my own + a lot from Nraas - I don't use Consorts Grow mod. I use his hair colour and Aging mod + Dresscode Sign. ...
- April 24th, 2024, 10:08 am
- Forum: MasterController Discussion
- Topic: How do I kill a sim?
- Replies: 2
- Views: 1043
How do I kill a sim?
of course only if the sim is an Elder sim.
It doesn't matter how far he is in it, because a "next age stage" doesn't exist.
You could also run this on multiple sims.
Then Filter By Age - Elder
It doesn't matter how far he is in it, because a "next age stage" doesn't exist.
You could also run this on multiple sims.
Then Filter By Age - Elder
- April 24th, 2024, 8:25 am
- Forum: MasterController Discussion
- Topic: How do I kill a sim?
- Replies: 2
- Views: 1043
How do I kill a sim?
From city hall Mastercontroller - sim
Intermediate - Age transition
filter active household or if activated "active sim"
This let's him die normally and immediately
Intermediate - Age transition
filter active household or if activated "active sim"
This let's him die normally and immediately
- April 24th, 2024, 6:11 am
- Forum: Retuner Discussion
- Topic: Daycare
- Replies: 8
- Views: 3975
Daycare
you can change it also simply on the sim manually.
SP sim options,
But in a new save world instance you need to remember to do so again
I also disallow this household to move. Can be set via lot also manually (I think)
SP sim options,
But in a new save world instance you need to remember to do so again
I also disallow this household to move. Can be set via lot also manually (I think)