Search found 26 matches

by ArthurGibraltarCondino
January 14th, 2020, 2:06 am
Forum: Developer Discussion
Topic: I started a mod based on this mod from scratch
Replies: 9
Views: 1998

I started a mod based on this mod from scratch

how to stop the Tantrum Animation? You mean the route fail animation? If so over at Sims Asylum bluegenjutsu has a mod NoRouteFailAnimation that stops it. http://simsasylum.com/tfm/index.php?/forum/7-guests/ As for the INI you'll just have to play with them not sure why those are working for you bu...
by ArthurGibraltarCondino
January 13th, 2020, 11:17 pm
Forum: Developer Discussion
Topic: I started a mod based on this mod from scratch
Replies: 9
Views: 1998

I started a mod based on this mod from scratch

ArthurGibraltarCondino wrote:
January 13th, 2020, 10:47 pm
CanPlayReactionsAtEndOfRoute doesn't work because it's changed while routing: do any of you guys now how to stop the Tantrum Animation?

Code: Select all

    public enum RouteFailFrequency : byte
    {
      AlwaysPlayRouteFail,
      PlayRouteFailNextTimeOnly,
      NeverPlayRouteFail,
    }
?
by ArthurGibraltarCondino
January 13th, 2020, 10:47 pm
Forum: Developer Discussion
Topic: I started a mod based on this mod from scratch
Replies: 9
Views: 1998

I started a mod based on this mod from scratch

So.... I've been searching for it for 2:30 hours straight, and I found it wasn't a ITUN or _XML, it's a config/ini file in Sims 3 installation, about DynamicAvoidance; but I think it can't be changed the same way with mods, just manually; if anyone knows how to change it by code, please, let me kno...
by ArthurGibraltarCondino
January 8th, 2020, 12:34 am
Forum: Developer Discussion
Topic: I started a mod based on this mod from scratch
Replies: 9
Views: 1998

I started a mod based on this mod from scratch

So.... I've been searching for it for 2:30 hours straight, and I found it wasn't a ITUN or _XML, it's a config/ini file in Sims 3 installation, about DynamicAvoidance; but I think it can't be changed the same way with mods, just manually; if anyone knows how to change it by code, please, let me know...
by ArthurGibraltarCondino
January 7th, 2020, 10:07 pm
Forum: Developer Discussion
Topic: I started a mod based on this mod from scratch
Replies: 9
Views: 1998

I started a mod based on this mod from scratch

So the reason I'm searching for it is because I want some settings to be changed by default by the mod with no need for ITUN and .package edits
by ArthurGibraltarCondino
January 7th, 2020, 10:01 pm
Forum: Developer Discussion
Topic: I started a mod based on this mod from scratch
Replies: 9
Views: 1998

I started a mod based on this mod from scratch

because I don't have .NET Reflector and I need the dll files and something I can relate to to create something new based on test and error, but anyway: I used to use Retuner for setting my Sim's Radius to a lower value and I can't find it in any namespace. I searched Sims3.Gameplay.Actors.SimRouting...
by ArthurGibraltarCondino
August 12th, 2019, 6:33 pm
Forum: Developer Discussion
Topic: Dear Chain_Reaction,
Replies: 1
Views: 7435

Dear Chain_Reaction,

P.S. I found this link : [EDIT: wrong link] I'll try to fix the error. Do you have any idea of what might be causing it? About and hour ago I changed the GoHere files (SimEx.cs) to: //vehicle = ths.GetMostExpensiveUsableParkedVehicle(lot, bAllowBikes, bAddPending, bIgnoreCanDrive, allowUFO); //if (v...
by ArthurGibraltarCondino
August 12th, 2019, 6:27 pm
Forum: Developer Discussion
Topic: Dear Chain_Reaction,
Replies: 1
Views: 7435

Dear Chain_Reaction,

So, since I became a forum member, I've been editing the codes of the mod. I'm not very used to GitHub, I use it in another project I have, but could I ask you for help sometimes? I want to create a branch later, but I didn't before editing so IDK what might happen if create now, I think I'll lose m...
by ArthurGibraltarCondino
March 22nd, 2019, 6:18 pm
Forum: Chatterbox
Topic: Script Errors
Replies: 14
Views: 1713

Script Errors

Pretty sure Origin fixed a 'non essential' problem (really, it doesn't matter for gameplay); it actually changed something that forced my game to show 'do you want to try to move to new towns', something like that, which didn't appear before using Origin Repair; Error 12 upon trying to save is an ou...
by ArthurGibraltarCondino
March 22nd, 2019, 2:26 pm
Forum: Chatterbox
Topic: Script Errors
Replies: 14
Views: 1713

Script Errors

I'm not sure that object deleting school buses and carpools is the right thing to do if there is a vehicle driver in there (though it's probably safe if there isn't because then it's just a stuck object). The drivers may be in the untouchable class, but they are still sims and should never be delet...