Search found 26 matches
- January 14th, 2020, 2:06 am
- Forum: Developer Discussion
- Topic: I started a mod based on this mod from scratch
- Replies: 9
- Views: 1998
I started a mod based on this mod from scratch
how to stop the Tantrum Animation? You mean the route fail animation? If so over at Sims Asylum bluegenjutsu has a mod NoRouteFailAnimation that stops it. http://simsasylum.com/tfm/index.php?/forum/7-guests/ As for the INI you'll just have to play with them not sure why those are working for you bu...
- January 13th, 2020, 11:17 pm
- Forum: Developer Discussion
- Topic: I started a mod based on this mod from scratch
- Replies: 9
- Views: 1998
I started a mod based on this mod from scratch
ArthurGibraltarCondino wrote: ↑January 13th, 2020, 10:47 pmCanPlayReactionsAtEndOfRoute doesn't work because it's changed while routing: do any of you guys now how to stop the Tantrum Animation?
Code: Select all
public enum RouteFailFrequency : byte
{
AlwaysPlayRouteFail,
PlayRouteFailNextTimeOnly,
NeverPlayRouteFail,
}
- January 13th, 2020, 10:47 pm
- Forum: Developer Discussion
- Topic: I started a mod based on this mod from scratch
- Replies: 9
- Views: 1998
I started a mod based on this mod from scratch
So.... I've been searching for it for 2:30 hours straight, and I found it wasn't a ITUN or _XML, it's a config/ini file in Sims 3 installation, about DynamicAvoidance; but I think it can't be changed the same way with mods, just manually; if anyone knows how to change it by code, please, let me kno...
- January 8th, 2020, 12:34 am
- Forum: Developer Discussion
- Topic: I started a mod based on this mod from scratch
- Replies: 9
- Views: 1998
I started a mod based on this mod from scratch
So.... I've been searching for it for 2:30 hours straight, and I found it wasn't a ITUN or _XML, it's a config/ini file in Sims 3 installation, about DynamicAvoidance; but I think it can't be changed the same way with mods, just manually; if anyone knows how to change it by code, please, let me know...
- January 7th, 2020, 10:07 pm
- Forum: Developer Discussion
- Topic: I started a mod based on this mod from scratch
- Replies: 9
- Views: 1998
I started a mod based on this mod from scratch
So the reason I'm searching for it is because I want some settings to be changed by default by the mod with no need for ITUN and .package edits
- January 7th, 2020, 10:01 pm
- Forum: Developer Discussion
- Topic: I started a mod based on this mod from scratch
- Replies: 9
- Views: 1998
I started a mod based on this mod from scratch
because I don't have .NET Reflector and I need the dll files and something I can relate to to create something new based on test and error, but anyway: I used to use Retuner for setting my Sim's Radius to a lower value and I can't find it in any namespace. I searched Sims3.Gameplay.Actors.SimRouting...
- August 12th, 2019, 6:33 pm
- Forum: Developer Discussion
- Topic: Dear Chain_Reaction,
- Replies: 1
- Views: 7435
Dear Chain_Reaction,
P.S. I found this link : [EDIT: wrong link] I'll try to fix the error. Do you have any idea of what might be causing it? About and hour ago I changed the GoHere files (SimEx.cs) to: //vehicle = ths.GetMostExpensiveUsableParkedVehicle(lot, bAllowBikes, bAddPending, bIgnoreCanDrive, allowUFO); //if (v...
- August 12th, 2019, 6:27 pm
- Forum: Developer Discussion
- Topic: Dear Chain_Reaction,
- Replies: 1
- Views: 7435
Dear Chain_Reaction,
So, since I became a forum member, I've been editing the codes of the mod. I'm not very used to GitHub, I use it in another project I have, but could I ask you for help sometimes? I want to create a branch later, but I didn't before editing so IDK what might happen if create now, I think I'll lose m...
- March 22nd, 2019, 6:18 pm
- Forum: Chatterbox
- Topic: Script Errors
- Replies: 14
- Views: 1713
Script Errors
Pretty sure Origin fixed a 'non essential' problem (really, it doesn't matter for gameplay); it actually changed something that forced my game to show 'do you want to try to move to new towns', something like that, which didn't appear before using Origin Repair; Error 12 upon trying to save is an ou...
- March 22nd, 2019, 2:26 pm
- Forum: Chatterbox
- Topic: Script Errors
- Replies: 14
- Views: 1713
Script Errors
I'm not sure that object deleting school buses and carpools is the right thing to do if there is a vehicle driver in there (though it's probably safe if there isn't because then it's just a stuck object). The drivers may be in the untouchable class, but they are still sims and should never be delet...