MC Homeworld list shows duplicate minisims at times.

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RobbyC
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MC Homeworld list shows duplicate minisims at times.

Post by RobbyC » October 25th, 2020, 10:48 pm

Several months back, I had problems with my Family Trees breaking often whenever I would travel to other worlds (I use newest version of Traveler). I wasn't sure what was up at first.

I use newest version of MC along with Traveler. Other NRAAs mods I have are Story Progression, Overwatch, and Errortrap, all of which are the newest version as well.

Anyway, what I had noticed was that whenever I would go to MC to retrieve a list of sims, I could observe that the same sim would often appear twice in a given list. It's as if the game thinks there's a duplicate of those given sims, but in their homeworlds, that's certainly not the case. Whenever I run Family Tree check via MC, the correct Family Tree is shown for the first minisim. However, for the duplicate, there is no family tree associated.

Therefore, the problem with the duplicate minisim issue is that whenever I traveled to a world where many of its minisims have duplicates, then the game, I guess, would tend to resolve the Family Tree to the wrong minisim, and therefore, the tree would get broken for that given sim.
Due to the Family Trees often breaking, I almost got to the point where I wanted to do away with the genealogy aspect of the game, but here, it seemed like I had found the reason for the tree breaking.

So far, the only way I could fix the duplicates was to use MC Family Tree on the duplicate minisims and Invite the minisims (properly associated with their Family Trees). This would resolve the duplicates. Doing 100's of them, it was quite a long and tedious process.

Has anyone else had problems with these duplicates? What do you think causes it? Is there a faster way to get rid of the duplicates than doing the Invite method (e.g. cleanup method)?

Currently, I have tourists disabled in all of my worlds, so I wanted to rule that out.

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Sara_Darkees
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MC Homeworld list shows duplicate minisims at times.

Post by Sara_Darkees » October 26th, 2020, 8:14 am

Try clicking on the City Hall>>MC>>Town>>Total Annihilation>>Type of sims>>All or Homeworld Residents (I don't know what to call it better because of localization issues). After getting a long list, you can see if there are any duplicates in the town and delete them if you want. However, real duplicates and mini-sims are different things, if I remember correctly. To restore the family tree, you will also need an MC, including its Cheats module. You can remove or add a parent, child, or siblings using on the sim Advanced options>>Family>>Remove or Add someone.

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RobbyC
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MC Homeworld list shows duplicate minisims at times.

Post by RobbyC » October 26th, 2020, 4:45 pm

Sara_Darkees wrote:
October 26th, 2020, 8:14 am
Try clicking on the City Hall>>MC>>Town>>Total Annihilation>>Type of sims>>All or Homeworld Residents (I don't know what to call it better because of localization issues). After getting a long list, you can see if there are any duplicates in the town and delete them if you want. However, real duplicates and mini-sims are different things, if I remember correctly. To restore the family tree, you will also need an MC, including its Cheats module. You can remove or add a parent, child, or siblings using on the sim Advanced options>>Family>>Remove or Add someone.
I think I have done TA before to delete a whole list of sims for a given Homeworld (where duplicates had been present) in order to hopefully be able to travel to that given world without the Family Tree breaking due to other failed attempts to do so. Then I would travel there with a test sim. I can't recall if that fixed it every time.
There was one Homeworld where I only TA'd the sims with duplicates rather than all of them, and they were still no longer associated with a Family Tree by the time I arrived at their respective Homeworld.

One tricky thing also with the duplicates is that it's either the first or the second one that won't be associated with the Family Tree. Even each will sometimes show different ages (even if that world had been set to Ageless in Traveler the whole time). So running the City Hall/MC/Sim/Basic/Family Tree on them ensures I find the true sim so I can Invite it to resolve it.

I've read, though, that real duplicates are called doppelgangers and had something to do with import errors. I'm not sure if my duplicate issue is related to that.


I wanted to mention here that I play connected worlds in 6 sim-week rotations. Given this, I move sims to/from various worlds frequently. Several nights ago, after I moved several sims from Legend Isles to Roaring Heights, I would run into a duplicate problem whenever I returned to Roaring Heights.
In worlds which I'm not playing in a rotational series, I use Traveler to age up their residents. I have a Chauffeur sim, and he travels to those worlds to progress them. Additionally, when moving sims to other worlds, I add them to his household so I can move and relocate them to other homeworlds. He owns vacation lots in those other homeworlds so that I can just Change Homeworld for him and the newly arrived sims. I then move those sims to their new houses.

An issue I've noticed at times is that when I return my Chauffeur back to his original world, the sims that were relocated do not appear in their proper homeworld. In the Homeworld list, they appear in a location marked by some random numbers (e.g. -92348952). It's as if they got stuck in limbo or something. Whenever this issue was present, and I traveled back to Roaring Heights with my Chauffeur, the duplicate problem would show up in a big way in several of my Homeworlds. Many duplicates showed up in my list for Legend Isles, for example.
However, if I traveled through the no-passenger method, then there were no duplicate issues, and upon return, the sims resolved to their proper homeworld (in this case, Roaring Heights).

Here is a screenshot, btw, showing a list of some duplicates at Legend Isles homeworld white at Roaring Heights.
Image

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Chain_Reaction
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MC Homeworld list shows duplicate minisims at times.

Post by Chain_Reaction » October 26th, 2020, 8:55 pm

Are you certain you're using the latest MC and it's modules? I did work a bit ago on the homeworlds showing up as numbers. Afraid I'm not sure what could be causing your duplication issue. The travel process is very prone to issues and adding custom worlds into the mix can make it worse.
Are you able to reproduce this duplication in EA -> EA?
Does it happen in every custom world?
Is it only when you relocate Sims?
Are you traveling back to the world you left from?
Does the Sim you're traveling back and fourth with have any relationship with these Sims?
Do they duplicate in the relationship panel if so?
What are the steps to reproduce it every time?

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RobbyC
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MC Homeworld list shows duplicate minisims at times.

Post by RobbyC » October 26th, 2020, 10:13 pm

Chain_Reaction post_id=78040 time=1603760124 user_id=2 wrote: Are you certain you're using the latest MC and it's modules? I did work a bit ago on the homeworlds showing up as numbers. Afraid I'm not sure what could be causing your duplication issue. The travel process is very prone to issues and adding custom worlds into the mix can make it worse.
I believe I have the latest versions of the modules. The versions of each one I have are:
Traveler, v87
MasterController (and all of its add-ons), v134
Error Trap, v100
Overwatch, v122
Are you able to reproduce this duplication in EA -> EA?
The most recent time it happened, it was not going from EA -> EA. I went from a custom world to an EA store world. So, I'm not sure if the same issue would occur going form EA -> EA world. The last time I recalled relocating sims from EA -> EA were from Bridgeport to Roaring Heights, and I did not have issues there.
Does it happen in every custom world?
I've had some custom worlds in the past not work properly with Traveler. In those cases, sims I had relocated would disappear when I returned to that given world, or a new instance of the world would spawn when I'd return.
All of my current custom worlds seem to work fine with Traveler - at least, as far as everything being the way it was before I left and cross-world relationships remaining intact.
Is it only when you relocate Sims?
It appears as if it's been more prone to happen after many relocations of various households, though I'm not exactly sure. Sometimes, before I play the next town in a rotational series, I will more several families to different towns. Then, before I move to the town that I'm about to play, I typically bring a family to move there as well.
Are you traveling back to the world you left from?
Using my Chauffeur sim, I've traveled back to the world I left from and then made that back to my Hometown again.
For example, I go from Legend Isles to relocate sims to Riverview. Upon arriving at vacation lot, I Change Hometown there, save, and restart. I then move the sims to their desired homes. After that, I travel back to Legend Isles with my chauffeur and upon arrival at vacation lot, I Change Hometown again. I then save and restart.
Does the Sim you're traveling back and fourth with have any relationship with these Sims?
Two of sims I relocated to Roaring Heights were daughters of my Chauffeur sim. However, none of the sims that have traveled with him have been his partner before nor have a romantic relationship. Most of the sims that travel with him are stranger, acquaintance or friend status.
Do they duplicate in the relationship panel if so?
There haven't been duplicates in the relationship panel.
What are the steps to reproduce it every time?
It's usually been a bit hard to reproduce because the duplicates have typically been quite slow to build up, and I'm usually not aware of it happening until my Family Tree breaks whenever I travel to another world, and then find the longer lists of duplicates.
However, the last couple times when the issue occurred, the duplicates piled up quickly with one travel session.

I will see if I can reproduce the problem. I have just relocated some sims to Riverview from Legend Isles, and upon return back to Legend Isles, all but one showed up in that numerical type "homeworld" on the Homeworld list. The other one showed up in the correct homeworld.
I will travel with my Chauffeur back to Riverview again to see if the problem appears in some fashion.

Below, the top number in the MC Homeworld list is the 'homeworld" in which most of my relocated sims in Riverview showed up in.
Image

EDIT: I traveled to Riverview and back with my chauffeur, and no duplicates appeared on any of the homeworld lists. Once I returned back home, all of the sims I relocated to Riverview are now listed in their proper homeworld.
Btw, one of the sims that I relocated was due to age up on the same given day.

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