Setting clothes to all ages not working?

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igazor
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Post by igazor » February 14th, 2017, 4:38 am

There is a content developer who at one time produced a large number of household and lot objects (in addition to clothes) the style of which I liked very much and I still use much of it today. But he kept making the household and lot objects priced at something like §0 or §1 in the Build/Buy catalog which does nothing for property values and is not what I wanted. That was how I forced myself to learn my way through S3PE, for the package based content anyway. It's not really that difficult once you get used to the unusual interface. Sims3pack items can be more daunting as they require different tools or an extractor to convert them to packages first.

But anyway, that's all kind of a Plan B right now if we can find out what's going on with MC.

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Post by mastressalita » February 14th, 2017, 10:43 am

The good news as far as Plan B is that I do keep *all* my cc in package format (each and every one; I convert everything first! I hate dealing with Sims3packs and the launcher and avoid it all costs). I did finally find a tutorial about setting the gender flags in S3PE, but as you say, I have a lot of accessory items, so that would be a whole day's project to turn all those items manually bi-gender. After work today I will try changing the two I need for this one Sim though as my first test run with using S3PE editing.

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Post by mastressalita » February 14th, 2017, 7:29 pm

Well, as a test, I removed all mods and custom content from my game, except for Master Controller, Master Controller Integration, and my nointro mod (cause really, who wants to sit through that?) I had the same result (male-gendered accessories disappeared from a female Sim and vice versa upon changing the Sim's outfit category, from say, Everyday to Formal, whether in-game or in CAS). So I guess it is safe to say this isn't a mod or cc conflict afoot, if that is helpful at all to you amazing Nraas developers, coders, and all-around awesome Simmers.

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Post by igazor » February 17th, 2017, 9:54 pm

For what it's worth, I am now able to reproduce this issue. But only for cross-gender accessories, not for clothes (even though that hadn't been mentioned recently).

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Post by mastressalita » February 20th, 2017, 6:02 am

Aah... yes, I am specifically having this issue with the "Accessories enabled for all genders". I've never been adventurous enough to try with clothing items since I know the meshes wouldn't align quite right and I'd get the "slit neck," heh. I also have not tested it with hair.

Though come to think of it, I did write a short story once about an FtM character, and I recall then I am fairly certain I used male child clothing on a female child Sim with no issue during the production of that story, and also used male facial hair on a female Sim, and don't recall having an issue doing that, either.

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Post by Chain_Reaction » February 20th, 2017, 2:24 pm

This looks messy. Not sure how fixable it is given EA is bugging it in a spot that's hard for script mods to reach. I'll have to play with it but no promises.

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