One report about this in the bug thread: http://forum.thesims3.com/jforum/posts/ ... e#11461124
Also so it mentioned in tech.
Seems to be caused by MC
Plumbots loose their looks on traveling
Reset on MC makes plumbots loose all their traits. Possible that there's more. Thread here: http://forum.thesims3.com/jforum/posts/list/721301.page
I don't see how [URL=https://wwww.nraas.net/community/Master ... troller</a> would affect travel. <a class="wiki_link" href="/Traveler">Traveler</a> or <a class="wiki_link" href="/ErrorTrap">ErrorTrap</a> yes., both of those mods are directly part of transition. Perhaps <a class="wiki_link" href="/Overwatch">Overwatch</a> due to its loadup corrections, but not <a class="wiki_link" href="/MasterController]MasterController[/URL].
The hard-reset in the mod could certainly have an error in it though. I'll certainly have a look at that one.
I looked up the code for the trait chip deletion, and it appears EA Standard calls it whenever a sim is hibernated. Meaning it occurs whenever a homeless sim leaves town as well.
The hard-reset is essentially a hibernation process as well, so that explains the disappearing chips.
Not really sure why EA wrote it this way, but I'll change my reset process to bypass the oddity.
Thanks for the report.