The game performance is really bad with this mod enabled in worlds from World Adventures.
It concerns mostly dungeons.
At first dungeons were small and it was manageable. Then I got really bothered that cursor on walls was always with *, so scanning for traps and hidden stuff was a pain. I disabled lot Nraas menus, scanning was as in vanilla but then I have noticed really bad lag. I have relaunched game and it was same. The game seemed smooth until any camera movement was attempted. Often lag lasted for 1-2s at a time making any navigation a real pain. It was so bad that even middle mouse button camera rotation was not working, only keyboard.
After removing mastercontroller everything is perfectly smooth.
Can't remember what for I have installed mastercontroller, I don't like to cheat in games, so for now I will just play without it. I hope the rest of Nraas mods do not depend on it, since I use a lot of them
WA dungeon lag
- CardinalSims
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- Joined: May 12th, 2021, 3:12 am
WA dungeon lag
MasterController doesn't do anything by itself, only when you use one of its functions on purpose.
It's very unlikely the culprit here- more likely another mod was incompatible with it, you removed something else at the same time, or perhaps on the incorrect patch level for the mod (1.67+)?
But if taking it out for now is working for you, all's well. None of the NRaas mods have a dependency on each other, except their own modules and a couple modules that connect them.
It's very unlikely the culprit here- more likely another mod was incompatible with it, you removed something else at the same time, or perhaps on the incorrect patch level for the mod (1.67+)?
But if taking it out for now is working for you, all's well. None of the NRaas mods have a dependency on each other, except their own modules and a couple modules that connect them.
WA dungeon lag
This is the list of all mods I am using with steam version 1.67, just if anyone wants to know.CardinalSims post_id=100779 time=1712526046 user_id=22933 wrote: MasterController doesn't do anything by itself, only when you use one of its functions on purpose.
It's very unlikely the culprit here- more likely another mod was incompatible with it, you removed something else at the same time, or perhaps on the incorrect patch level for the mod (1.67+)?
But if taking it out for now is working for you, all's well. None of the NRaas mods have a dependency on each other, except their own modules and a couple modules that connect them.
Not all the mods are being displayed after game starts in the popup, same goes for errortrap logs, but it may be normal, since all the content seems to work.
nointromaxis
NoBuildSparkles
QueueFits15Interactions
velocitygrass_only_important_memories
FloTheory_weightGain
[Sleepy-Genius]TaxiCharge
1.22elevatormedium
CherryTS3_CancelTimeoff
DV_BabyDragon_Fixes
FasterGardening_Fastest
faster raking
LazyDuchess.PuddingFaceFix
LazyDuchess.SmoothPatch
NRaasDecensor: Version 14
NRaasDreamer: Version 15
NRaasErrorTrap: Version 100
NRaasGoHere: Version 44
NRaasHomeOpener: Version 11
NRaasMasterController: Version 134
NRaasMover: Version 28
NRaasOnceRead: Version 13
NRaasOverwatch: Version 122
NRaasPocketProtectorPotionCase: Version 1
NRaasPocketProtectorTablet: Version 2
NRaasPortraitPanel: Version 33
NRaasRegister: Version 81
NRaasRelationshipPanel: Version 20
NRaasRetuner: Version 10
NRaasSaver: Version 21
NRaasSelector: Version 14
NRaasTagger: Version 4
NRaasTraffic: Version 21
NRaasWoohooer: Version 129
AniNoFridgeShopping
WA dungeon lag
nraas Home Opener is or can be at least very performance intensive. I don't know if it can interfere with WA.
If you have an error file (no correction log, you can open XML with a text editor f.i. to check).
Then drag and drop the file here onto the text reply box.
Mastercontroller shouldn't be the culprit.
If you have an error file (no correction log, you can open XML with a text editor f.i. to check).
Then drag and drop the file here onto the text reply box.
Mastercontroller shouldn't be the culprit.
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WA dungeon lag
Did you use the NRaas_Common_MenuOnlyOnTesting file to hide NRaas interactions? I noticed that it makes moving the camera with the mouse very laggy with the testing cheats disabled, but only when I have quite a lot of CC in the game. I used that file for WA tombs once, and removing all the CC helped. After putting it back, the lag returned, so I deleted the file after finishing the adventures. Not sure if MasterController contributes to the lags though.
- CardinalSims
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WA dungeon lag
That's interesting, and sounds like a promising culprit. I wonder if that file is outdated, especially since that functionality now exists elsewhere and ErrorTrap has been updated since that file was uploaded.
For anyone's future reference, all the NRaas mods that add a menu can have those menus disabled within their own settings. StoryProgression is usually the one with a menu for walls and floors, so I move just that one to the cheat menu in adventure worlds.
NRaas Selector can also toggle this for all of them at once.
I've never had any performance issues with either of those options.