Sims relearning MC deleted recipes

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pizza is god
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Sims relearning MC deleted recipes

Post by pizza is god » February 11th, 2024, 8:44 am

Good morning folks,

I ran into this thread the other day, and deleting recipes is something I never knew I wanted, but I definitely do.

Some base game and modded recipes just kind of force themselves upon the player without a skill book when Sims progress in cooking, and navigating the fridge was a lot quicker and nicer with all the bloat removed.

However, the recipes just seem to grow back like weeds after exiting and reloading the save. Base game and modded recipes.

All of the deleted recipes are just hanging out together in the backmost pie menus like they were all recently learned, so I assume the game either loads up every unlocked recipe on start-up, and isn't informed of MC's changes, or the game notices recipes are missing and "tries to help".

Is this how it works for other people, or is there potentially a problem with my load order?

Best Answer by igazor » February 11th, 2024, 5:05 pm
The MC command only works on recipes that are learned from books as its purpose is fo have the sim "unread" the recipe books. That's why the command is under Advanced > Books > Recipes (this is the MC command we are talking about, correct?)

For the others, you will need to either (a) Create a Tuning Mod from scratch that works on the game's Recipes.xml resource or (b) embrace the current version of the Cooking and Ingredients Overhaul Mod and use S3PE to edit the Recipes.xml resource. Either way the goal would be to remove the auto-learn attribute for each unwanted recipe. Or, alternatively, you could change the cooking skill level required to 10 or something else really high that presumably most sims won't reach or won't do so for quite a while and then the auto-learned ones thus edited won't show up until they get to that level.

I prefer the overhaul mod method and have had a lot of fun working with it over the years. But it may admittedly be more of a mod than you really wanted as it does add a lot of ingredient gathering/shopping requirements to otherwise too easy to create dishes. On the other hand, the added ingredient requirements may be what you wanted to keep the simpler recipes off the fridge create list by way of a mod that restricts fridge shopping.

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Sims relearning MC deleted recipes

Post by igazor » February 11th, 2024, 5:05 pm

The MC command only works on recipes that are learned from books as its purpose is fo have the sim "unread" the recipe books. That's why the command is under Advanced > Books > Recipes (this is the MC command we are talking about, correct?)

For the others, you will need to either (a) Create a Tuning Mod from scratch that works on the game's Recipes.xml resource or (b) embrace the current version of the Cooking and Ingredients Overhaul Mod and use S3PE to edit the Recipes.xml resource. Either way the goal would be to remove the auto-learn attribute for each unwanted recipe. Or, alternatively, you could change the cooking skill level required to 10 or something else really high that presumably most sims won't reach or won't do so for quite a while and then the auto-learned ones thus edited won't show up until they get to that level.

I prefer the overhaul mod method and have had a lot of fun working with it over the years. But it may admittedly be more of a mod than you really wanted as it does add a lot of ingredient gathering/shopping requirements to otherwise too easy to create dishes. On the other hand, the added ingredient requirements may be what you wanted to keep the simpler recipes off the fridge create list by way of a mod that restricts fridge shopping.

pizza is god
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Sims relearning MC deleted recipes

Post by pizza is god » February 11th, 2024, 9:56 pm

Hm interesting, now that you mention it the vegetarian fish and chips recipe my Sim autonomously picked up through the Online Center mod does seem to be permanently gone. Thank you very much for clarifying.

No no, I'm a huge Cooking Overhaul fan, I've had Cinderellimouse's mod in my game forever. Your solution is absolutely perfect. Luckily, I've picked up some XML editing experience with NRaas Careers plugins over the years, so this was relatively straightforward.

Thanks Igazor, I'm going to have a blast editing these food XMLs to edit everything to my liking.

Here's a step-by-step for people Googling this in the future:

Disabling non-book EA recipes using Cooking and Ingredients Overhaul + More Nectar Ingredients - Normal Bar Hours Edition

1. Load up Cinderellimod_Edited_CookingAndIngredientsOverhaul_NormalBarHours.package in S3PE.
2. Locate the unnamed XML file with Instance 0xC804E72F531C6AAD that starts with <RecipeMasterList>
3. Right-click and press Text Editor.
4. Locate your unwanted recipes, and replace their <Auto_Learn>x</Auto_Learn> attribute with "<Auto_Learn></Auto_Learn>". "False" will not work.
5. Select File->Save and exit the text editor.
6. Select Yes, commit the changes.
7. Select File->Save in S3PE.
8. Exit S3PE.

Your sims will still know recipes they've already unlocked, but these can now permanently be cleansed with Sim->NRaas->MasterController->Advanced->Books->Recipes.

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