No Household or Town Option ability?

Why won't that blasted mod show up in game? Hopefully we know!
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Faolyn
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No Household or Town Option ability?

Post by Faolyn » January 27th, 2022, 6:36 pm

First post here, so I hope I'm posting this in the correct forum. But anyway, hi!

Anyhoo, I downloaded some rabbit hole doors and am trying to make a spa. I put the door in, send my sim over to test it, and I get the various options for the spa (makeover, tattoo, buying it, etc.) but I also get a tantrum because she can't get there. I look up what to do online and discover that there are "invisible jigs" blocking the sim from going places (and that must be the problem, as I put the door in another location and she can go in).

But all the sites say that you can use NRAAS to locate and delete invisible objects like jigs. For instance, this site says " household --> object stats --> select "all" --> local" and " town option --> object stats --> global". OK... but my NRAAS doesn't have those options. There's nothing I can find that says either household or town option, let alone any of those sub-categories.

So, am I missing an NRAAS mod? Am I not looking in the right place? Am I doomed to raze the spa to the ground and start anew?

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igazor
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No Household or Town Option ability?

Post by igazor » January 27th, 2022, 8:30 pm

NRaas > MC <--- this is the part you may be missing? MC means MasterController. The commands in question require the MC Cheats add-on module.

Door jigs should never be deleted if there are sims inside the Rabbithole already, our developer says they should never be deleted period but if you have ErrorTrap in play then the nasty effects of deleting them are prevented.

From where did you obtain these Rabbithole doors? I never use those myself as I prefer Rabbithole rugs, but some of these things available out there are outdated and won't work correctly on current patch levels.

Turjan
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No Household or Town Option ability?

Post by Turjan » January 28th, 2022, 6:15 am

Note that the Rabbithole doors must be put into the wall in the right direction. Your sim can walk through them, if the arrows on the green tiles you see when you build the door point towards your sim. If the arrows point in the direction your sim wants to go, it's the wrong way around. I find it a bit counterintuitive, but that's how they work.

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