Disable "Go Here And"

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puzzlezaddict
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Disable "Go Here And"

Post by puzzlezaddict » February 24th, 2024, 10:43 pm

Is there a way to remove the "Go Here And" option when I click on the ground? It's throwing me off to have an extra option in the menu. I never realized how automatic it was for me to click the ground and then select "Go Here," but apparently I do it without thinking and even though the option itself has moved. I realize this isn't a big deal, but it would be nice, and I have no use for the "And" option.

If this isn't possible, is there another way to fix the bug of strays not showing up around town? I changed the relevant Retuner settings, but this documentation says GoHere is also required to fix the problem.

Animals#Stray-Cats-and-Dogs

I like the Go Here stacking that comes with the mod but am used to playing without it, so losing it again wouldn't be a big deal.

And again, I realize this is a very insignificant problem to have and would be fine if it weren't fixable.

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CardinalSims
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Disable "Go Here And"

Post by CardinalSims » February 25th, 2024, 5:18 pm

I tinkered with hiding the interaction using an ITUN, as it seemed the least intrusive way to just disable it for user-directed. That only worked for one of the three interactions added by GoHereAnd (a few different contexts are separated), the other two broke terrain clicking completely and made Selector very upset.

I'm pretty new at making ITUN from scratch, so it could as easily be something I did wrong as it could be a hard limitation of those interactions.

Maybe Chain_Reaction will know if it's possible? I'm happy to put the package together if it's just something specific the ITUN need to include. Otherwise, if adjusting them that way is a no-go maybe a toggle option will go on the list of ideas for the next testing version :)
I've never used 'Go Here And' either, but maybe I'm missing out on some neat things it can achieve?
Last edited by CardinalSims on February 26th, 2024, 2:10 am, edited 1 time in total.

puzzlezaddict
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Disable "Go Here And"

Post by puzzlezaddict » February 25th, 2024, 9:32 pm

Thanks so much for taking a look. If it's not possible, that's one thing, but if there's a way, I'd be happy to test in my own game too.

As far as the mod's features go, I really like the fact that selecting the next action doesn't remove an already-present "Go Here" from the queue. I also want the fix for strays, as mentioned, because one of the children in my current household is going to adopt all the animals, and it fits better with my head canon if she's taking in actual strays. (Animal Lover, Excitable, going to be Vegetarian, etc.) She's already fallen in love with a wild horse somehow, and she has a bunch of small pets and bugs at home.

Anyway, for me at least, GoHere is still definitely a plus on balance, but this would make it more of a plus.

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