GoHere and NPC Subway mod conflict?

Bossy discussion in here.
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namaradus
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Post by namaradus » July 3rd, 2016, 9:55 pm

I'd re-download those rugs just be safe

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deesim
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Post by deesim » July 3rd, 2016, 9:55 pm

@namaradus, okay, I have the space in front of the rugs, I may need to check again the space at the sides

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deesim
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Post by deesim » July 3rd, 2016, 9:57 pm

The rugs are Jynx's Subway rugs - I'm not sure they're still around to be honest

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namaradus
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Post by namaradus » July 3rd, 2016, 9:59 pm


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deesim
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Post by deesim » July 3rd, 2016, 10:04 pm

Thanks, namaradus! :) Right, I'll redo these subways again - when I wake up, I need sleep :) I'll let you know how it goes. Thanks everyone :)

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namaradus
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Post by namaradus » July 3rd, 2016, 10:06 pm

When you remove the old rugs do a Save As and exit the game then reload too replace the new ones

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namaradus
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Post by namaradus » July 3rd, 2016, 10:06 pm

I mean to place the new ones oh I need more coffee

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deesim
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Post by deesim » July 3rd, 2016, 10:08 pm

lol, yep I got it. I'll do that :)

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deesim
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Post by deesim » July 4th, 2016, 11:45 am

I'm about to clear out my subways and rebuild the system now :) Justa couple of questions:
1. Should subway lots always be assigned 'Visitors Allowed'? When I do that, sims like to congregate outside them and chat like they're hangouts. If I disallow visitors, will NPC sims still be pushed to use the subways to travel?
2. How many are too many? 10? I'd like to at least place 10, the world is quite big and flat and the roads are very long. I currently have 6.

icarus_allsorts
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Post by icarus_allsorts » July 4th, 2016, 12:01 pm

The lot type isn't considered at all when sims decide to route using a subway autonomously

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