Hi! I've been following Nrass for a while now and I finally made an account since I can't seem to find an existing answer for a problem I have.
I downloaded Go Here last night and today I got my first script error. It had to do with a certain sim so when I clicked on his little icon that comes up with the notification to see if is serious or something I could ignore my game froze!
Restarting my game wouldn't be too much of a problem since I saved it a couple minutes before it happened.
However, I haven't had my game freeze in such a long time I'm worried if something actually serious happened and I definitely do not want my game to freeze again in the future.
I currently have lots of cc installed and a lot of NRASS mods (GoHere, Master Controller, Mover, Overwatch, Portrait Panel, Register, Story Progression and multiple personality add-ons, Tempest, Traffic, Woohooer) and other mods.
I'm going to post the Script Error file below (hopefully it has been posted correctly):
Thank you!
Nrass.GoHere Script Error Froze My Game Help!
- igazor
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Nrass.GoHere Script Error Froze My Game Help!
There is something breaking the routing of a particular sim (Sean Adams) who is trying to go home, to the point where the game goes into a loop of never-ending repetitive routing task failures until the mod gives up because the maximum script stack level is exceeded.
Okay, let's try that in English now. I would have suggested an MC > Reset on the sim but saving, quitting, and reloading the game should also clear the current script stack.. Does that fix the problem or does it keep happening, and only to him or also with other sims later on?
Our developer, when he catches up to us here, will have to comment on how serious that error really is and whether or not it indicates a potential break in road (vehicle) routing in that world or if it's expected to really be some strange one-time thing.
Okay, let's try that in English now. I would have suggested an MC > Reset on the sim but saving, quitting, and reloading the game should also clear the current script stack.. Does that fix the problem or does it keep happening, and only to him or also with other sims later on?
Our developer, when he catches up to us here, will have to comment on how serious that error really is and whether or not it indicates a potential break in road (vehicle) routing in that world or if it's expected to really be some strange one-time thing.
Nrass.GoHere Script Error Froze My Game Help!
I wasn't able to try resetting Sean Adams since my game froze and i couldn't press anything on the screen so I just had to force quit the whole game.
I've been playing the same day over and so far nothing has happened. But I've been saving every 5 minutes in case my game freezes again LOL.
Anyways thank you for your reply igazor! (I've always read your posts but for you to reply to me directly, I'm kind of fangirling right now HAHA)
Hopefully the developer could find a way to prevent this from happening again. I'm playing with constant anxiety x.x
I've been playing the same day over and so far nothing has happened. But I've been saving every 5 minutes in case my game freezes again LOL.
Anyways thank you for your reply igazor! (I've always read your posts but for you to reply to me directly, I'm kind of fangirling right now HAHA)
Hopefully the developer could find a way to prevent this from happening again. I'm playing with constant anxiety x.x
Nrass.GoHere Script Error Froze My Game Help!
Uh oh, it just happened again. "Go Here Recorded: 1"
I'm currently in-game and this time I wont click on the sim profile and I'm going to ignore it.
(I saved immediately after seeing the message HAHA)
Hopefully I can just ignore these error messages? It seems like my game doesn't freeze as long as I don't go and check out the sim.
Should I reset the sim anyways? Thank you!
I'll post the Script Error file below again.
I'm currently in-game and this time I wont click on the sim profile and I'm going to ignore it.
(I saved immediately after seeing the message HAHA)
Hopefully I can just ignore these error messages? It seems like my game doesn't freeze as long as I don't go and check out the sim.
Should I reset the sim anyways? Thank you!
I'll post the Script Error file below again.
Code: Select all
-- Script Errors --
RoutingComponentEx:DoRoute
Benny Hoffman
AB
Sims3.Gameplay.Routing.FollowSubPathRouteAction
C
ContinueAndPopPath
DEFG
Sims3.Gameplay.Routing.PortalRouteThroughAction
C
ContinueAndPopPath
DEFG
Sims3.Gameplay.Routing.PortalTraversalAction
C
ContinueAndPopPath
DEFG
Sims3.Gameplay.Routing.FollowSubPathRouteAction
C
ContinueAndPopPath
DEFG
Sims3.Gameplay.Routing.GetInVehicleRouteAction
C
Continue
DE
Sims3.Gameplay.Routing.VehicleFollowSubPathRouteAction
C
ContinueAndPopPath
DEFG
Sims3.Gameplay.Routing.FollowSubPathRouteAction
C
ContinueAndPopPath
DEFG
Sims3.Gameplay.Routing.GetInBoatRouteAction
C
ContinueAndPopPathAndReplan
DEFG
Sims3.Gameplay.Routing.BoatFollowSubPathRouteAction
Object:
Name: Benny Hoffman
Type: Sims3.Gameplay.Actors.Sim
Object id: 0x96b400c662581000
Position: (275.9502, 28.9633, 1237.4960)
Room id: 0
Level: 0
Flags: InWorld, IsUsed
Lot: Sims3.Gameplay.Core.WorldLot
Lot Name:
Lot Address:
IsValid: True
World: DOT06
OnVacation: False
Season: Fall
Posture: Sims3.Gameplay.Actors.Sim+StandingPosture
Household: Hoffman
LotHome: Lovely Lot
SimDescription:
Name: Benny Hoffman
Age: Adult
Gender: Male
SimDescriptionId: 10859305451352590240
LotHomeId: 12566732130292801472
HomeWorld: DOT06
Proper Genealogy
Valid: True
Species: Human
Household: Hoffman
Occult: None
Alien: 0.01067878
Career: Journalism (6)
School:
Lot: Lovely Lot
Address: 2 Castaway Cove
Skill Athletic: 1
Skill Charisma: 1
Skill Dancing: 0
Skill Logic: 0
Skill Nerd Influence: 0
Skill Rebel Influence: 0
Skill Chess: 0
Skill Jock Influence: 0
Skill Social Networking: 1
Skill Arcade Machine: 0
Skill Writing: 6
Skill Homework: 0
Skill Pool: 0
Skill Karaoke: 0
Skill Collecting: 3
Skill Photography: 0
Trait Jock
Trait Good Sense of Humor
Trait Brooding
Trait Loves the Outdoors
Trait Unlucky
Trait Friendly
Interactions:
1: Catch
NRaas.StoryProgressionSpace.Interactions.CaptureEx+Definition
NRaas.StoryProgressionSpace.Interactions.CaptureEx+Definition
Autonomous
2: Collect
NRaas.StoryProgressionSpace.Interactions.CollectEx+Definition
NRaas.StoryProgressionSpace.Interactions.CollectEx+Definition
Autonomous
3: Collect
NRaas.StoryProgressionSpace.Interactions.CollectEx+Definition
NRaas.StoryProgressionSpace.Interactions.CollectEx+Definition
Autonomous
4: Collect
NRaas.StoryProgressionSpace.Interactions.CollectEx+Definition
NRaas.StoryProgressionSpace.Interactions.CollectEx+Definition
Autonomous
5: Recapture San Francisco Garter Snake
NRaas.StoryProgressionSpace.Interactions.CaptureEx+Definition
NRaas.StoryProgressionSpace.Interactions.CaptureEx+Definition
Autonomous
Counter: 1
Sim-Time: Thu. at 3:40 AM
Start-Time: 11/19/2022 14:23:25
PreLoadup-Time: 11/19/2022 14:25:05
Loadup-Time: 11/19/2022 14:27:04
Log-Time: 11/19/2022 16:38:28
System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x00026 callvirt in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.BoatOwnable:Park (Sims3.Gameplay.Core.Lot,Sims3.Gameplay.Actors.Sim,bool) (729EBE00 [00000000] [5270B000] [0] )
#1: 0x0000a callvirt in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.BoatOwnable:Park (Sims3.Gameplay.Core.Lot,Sims3.Gameplay.Actors.Sim) (729EBE00 [00000000] [5270B000] )
#2: 0x00077 call in Sims3.Gameplay.Objects.Vehicles.Sims3.Gameplay.Objects.Vehicles.BoatMultipleOccupancy:OnRouteFinished (Sims3.SimIFace.Route,bool,bool) (729EBE00 [517822A0] [1] [0] )
#3: 0x000e2 ldloc.o in Sims3.Gameplay.Routing.Sims3.Gameplay.Routing.BoatScriptAdaptor:PostRoute (Sims3.Gameplay.Routing.FollowRouteAction/KillType) (8E31D6E0 [1] )
#4: 0x000df ldthis in Sims3.Gameplay.Routing.Sims3.Gameplay.Routing.FollowRouteAction:PerformRoute (Sims3.SimIFace.RouteStartFlags) (520B3A00 [3] )
#5: 0x0007e stloc.i4 in Sims3.Gameplay.Routing.Sims3.Gameplay.Routing.BoatFollowSubPathRouteAction:PerformAction () ()
#6: 0x002d6 stloc.i4 in NRaas.GoHereSpace.Helpers.NRaas.GoHereSpace.Helpers.RoutingComponentEx:DoRoute (Sims3.Gameplay.ObjectComponents.RoutingComponent,Sims3.SimIFace.Route) ([5DDD02A0] [517822A0] )
#7: 0x0011d stloc.u1 in NRaas.GoHereSpace.Helpers.NRaas.GoHereSpace.Helpers.SimRoutingComponentEx:DoSingleRouteEx (Sims3.SimIFace.Route,bool) (5DDD02A0 [517822A0] [1] )
#8: 0x001bf stloc.u1 in NRaas.GoHereSpace.Helpers.NRaas.GoHereSpace.Helpers.SimRoutingComponentEx:DoRoute (Sims3.SimIFace.Route) (5DDD02A0 [517822A0] )
#9: 0x000aa stloc.u1 in Sims3.Gameplay.ObjectComponents.Sims3.Gameplay.ObjectComponents.RoutingComponent:RouteToObjectRadialRange (Sims3.Gameplay.Interfaces.IGameObject,single,single,Sims3.SimIFace.Route/RouteOption) (5DDD02A0 [5AE48C40] [0.5] [1] [00000000] )
#10: 0x00010 ret in Sims3.Gameplay.ObjectComponents.Sims3.Gameplay.ObjectComponents.RoutingComponent:RouteToObjectRadialRange (Sims3.Gameplay.Interfaces.IGameObject,single,single) (5DDD02A0 [5AE48C40] [0.5] [1] )
#11: 0x0000f stloc.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:RouteToObjectRadialRangeAndCheckInUse (Sims3.Gameplay.Interfaces.IGameObject,single,single) (5DDD02A0 [5AE48C40] [0.5] [1] )
#12: 0x00013 ret in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:RouteToObjectRadialRangeAndCheckInUse (Sims3.Gameplay.Interfaces.IGameObject,single,single) (5270B000 [5AE48C40] [0.5] [1] )
#13: 0x00020 brtrue.i4.s in NRaas.StoryProgressionSpace.Interactions.NRaas.StoryProgressionSpace.Interactions.CaptureEx:Run () ()
#14: 0x000db stloc.u1 in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionInstance:RunInteractionWithoutCleanup () ()
#15: 0x00348 stloc.u1 in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.InteractionQueue:ProcessOneInteraction () ()
#16: 0x0011c stfld.u1 in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:DoInteraction () ()
#17: 0x00015 br.s in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.Sim:Simulate () ()
#18: 0x00022 ldc.i4.0 in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()
Loaded Assemblies:
01594630409241
03670287816340
28573011093883
37680742325532
CherryTS3_CancelTimeoff
LazyDuchess.SmoothPatch
LazyDuchess.SmoothPatch_MasterController
NRaasGoHere: Version 44
NRaasMasterController: Version 134
NRaasMasterControllerCheats: Version 134
NRaasMover: Version 28
NRaasOverwatch: Version 122
NRaasPortraitPanel: Version 33
NRaasRegister: Version 81
NRaasStoryProgression: Version 267
NRaasStoryProgressionExtra: Version 266
NRaasStoryProgressionPopulation: Version 267
NRaasStoryProgressionRelationship: Version 267
NRaasStoryProgressionSkill: Version 266
NRaasTempest: Version 15
NRaasTraffic: Version 21
NRaasWoohooer: Version 129
ScriptCore
SimIFace
Sims3GameplayObjects
Sims3GameplaySystems
Sims3Metadata
Sims3StoreObjects
StoreObjectsPhoneTableMidCModsuite
System
System.Xml
UI
mscorlib
- igazor
- Organizer
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- Posts: 17151
- Joined: April 8th, 2013, 6:00 pm
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Nrass.GoHere Script Error Froze My Game Help!
That one is just a boat routing error on a sim named Benny Hoffman and it should be harmless since there is no stack overflow reported there. But must you have boat routing engaged on the world you are playing? I should be able to tell which world it is from the script log, but I'm not sure. I think it may be Sunlit Tides?
And please don't worry about the fangirling! I'm just some lonely platypus locked up in my apartment much of the time who likes to help people. I did the same thing by gushing over a mod/world developer who has been engaged with TS3 since the very beginning (most members here would recognize her name instantly) when she commented on one of my posts at MTS after seemingly ignoring me for years prior. She had no idea that was the first time we had "spoken" and she just didn't think anything I had said required more than a smile and an agree button before then. Point being, most of us who have an IT background and like to be helpful aren't interested in celebrity status. We're just being friendly and helpful in the best ways we know how.![Smile :)](https://www.nraas.net/community/images/smilies/icon_e_smile.gif)
And please don't worry about the fangirling! I'm just some lonely platypus locked up in my apartment much of the time who likes to help people. I did the same thing by gushing over a mod/world developer who has been engaged with TS3 since the very beginning (most members here would recognize her name instantly) when she commented on one of my posts at MTS after seemingly ignoring me for years prior. She had no idea that was the first time we had "spoken" and she just didn't think anything I had said required more than a smile and an agree button before then. Point being, most of us who have an IT background and like to be helpful aren't interested in celebrity status. We're just being friendly and helpful in the best ways we know how.
![Smile :)](https://www.nraas.net/community/images/smilies/icon_e_smile.gif)
Nrass.GoHere Script Error Froze My Game Help!
Yes I am playing Sunlit Tides. Maybe I should disable boat routing. I had hope my active sims would travel by boat to decrease travel time but they seem to refuse to anyways LOL. It seems only random sims seem to do so and create errors when they do.
So when a minor error like that happens does the sim/mod fix itself and can be ignored?
HAHA and thank you igazor! I've been playing sims for years and every time I search a question through google your answers always helped me. It's crazy because some of your posts date back to YEARS ago and you are still here today! And I couldn't be more glad ><
So when a minor error like that happens does the sim/mod fix itself and can be ignored?
HAHA and thank you igazor! I've been playing sims for years and every time I search a question through google your answers always helped me. It's crazy because some of your posts date back to YEARS ago and you are still here today! And I couldn't be more glad ><
- igazor
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Nrass.GoHere Script Error Froze My Game Help!
Maybe. It kind of depends on how frequently this happens and if the sims are actually stuck in boats going around in circles instead of actually getting anywhere. The latter tends to happen in worlds that pre-date the IP expansion since it wasn't envisioned that sims would need to get from shore point to shore point by boat. One would think that Sunlit Tides would be very boat friendly from the looks of it, but it is an earlier world and for you it may not be. As I understand it, much of the water covered areas of the world are more shallow than say Isla Paradiso (for all of its other design flaws) might be.morrito post_id=91951 time=1668892150 user_id=24650 wrote: So when a minor error like that happens does the sim/mod fix itself and can be ignored?
Fortunately GoHere offers an easy way to switch autonomous boat routing on and off by a single option so you could try that on and off to see if it makes a huge difference in performance and errors appearing or not.
Nrass.GoHere Script Error Froze My Game Help!
Thank you igazor! My game has been good so far ![Smile :)](https://www.nraas.net/community/images/smilies/icon_e_smile.gif)
![Smile :)](https://www.nraas.net/community/images/smilies/icon_e_smile.gif)
Nrass.GoHere Script Error Froze My Game Help!
Hi!
Sorry for the extra question but I just had a weird script error happen. It had a different name from any past script errors I've had.
It was a notification pop-up for nrass.goherespace.helpers.simroutingcomponentex+loader
Just wondering if anyone knows what causes this one? I'm going to reset my game just to be safe.
Posting the two script files I had below! (I think relating to this specific pop-up)
Thank you!
Sorry for the extra question but I just had a weird script error happen. It had a different name from any past script errors I've had.
It was a notification pop-up for nrass.goherespace.helpers.simroutingcomponentex+loader
Just wondering if anyone knows what causes this one? I'm going to reset my game just to be safe.
Posting the two script files I had below! (I think relating to this specific pop-up)
Thank you!
Code: Select all
-- Script Errors --
NRaas.GoHereSpace.Helpers.SimRoutingComponentEx+Loader
Counter: 1
Sim-Time: Sat. at 11:21 PM
Start-Time: 11/21/2022 20:59:40
PreLoadup-Time: 11/21/2022 21:03:21
Loadup-Time: 11/21/2022 21:04:57
Log-Time: 11/21/2022 21:04:59
System.StackOverflowException: The maximum stack depth for the interpreter has been exceeded.
#0: 0x0000d ldc.r4 in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#1: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#2: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#3: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#4: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#5: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#6: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#7: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#8: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#9: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#10: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#11: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#12: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#13: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#14: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#15: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#16: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#17: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#18: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#19: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#20: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#21: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#22: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#23: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#24: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#25: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#26: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#27: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#28: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#29: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#30: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#31: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#32: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#33: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#34: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#35: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#36: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#37: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#38: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#39: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#40: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#41: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#42: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#43: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#44: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#45: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#46: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#47: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#48: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#49: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#50: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#51: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#52: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#53: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#54: 0x0008d callvirt in Sims3.Gameplay.Core.Sims3.Gameplay.Core.DynamicSimFootprint:UpdateDynamicFootprintShape (Sims3.SimIFace.Vector3&,Sims3.Gameplay.Abstracts.GameObject,Sims3.SimIFace.Vector3,Sims3.SimIFace.Vector3,Sims3.SimIFace.Vector3,bool,bool) ([5FB62A54] [591BB400] [vt:3B628B24] [vt:3B628B34] [vt:3B628B44] [0] [0] )
#55: 0x00047 call in Sims3.Gameplay.Core.Sims3.Gameplay.Core.DynamicSimFootprint:set_Enabled (bool) (5FB62A50 [1] )
#56: 0x00011 callvirt in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:EnableDynamicFootprint () ()
#57: 0x0003f call in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:OnStartup () ()
#58: 0x0003e callvirt in NRaas.CommonSpace.Helpers.NRaas.CommonSpace.Helpers.ObjectComponents:AddComponent (Sims3.Gameplay.Abstracts.GameObject,object) ([591BB400] [3BFCC5A0] )
#59: 0x0001e call in NRaas.GoHereSpace.Helpers.SimRoutingComponentEx+Loader:ReplaceComponent (Sims3.Gameplay.Actors.Sim) ([591BB400] )
#60: 0x00026 call in NRaas.GoHereSpace.Helpers.SimRoutingComponentEx+Loader:OnWorldLoadFinished () ()
#61: 0x0004f callvirt in NRaas.NRaas.Common:OnWorldLoadFinished (object,System.EventArgs) ([3B6088A0] [3BF1FC10] )
#62: 0x00000 in System.System.EventHandler:Invoke (object,System.EventArgs) (3D157B40 [3B6088A0] [3BF1FC10] )
#63: 0x00013 callvirt in Sims3.SimIFace.Sims3.SimIFace.World:OnWorldLoadFinished () ()
Loaded Assemblies:
01594630409241
03670287816340
28573011093883
37680742325532
CherryTS3_CancelTimeoff
LazyDuchess.SmoothPatch
LazyDuchess.SmoothPatch_MasterController
NRaasGoHere: Version 44
NRaasMasterController: Version 134
NRaasMasterControllerCheats: Version 134
NRaasMover: Version 28
NRaasOverwatch: Version 122
NRaasPortraitPanel: Version 33
NRaasRegister: Version 81
NRaasStoryProgression: Version 267
NRaasStoryProgressionExtra: Version 266
NRaasStoryProgressionPopulation: Version 267
NRaasStoryProgressionRelationship: Version 267
NRaasStoryProgressionSkill: Version 266
NRaasTempest: Version 15
NRaasTraffic: Version 21
NRaasWoohooer: Version 129
ScriptCore
SimIFace
Sims3GameplayObjects
Sims3GameplaySystems
Sims3Metadata
Sims3StoreObjects
StoreObjectsPhoneTableMidCModsuite
System
System.Xml
UI
mscorlib
Code: Select all
NRaas.GoHereSpace.Helpers.SimRoutingComponentEx+Loader
Counter: 1
Sim-Time: Sat. at 11:21 PM
Start-Time: 11/21/2022 20:59:40
PreLoadup-Time: 11/21/2022 21:03:21
Loadup-Time: 11/21/2022 21:04:57
Log-Time: 11/21/2022 21:04:59
System.StackOverflowException: The maximum stack depth for the interpreter has been exceeded.
#0: 0x0000d ldc.r4 in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#1: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#2: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#3: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#4: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#5: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#6: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#7: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#8: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#9: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#10: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#11: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#12: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#13: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#14: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#15: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#16: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#17: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#18: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#19: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#20: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#21: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#22: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#23: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#24: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#25: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#26: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#27: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#28: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#29: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#30: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#31: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#32: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#33: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#34: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#35: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#36: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#37: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#38: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#39: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#40: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#41: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#42: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#43: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#44: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#45: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#46: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#47: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#48: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#49: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#50: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#51: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#52: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5C6EE498 [82908561] [00000000] )
#53: 0x00023 callvirt in Sims3.Gameplay.ActorSystems.Sims3.Gameplay.ActorSystems.Posture:Satisfies (Sims3.Gameplay.Autonomy.CommodityKind,Sims3.Gameplay.Interfaces.IGameObject) (5CA571F8 [82908561] [00000000] )
#54: 0x0008d callvirt in Sims3.Gameplay.Core.Sims3.Gameplay.Core.DynamicSimFootprint:UpdateDynamicFootprintShape (Sims3.SimIFace.Vector3&,Sims3.Gameplay.Abstracts.GameObject,Sims3.SimIFace.Vector3,Sims3.SimIFace.Vector3,Sims3.SimIFace.Vector3,bool,bool) ([5FB62A54] [591BB400] [vt:3B628B24] [vt:3B628B34] [vt:3B628B44] [0] [0] )
#55: 0x00047 call in Sims3.Gameplay.Core.Sims3.Gameplay.Core.DynamicSimFootprint:set_Enabled (bool) (5FB62A50 [1] )
#56: 0x00011 callvirt in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:EnableDynamicFootprint () ()
#57: 0x0003f call in Sims3.Gameplay.Actors.Sims3.Gameplay.Actors.SimRoutingComponent:OnStartup () ()
#58: 0x0003e callvirt in NRaas.CommonSpace.Helpers.NRaas.CommonSpace.Helpers.ObjectComponents:AddComponent (Sims3.Gameplay.Abstracts.GameObject,object) ([591BB400] [3BFCC5A0] )
#59: 0x0001e call in NRaas.GoHereSpace.Helpers.SimRoutingComponentEx+Loader:ReplaceComponent (Sims3.Gameplay.Actors.Sim) ([591BB400] )
#60: 0x00026 call in NRaas.GoHereSpace.Helpers.SimRoutingComponentEx+Loader:OnWorldLoadFinished () ()
#61: 0x0004f callvirt in NRaas.NRaas.Common:OnWorldLoadFinished (object,System.EventArgs) ([3B6088A0] [3BF1FC10] )
#62: 0x00000 in System.System.EventHandler:Invoke (object,System.EventArgs) (3D157B40 [3B6088A0] [3BF1FC10] )
#63: 0x00013 callvirt in Sims3.SimIFace.Sims3.SimIFace.World:OnWorldLoadFinished () ()