ErrorTrap Issues Script Errors

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Manaika
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Post by Manaika » May 22nd, 2018, 10:12 am

Nope. Won't work. So the problem has not been fixed at all and there's something wrong with the household. It HAS to be that one sim, there's no other possible explanation. There are four people on the lot. I changed the lot. Other households work, as proven yesterday. It's not a mod problem, it occurs even if I delete all my custom content. I tried. (I probably should have mentioned it before.)

Manaika
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Post by Manaika » May 22nd, 2018, 10:18 am

The ton of ScriptErrors I uploaded? that's the amount the three single attempts to restart generated. Also I accesses the household now for like a second, but before I could do anything it crashed again. No message, just straightout closed the game.

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igazor
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Post by igazor » May 22nd, 2018, 12:00 pm

The two sets you have just uploaded are identical to each other, the ones in "p2" are not different files or at least that's not what I am getting when I download them.

All but two of them are not errors, they are routine ErrorTrap correction logs. Those are supposed to happen.
<a href="http://nraas.wikispaces.com/ErrorTrap%2 ... %20Logs</a>
(see the section, "Not Actually Error Logs")

The two that are errors are minor routing issues caused when a sim is on their way someplace at the end a gaming session but the game loses track of where they were going at the beginning of the next. GoHere can help sort out those and world lot routing in many cases, but they are not indicative of any serious problems.

Regardless, I think you have proven from what you have described that the household or a sim in it that you are trying to reuse is corrupt for reasons that have not and possibly cannot be determined. Best advice would be to re-create this household from scratch or find some other way to avoid using those exact sims. Although not explicitly stated by us from the beginning, the point here was to help you get your game to be playable again on any world, any sims. We can't always expect magic on a household (lot, object, sim, particular custom world, or ongoing game) that appears to be beyond repair, I'm afraid.

Manaika
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Post by Manaika » May 22nd, 2018, 1:01 pm

OK. I think I know which one it is, but at least I know for sure now. Still thank you for the effort and help. And the patience. I realize I was a little desperate. Have a good week!

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Post by Manaika » May 23rd, 2018, 10:01 am

You must be getting sick of me, but... Update, because ow I'm pretty much out of ideas. I annihilated the entire family, I deleted the sims, redid them from scratch, inserted them into the town, clicked on the household and guess what happened? Yep. It crashed. It seems I have lost the ability to switch between households completely. This is a problem. To me that makes the game pretty much worthless any unplayable. Any ideas.

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Post by igazor » May 23rd, 2018, 11:12 am

Sorry, there is a piece to this new information that I might be missing here. Is this still a save from the same ongoing game that previously had the mods that Chain and I were describing as outdated and incompatible with NRaas, since removed, or is this a newly started game?

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Post by Manaika » May 23rd, 2018, 1:28 pm

Both, actually. I started a completely new game with the updated software, won't let me play them. The one that I have been playing these last two days was an old one, which I started, but never got to play because of the crashing until now. Other households worked too. Mostly. Kept crashing, but it was accessible and playable. That was the one from two days ago, where you asked me if it worked. That's the strangest thing about it. Like, I can understand if a crash occurs occasionally because the software the game was made with is not the same, but a complete inability to switch to a particular family, no matter how many times you remake them (from scratch, dully noted)? I can't even start to imagine where the issue is. Or maybe I just can't access households with custom toddlers / kids? That would be weird, but it's the singular remaining thing I can think of. (I should note, if I haven't done so already that prior of contacting you, I even did a factory reset and kept encountering the same problem.) The only other possibility I can think about is that I'm using a corrupt component while creating them (I always make the same sims, I use the same names and clothes, but you seriously can't tell me if I named them something different it wouldn't happen). I refrain from using too much custom content, so I keep the clothes premade, but I find the premade hair atrocious so I use custom. But I tried switching that too already and it didn't help. (And deleting all of the custom content didn't help either, I tried that too. Delphy shows nothing whatsoever either.) I'd be tempted to say the game started hating my own custom sims, but the others I played (where it mostly worked) were made by me as well and it was okay. Seriously the only other thing all of the the games had in common were toddlers by now, but... WTF? I am just confused. At this point I wouldn't be surprised if this was some malevolent ghost living in my computer preventing me from playing one particular household (even if I create them from scratch, using different component). I just want to understand what the problem is, because it's giving me hell of a headache. And there's no guarantee that I won't encounter it again if I reinstall the game.

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Post by igazor » May 23rd, 2018, 1:50 pm

I'm still not following this completely. If you have games that were started with the mods from LostAccount, that would be the hospital mod and SuperScripts, those should be set aside. They may not be playable now. If you have sims or households that were created with those mods in play, those should not be used.

What I was asking about was, a newly started game (now), and newly created sims. If you still get crashing on switching households with all new sims in a newly created world, none of which in any of their reincarnations have ever "seen" those mods, then we move onto (another?) clean game folder with no content and start from there.

There has to be a common factor or element that keeps getting reintroduced in here someplace causing this, whether it be content or residual effects from the now removed mods.

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Post by igazor » May 23rd, 2018, 1:52 pm

Oh, and if you cannot start a new game (now) and have it be playable, we have to again suggest a clean folder, no content game to start with as a further stability test.

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Post by Manaika » May 23rd, 2018, 1:56 pm

Yes, that's what I'm thinking, but I've already eradicated every single one. And I can access every household fine, even the old ones. Each and every except for one. I created them with all new sims. I put them into an all new game. I cannot access them. Their only remaining shared trait are their names, character traits and the fact that there are toddlers in the household.

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