ErrorTrap Issues ErrorTrap keeps barfing the same Script Error left and right and it's getting obnoxious.

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ToonElectrocrash
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Post by ToonElectrocrash » December 1st, 2016, 8:37 am

I also only have one school in the game-- Community School for the Gifted.

ToonElectrocrash
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Post by ToonElectrocrash » December 1st, 2016, 8:47 am

I think I will upload a picture of the population...
Here it is: <a href="http://nraas.wikispaces.com/file/view/K ... ion.PNG</a>

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Post by ToonElectrocrash » December 1st, 2016, 9:01 am

You know what, I think I will build another public school.

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igazor
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Post by igazor » December 1st, 2016, 9:58 am

Your population looks fine to me at 136 residents, but that's quite a bubble you have around teens. Before we had the multiple entrance mod, I would say that my schools maxed out at around 25, maybe almost 30 students each but it did take them way too long to enter and exit without some help even with no other obvious drains on things. You have 45 children/teen residents, so assuming they are all trying to cram themselves into the same school together with some adults who probably work there then yes that's a bit much with or without the mod.

So definitely would agree with an additional school. You might consider an elementary and a high school, it's a bit fussy to set up but some of us think that's more realistic than distance based. It doesn't look like this bubble is growing or even sustainable judging from the numbers of toddlers, babies, and pregnancies, at least not right away, so you many not need more than two but the Careers mod specialty schools can also help if you still feel there's an overflow on the teen end with 31.

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Post by ToonElectrocrash » December 1st, 2016, 11:49 am

There's just one problem: no sims will attend my new school...

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Post by ToonElectrocrash » December 1st, 2016, 11:50 am

And the thing where it shoves my sims out of the school is happening again!

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igazor
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Post by igazor » December 1st, 2016, 2:51 pm

Sims need to have a reason to register for a new school. To get them to do that automatically to the one that is closer to their house, you would have to bulldoze the original school and replace it with a copy. Same applies if you want them to follow SP Lot Options settings (GoHere mod presence also required) to coax them into registering for elementary vs. high schools or any other system of separation you may have. Sometimes it takes a few tries before they get the idea.

Alternatively, you could shove the sims into the school you want them to attend with MasterController.
NRaas > MC > (Sim) > Intermediate > Career > Choose School

Note, as you have already seen, that no matter how it's done the sims who end up at a different school (from the bulldoze replacement or MC) will start over at 0 with their scholastic performance. You can reset those one by one as well with MC, though it's a bit tedious. Sometimes when I've had to do this, I've only bothered resetting the ones who had scores of over 60 or so, plus any who might have been doing not quite as good but who were about to age up soon. The extra school work to catch back up again builds character (up to a point).
NRaas > MC > (Sim) > Intermediate > Career > School Performance > (-100 to 100)

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Post by Chain_Reaction » December 1st, 2016, 4:50 pm

I know igazor will disagree with me but just fyi you're pushing against the engine limits with 136 Sims plus heavy mods like SP, Age, and Grow among others. So if you start seeing them slow to respond, you might want to cut down on the population or the mods. You can also set SP to a lower speed to help. Sorry don't have the exact path at the moment for that.

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Post by ToonElectrocrash » December 1st, 2016, 5:10 pm

Okay, I've did that (and also put my new school in a different place)... and my sims don't get to go to school for the day. Oh well

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Post by ToonElectrocrash » December 1st, 2016, 6:03 pm

By that, I meant delete and re-add the old school

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