Chatterbox Unknown cause of ErrorTrap Script Errors?
- redandvidya
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Unknown cause of ErrorTrap Script Errors?
So, recently, I started a fresh save in aaronrogers' Mesa Grande, which is base game. I made a sim, and house, then I started get lots of script errors from ErrorTrap, minute by minute. Then, I looked up the code, and strangely, the error code/line can't be found in ErrorTrap Issues. Then, I saved my sim and his house, and I made a fresh new save again. It worked for a while, but then I got the errors again. I have already posted about this issue on MTS, but igazor told me to post it here instead, since there are more errortrap devs here. Can someone help me fix this issue? Here are the error files: https://drive.google.com/file/d/1dHH_E6 ... sp=sharing
Hello redandvidya and welcome toNRaas. Please see <a href="http://nraas.wikispaces.com/How%20To%20Upload">How To Upload</a> on this page. The format you used to submit the script errors does not provide all the detail needed to advise what the errors mean.
- redandvidya
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I'm sure igazor must have provided this link for you at MTS. The problem with that is there is a specific format required for us to be able to read the script errors. The xml files do not provide the essence of the NRaas script error. I'm sorry you are frustrated but we need these errors zipped into one folder per the how to upload instructions
- redandvidya
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- igazor
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I can get the script error zipped file out of Google Drive, others who need to see them might not be able to depending on the device or browser they are using at the time. I will re-upload them for you if you really need me to, but would suggest following the instructions provided in order to receive assistance here.
Our lead developer will respond when he can I am sure, but let's drop the ASAP stuff and the yelling please as those are not going to help. It is a holiday weekend for many of us here, so it may not be today when you get a response. I still say that this game/world's Trait Manager and autonomy are broken for reasons that we have not yet determined. The script logs read as if the game or its sims have "seen" more than the three EPs that you have in play, although you already said on the MTS thread that this is not the case.
In the meantime, can you start up a test game in an EA world or any other saves you have going and does the same thing happen or is it just this one world that is behaving like this?
Our lead developer will respond when he can I am sure, but let's drop the ASAP stuff and the yelling please as those are not going to help. It is a holiday weekend for many of us here, so it may not be today when you get a response. I still say that this game/world's Trait Manager and autonomy are broken for reasons that we have not yet determined. The script logs read as if the game or its sims have "seen" more than the three EPs that you have in play, although you already said on the MTS thread that this is not the case.
In the meantime, can you start up a test game in an EA world or any other saves you have going and does the same thing happen or is it just this one world that is behaving like this?
- redandvidya
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- Posts: 13
- Joined: May 26th, 2018, 6:00 pm
- redandvidya
- Reactions:
- Posts: 13
- Joined: May 26th, 2018, 6:00 pm
- redandvidya
- Reactions:
- Posts: 13
- Joined: May 26th, 2018, 6:00 pm